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Giant capuchin
C
| |
Urist likes giant capuchins for their intelligence. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 22,456 cm3 |
Mid: | 112,280 cm3 |
Max: | 224,560 cm3
|
Age | |
Adult at: | 3 |
Max age: | 40-55 |
Butchering returns | |
Food items | |
Meat | 13 |
Fat | 12 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 18 |
Skull | 1 |
Teeth | 2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large monster in the form of a capuchin.
Giant capuchins enjoy raiding your fortress for food and valuables in groups of 5-10, whilst menacing off any dwarves foolish enough to think of stopping them. Regular capuchins are annoying, but giant ones manage to be annoying and dangerous, and can ruin the game for you early in your fortress's life, before you can get all of your things underground. They do have a pretty high pet value of 500, however, so if you manage to capture one, you're probably better off keeping it. Young giant capuchins require two years to grow to full size, and three years to reach adulthood, making them viable livestock for a meat industry.
Some dwarves prefer giant capuchins for their intelligence and social nature.
[CREATURE:GIANT_CAPUCHIN]
[COPY_TAGS_FROM:CAPUCHIN]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:6416]
[GO_TO_START]
[NAME:giant capuchin:giant capuchins:giant capuchin]
[CASTE_NAME:giant capuchin:giant capuchins:giant capuchin]
[DESCRIPTION:A large monster in the form of a capuchin.]
[POPULATION_NUMBER:20:50]
[CLUSTER_NUMBER:5:10]
[CREATURE_TILE:'C']
[COLOR:7:0:1]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:intelligence]
[PREFSTRING:social nature]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:750:600:439:1900:2900] 20 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] |