Difference between revisions of "DF2014:Night creature"

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:''Now you will know why you fear the night.''
 
:''Now you will know why you fear the night.''
  
A '''night creature''' is a member of a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an [[interaction token|interaction]] changing a normal creature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures.
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A '''night creature''' is a member of a class of hostile [[creature]]s. Many of them are generated procedurally, whether as a full creature, through an [[interaction token|interaction]] changing a normal creature, or a mixture of both. [[Night troll]]s, which are themselves only a type of night creature, are sometimes also referred to as night creatures.
  
Each type of night creature is depicted in the game as either a '''ñ''' or '''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:
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==Types==
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Most types of night creature are depicted in the game as either a '''ñ''' or '''Ñ''' of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:
  
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===Magical beings===
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* {{Tile|Ñ|5:1}} [[Necromancer]]s are historical figures that have found the secrets of life and death, becoming immortal and gaining the ability to animate the dead.
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* {{Tile|Ñ|0:1}} [[Nightmare]]s{{Version|0.47.01}}, which are summoned by necromancers and demons.{{verify}}
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===Monsters===
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* {{Tile|ñ|0:1}} [[Bogeyman|Bogeymen]], which ambush lone travelers in regions dominated by [[Sphere|nightmares or darkness]] at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories—rather, they are generated when needed in adventure mode.
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* {{Tile|A|4:1}}–{{Tile|Z|2:1}} [[Experiment]]s{{Version|0.47.01}} are a variety of horrible transformations that emerge when necromancers experiment on captured citizens and livestock. Experiments sometimes escape to the wild, and intelligent ones can rejoin civilization. Unlike other night creatures, they are represented by regular alphabet letters. Intelligent experiments are colored red, while failed creations and others are colored green.
 
* {{Tile|Ñ|2:0}} [[Night troll]]s, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.
 
* {{Tile|Ñ|2:0}} [[Night troll]]s, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.
* {{Tile|ñ|0:1}} [[Bogeyman|Bogeymen]], which ambush lone travelers at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories — rather, they are generated when needed in adventure mode.
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* {{Tile|Ñ|6:0}} [[Werebeast]]s are former worshipers cursed by the gods for profaning their temples, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature.
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===Undead===
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* {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.
 
* {{Tile|Ñ|7:1}} [[Ghost]]s, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.
 
* {{Tile|Ñ|7:1}} [[Ghost]]s, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.
* {{Tile|Ñ|3:0}} [[Undead|Animated dead]] are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.
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* {{Tile|Ñ|4:1}} [[Infected ghoul]]s{{Version|0.47.01}} are undead who were infected with contagious ghoulish conditions by necromancers. They flash between their night creature tile and their basic creature tile.
* {{Tile|Ñ|5:1}} [[Necromancer]]s are historical figures that have found secrets of life and death, becoming immortal and gaining the ability to animate the dead.
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* {{Tile|Ñ|3:1}} [[Intelligent undead]]{{Version|0.47.01}} - independent, intelligent corporeal undead that do not fit into other categories. They are raised by necromancers, mummies, and [[demon]]s to help with their plots of conquering the world. They have special powers, such as syndrome attacks, controlling the weather, and repelling other creatures.
* {{Tile|Ñ|6:1}} [[Mummy|Disturbed dead]] are the dead rulers of civilizations, interred in [[tomb]]s. They will arise if disturbed and lay curses on the trespasser.
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* {{Tile|Ñ|6:1}} [[Mummy|Mummies]] are the dead rulers of civilizations, interred in [[tomb]]s or, occasionally. in [[catacombs]]. They will arise if disturbed and lay curses on the trespasser.
* {{Tile|Ñ|6:0}} [[Werebeast]]s are people cursed by the gods for profaning their temple, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster.
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* {{Tile|Ñ|4:0}} [[Vampire]]s are undead blood-drinkers (usually spawned by divine wrath, as with werebeasts) that can pass for living humanoids, moving on when suspicion of them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.
* {{Tile|Ñ|4:0}} [[Vampire]]s are undead blood drinkers that can pass for living, moving on when suspicion on them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.
 
  
===Planned night creatures===
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==Planned night creatures==
  
 
In addition to the existing night creatures, and plans to expand them, [http://www.bay12games.com/media/df_talk_14_transcript.html Dwarf Fortress Talk #14] reveals future plans for other types of night creatures, which are as follows:
 
In addition to the existing night creatures, and plans to expand them, [http://www.bay12games.com/media/df_talk_14_transcript.html Dwarf Fortress Talk #14] reveals future plans for other types of night creatures, which are as follows:
  
* {{Tile|Ñ|5:0}} Stalkers, undead that arose from brutal killings and executions, taking on aspects related to their death.
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* {{Tile|Ñ|5:0}} Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death.
* {{Tile|Ñ|3:1}} Intelligent undead - undead creatures that do not fit into the other categories of undead.
 
