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Dungeon guardian
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Not to be confused with the position of dungeon master.
A dungeon guardian (ÿ) is a hostile creature that has been granted immortality to defend a mysterious dungeon. The name of this title varies throughout each world, and is themed after the same sphere as that world's primordial remnant. The different tiers of mysterious site each correspond to a different title, with no present mechanical difference between the various power levels.
All named guardians in a world are the same species, chosen from among civilized creatures.
In graphics mode, guardians have the same purple skin that necromancers have.
Powers
In addition to immortality, the guardian syndrome adds a set of traits comparable to that of a necromancer. They do not need to eat, sleep, or drink, and cannot be blinded. They don't get tired or frightened in combat, and don't suffer fevers. Their physical attributes are fixed and cannot increment or rust, though they generally have high stats anyways. They cannot reproduce.
Their personality is made incredibly hostile by the syndrome, forcing them to be maximally loveless, hateful, violent, cruel, and non-altruistic.
Equipment
Mysterious dungeon inhabitants have access to all normal types of armor and weapons, including steel. Dungeon guardians spawn with higher-quality equipment than their minions. They also come equipped with a mythical substance that allows them to heal from major wounds.
The strongest guardian of a mysterious palace will use a procedurally-generated magic item. This often is a masterful primordial remnant weapon, though other item types exist.