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Difference between revisions of "Tiger man"

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'''Tiger men''' are [[animal people]] versions of the common [[tiger]], often inhabiting [[savage]] [[forest#Tropical dry broadleaf forests |tropical forests]] and [[wetland|coastal/wetland]] [[biome|areas]]. They are large, predatory carnivores that can present a [[fun|significant threat]] to an unarmed [[dwarf]], as they are over twice the size of the average [[human]].
  
'''Tigermen''' (half man, half tiger) are the {{catlink|humanoids|anthropomorphic}} (or human-like) relatives of [[tiger]]s, often inhabiting [[forest#Tropical dry broadleaf forests |tropical forests]] and [[wetland|coastal/wetland]] [[biome|areas]].  They are large, predatory carnivores that can present [[fun|a significant threat]] to an unarmed [[dwarf]].
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Like other savage animal people, they can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]].
  
Some dwarves [[preference|prefer]] tigermen for their ''stripes, of course''.
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Some dwarves [[preference|prefer]] tiger men for their ''stripes, of course''.
  
==Tamed tigermen==
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{{D for Dwarf}}
 
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==Tamed tiger men==
[[Elves|Elven]] merchants will sometimes bring tamed (enslaved?) Tigermen to [[trade]]. Often, these tigermen have various skills, similar to those of [[migrant]]s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen with an [[animal trainer]]. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the [[mayor]] of your fortress.
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In previous versions, [[Elves|elven]] merchants used to sometimes bring tamed (enslaved?) tiger men to [[trade]]. As they could not work, they had plenty of time to improve their social skills and could even become the [[mayor]] of a fortress. This was due to the combination of the Tiger Man's [PET] and [CAN_LEARN] tags; however, since the first one was removed in version 40.05, this no longer happens.  
 
 
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for [[butcher]]y, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually [[dump]]ed.  
 
 
 
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. [[restraint|Tying]] Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use [[well]]s, and will not drink booze, but need a water source [[Zone]] no more than one [[z-level]] above fresh water.
 
 
 
Tigermen have the [CARNIVORE] tag, meaning they will also refuse to eat anything that isn't meat. If you plan on keeping tigermen around, be sure to butcher an animal every so often or they'll starve.
 
  
 
==Behavior==
 
==Behavior==
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Tiger men prefer to consume [[prepared meal|meals]] made from [[flour]], [[Dwarven sugar]] and [[milk]] when possible. Particularly [[attributes|tough]], [[attributes|agile]] and [[attributes|strong]] tiger men may become [[broker]]s for this food combination, urging [[caravan]]s arriving to your fortress to purchase it while profusely claiming it is ''great''.
  
{{D for Dwarf}}
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Some tiger men will form close bonds with blonde, mischievous dwarven [[child|children]]. The child will often own a red-colored <s>minecart</s> wagon, and have a fierce grudge with a brunette child of the opposite gender in your fort.
 
 
Tigermen prefer to consume [[prepared meal|meals]] made from [[flour]], [[Dwarven sugar]] and [[milk]] when possible. Particularly [[attributes|tough]], [[attributes|agile]] and [[attributes|strong]] tigermen may become [[broker]]s for this food combination, urging [[caravan]]s arriving to your fortress to purchase it while profusely claiming it is ''great''.
 
  
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Other tiger men are capable [[building destroyer]]s and tend to wreak havoc if they enter the [[elven]] home of a corresponding [[sloth bear man]]. Inexperienced tiger men readily consume [[honey]] from sloth bear men's stockpiles of [[glaze|glazed]] [[jug|«+earthenware jugs+»]] despite their innate negative [[preference]] for it, leading to a negative [[thought]]. Some dwarves like tiger men for their ''tail-bouncing propagation''.
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[[File:tiger_man2.png|thumb|300px|center|<small>''Art by AlsaresLynx''</small>]]
 
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Revision as of 14:29, 5 June 2023

Tiger man
Tiger man sprite.png
T

Toggle

Urist likes tiger men for their stripes, of course.
Portrait

No portrait

Biome

Variations

Tiger - Tiger man - Giant tiger

Attributes
Alignment: Savage

· Learns · Humanoid

Cannot be tamed 
Size
Birth: 14,750 cm3
Mid: 65,555.555555556 cm3
Max: 147,500 cm3

Age
Adult at: 3
Max age: 60-80
Cannot be butchered

(Value multiplier ×3)

This article is about the current version of DF.
Note that some content may still need to be updated.

An orange striped person with the head of a tiger.

Tiger men are animal people versions of the common tiger, often inhabiting savage tropical forests and coastal/wetland areas. They are large, predatory carnivores that can present a significant threat to an unarmed dwarf, as they are over twice the size of the average human.

Like other savage animal people, they can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.

Some dwarves prefer tiger men for their stripes, of course.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Tamed tiger men

In previous versions, elven merchants used to sometimes bring tamed (enslaved?) tiger men to trade. As they could not work, they had plenty of time to improve their social skills and could even become the mayor of a fortress. This was due to the combination of the Tiger Man's [PET] and [CAN_LEARN] tags; however, since the first one was removed in version 40.05, this no longer happens.

Behavior

Tiger men prefer to consume meals made from flour, Dwarven sugar and milk when possible. Particularly tough, agile and strong tiger men may become brokers for this food combination, urging caravans arriving to your fortress to purchase it while profusely claiming it is great.

Some tiger men will form close bonds with blonde, mischievous dwarven children. The child will often own a red-colored minecart wagon, and have a fierce grudge with a brunette child of the opposite gender in your fort.

Other tiger men are capable building destroyers and tend to wreak havoc if they enter the elven home of a corresponding sloth bear man. Inexperienced tiger men readily consume honey from sloth bear men's stockpiles of glazed «+earthenware jugs+» despite their innate negative preference for it, leading to a negative thought. Some dwarves like tiger men for their tail-bouncing propagation.

Art by AlsaresLynx