 
* {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
 
* {{Tile|Ñ|4:1}} Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting soul entering them. They will flash between their night creature tile and their basic item tile.
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* {{Tile|Ñ|7:0}} Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting souls entering them. They will flash between their night creature tile and their basic item tile.
* {{Tile|Ñ|2:1}} Various sorts of evil beasts, such as evil rotten cabybaras or evil animated trees.
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* {{Tile|Ñ|2:1}} Various sorts of evil beasts, such as evil rotten capybaras or evil animated trees.
* {{Tile|Ñ|1:0}} Monsters of the sea, including aquatic hags and trolls such as Grendel.
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* {{Tile|Ñ|1:0}} Monsters of the sea, including aquatic hags and trolls such as Grendel, as well as monstrous sea creatures such as evil carp.
 
* {{Tile|Ñ|1:1}} Cursed people of the sea, such as undead pirates or seafarers.
 
* {{Tile|Ñ|1:1}} Cursed people of the sea, such as undead pirates or seafarers.
  

Latest revision as of 13:47, 6 February 2020

This article is about the current version of DF.
Now you will know why you fear the night.

A night creature is a member of a class of hostile creatures. Many of them are generated procedurally, whether as a full creature, through an interaction changing a normal creature, or a mixture of both. Night trolls, which are themselves only a type of night creature, are sometimes also referred to as night creatures.

Types[edit]

Most types of night creature are depicted in the game as either a ñ or Ñ of a different color. Some night creatures flash between the Ñ and a basic creature tile, especially undead. The currently existing night creatures are the following:

Magical beings[edit]

  • Ñ Necromancers are historical figures that have found the secrets of life and death, becoming immortal and gaining the ability to animate the dead.
  • Ñ Nightmaresv0.47.01, which are summoned by necromancers and demons.Verify

Monsters[edit]

  • ñ Bogeymen, which ambush lone travelers in regions dominated by nightmares or darkness at night, chasing them relentlessly until the victim can retreat indoors or manages to survive until daylight. Unlike other night creatures, bogeymen do not have individual histories—rather, they are generated when needed in adventure mode.
  • AZ Experimentsv0.47.01 are a variety of horrible transformations that emerge when necromancers experiment on captured citizens and livestock. Experiments sometimes escape to the wild, and intelligent ones can rejoin civilization. Unlike other night creatures, they are represented by regular alphabet letters. Intelligent experiments are colored red, while failed creations and others are colored green.
  • Ñ Night trolls, which abduct certain civilized creatures of the opposite gender, transform them into a spouse, and mate with them.
  • Ñ Werebeasts are former worshipers cursed by the gods for profaning their temples, or those to whom they transferred that curse. At the full moon, they will transform into a ravenous monster based off a random creature.

Undead[edit]

  • Ñ Animated dead are the walking corpses and corpse parts that arise in evil regions or under the thrall of a necromancer or mummy. Particularly evil regions may also transform living creatures into thralls or husks via their unusual weather. They flash between their night creature tile and their basic creature tile.
  • Ñ Ghosts, the restless spirits of the dead that weren't properly memorialized. Depending on circumstances, they can interact with the living in various ways.
  • Ñ Infected ghoulsv0.47.01 are undead who were infected with contagious ghoulish conditions by necromancers. They flash between their night creature tile and their basic creature tile.
  • Ñ Intelligent undeadv0.47.01 - independent, intelligent corporeal undead that do not fit into other categories. They are raised by necromancers, mummies, and demons to help with their plots of conquering the world. They have special powers, such as syndrome attacks, controlling the weather, and repelling other creatures.
  • Ñ Mummies are the dead rulers of civilizations, interred in tombs or, occasionally. in catacombs. They will arise if disturbed and lay curses on the trespasser.
  • Ñ Vampires are undead blood-drinkers (usually spawned by divine wrath, as with werebeasts) that can pass for living humanoids, moving on when suspicion of them grows too much. Occasionally they might start immortality cults instead, and might make a bid to seize power over a whole civilization.

Planned night creatures[edit]

In addition to the existing night creatures, and plans to expand them, Dwarf Fortress Talk #14 reveals future plans for other types of night creatures, which are as follows:

  • Ñ Stalkers, undead that rise from brutal killings and executions, taking on aspects related to their death.
  • Ñ Constructed creatures. These are creatures like Frankenstein's monster, with mismatched limbs, sutures, and grafted weapons.
  • Ñ Animated furniture, to be found in certain haunted houses, making sounds, moving about, and attacking the unwitting souls entering them. They will flash between their night creature tile and their basic item tile.
  • Ñ Various sorts of evil beasts, such as evil rotten capybaras or evil animated trees.
  • Ñ Monsters of the sea, including aquatic hags and trolls such as Grendel, as well as monstrous sea creatures such as evil carp.
  • Ñ Cursed people of the sea, such as undead pirates or seafarers.
"Night creature" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: anan mes
Elvish: lithéme amu
Goblin: anu los
Human: kulur mos