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Difference between revisions of "Tiger man"

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m (Creating page for DF2014 (71/168))
 
(Edited the "Tamed Tigerman" section, as it no longer happens in current version due to the [PET] and [PET_VALUE] tags removal.)
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==Tamed tigermen==
 
==Tamed tigermen==
  
[[Elves|Elven]] merchants will sometimes bring tamed (enslaved?) Tigermen to [[trade]]. Often, these tigermen have various skills, similar to those of [[migrant]]s. This is due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags, and also results in dwarves being able to tame Tigermen with an [[animal trainer]]. As they cannot work, they have plenty of time to improve their social skills. A tigerman may even become the [[mayor]] of your fortress.
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In previous versions, [[Elves|Elven]] merchants used to sometimes bring tamed (enslaved?) Tigermen to [[trade]]. As they could not work, they had plenty of time to improve their social skills and could even become the [[mayor]] of a fortress. This was due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags; however, since the first one was removed in version 40.05, this no longer happens.  
 
 
Tamed tigermen will die of dehydration or hunger if left in their cages. Once released, they will wander around the fortress much like any other domestic animal, even having (named!) offspring.  Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While mingling with your dwarves, Tigermen will gain conversational skills. They can be designated for [[butcher]]y, and will be struck down, however as dwarves refuse to eat intelligent creatures or use the other butchery byproducts generated by them they must be manually [[dump]]ed.
 
 
 
Tigermen can be assigned to ropes and cages, but if they cannot reach water or food they will die. [[restraint|Tying]] Tigermen up next to a water source works, as long as they have a food stockpile nearby. For whatever reason, Tigermen cannot use [[well]]s, and will not drink booze, but need a water source [[Zone]] no more than one [[z-level]] above fresh water.
 
 
 
Tigermen have the [CARNIVORE] tag, meaning they will also refuse to eat anything that isn't meat. If you plan on keeping tigermen around, be sure to butcher an animal every so often or they'll starve.
 
  
 
==Behavior==
 
==Behavior==

Revision as of 15:30, 12 September 2014

Tiger man
T
Urist likes tiger men for their stripes, of course.
Portrait

No portrait

Biome

Variations

Tiger - Tiger man - Giant tiger

Attributes
Alignment: Savage

· Learns · War animals · Hunting animals · Humanoid

Cannot be tamed 
Size
Birth: 14,750 cm3
Mid: 65,555.555555556 cm3
Max: 147,500 cm3

Age
Adult at: 3
Max age: 60-80
Cannot be butchered

(Value multiplier ×3)

This article is about the current version of DF.
Note that some content may still need to be updated.

An orange striped person with the head of a tiger.

Tigermen (half man, half tiger) are the anthropomorphic (or human-like) relatives of tigers, often inhabiting tropical forests and coastal/wetland areas. They are large, predatory carnivores that can present a significant threat to an unarmed dwarf.

Some dwarves prefer tigermen for their stripes, of course.

Tamed tigermen

In previous versions, Elven merchants used to sometimes bring tamed (enslaved?) Tigermen to trade. As they could not work, they had plenty of time to improve their social skills and could even become the mayor of a fortress. This was due to the combination of the Tigerman's [PET] and [CAN_LEARN] tags; however, since the first one was removed in version 40.05, this no longer happens.

Behavior

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Tigermen prefer to consume meals made from flour, Dwarven sugar and milk when possible. Particularly tough, agile and strong tigermen may become brokers for this food combination, urging caravans arriving to your fortress to purchase it while profusely claiming it is great.