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Giant ibex
Revision as of 11:56, 26 September 2019 by Silverwing235 (talk | contribs)
I
| |
Urist likes giant ibexes for their long horns. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Ibex - Ibex man - Giant ibex | |
Attributes | |
Alignment: | Savage |
Grazer · Exotic mount · Horn · Horn | |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 56,000 cm3 |
Mid: | 112,000 cm3 |
Max: | 560,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 20-30 |
Butchering returns | |
Food items | |
Meat | 11-13 |
Fat | 8 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1-2 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 16 |
Skull | 1 |
Hooves | 4 |
Horns | 2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A huge monster in the form of an ibex.
These animals are not a direct threat to your fortress, as they won't actively seek out targets and are generally skittish. However, predictably, a giant ibex is quite dangerous to any unarmored dwarf. It has hooves, horns, and it's giant. These can even be a threat to your militia, as they deal heavy blunt and stabbing damage.
[CREATURE:GIANT_IBEX]
[COPY_TAGS_FROM:IBEX]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:1120]
[GO_TO_START]
[NAME:giant ibex:giant ibexes:giant ibex]
[CASTE_NAME:giant ibex:giant ibexes:giant ibex]
[GENERAL_CHILD_NAME:giant ibex kid:giant ibex kids]
[DESCRIPTION:A huge monster in the form of an ibex.]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[CREATURE_TILE:'I']
[COLOR:6:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:long horns]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:585:390:195:1900:2900] 45 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] |