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Difference between revisions of "Giant ibex"
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Revision as of 00:30, 21 December 2022
This article was migrated from DF2014:Giant ibex and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
I
| |
Urist likes giant ibexes for their long horns. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Ibex - Ibex man - Giant ibex | |
Attributes | |
Alignment: | Savage |
Grazer · Exotic mount · Horn · Horn | |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 56,000 cm3 |
Mid: | 112,000 cm3 |
Max: | 560,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 20-30 |
Butchering returns | |
Food items | |
Meat | 11-13 |
Fat | 8 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1-2 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 16 |
Skull | 1 |
Hooves | 4 |
Horns | 2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A huge monster in the form of an ibex.
Giant ibexes are not a direct threat to your fortress, as they won't actively seek out targets and are generally skittish. However, these animals can be quite dangerous to any unarmored dwarf foolish enough to antagonize them. They have hooves, horns, and enough mass to cause considerable damage. They can even pose a threat to your militia with heavy blunt and stabbing damage.
[CREATURE:GIANT_IBEX]
[COPY_TAGS_FROM:IBEX]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:1120]
[GO_TO_START]
[NAME:giant ibex:giant ibexes:giant ibex]
[CASTE_NAME:giant ibex:giant ibexes:giant ibex]
[GENERAL_CHILD_NAME:giant ibex kid:giant ibex kids]
[DESCRIPTION:A huge monster in the form of an ibex.]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[CREATURE_TILE:'I']
[COLOR:6:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[GO_TO_END]
[PREFSTRING:long horns]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:585:390:195:1900:2900] 45 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] |