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Difference between revisions of "Foul blendec"
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+ | |image=foul_blendec_sprite.png | ||
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|death=nobutcher | |death=nobutcher | ||
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'''Foul blendecs''' are [[fanciful]], intelligent [[creature]]s found in certain [[evil]]-aligned [[forest]]s. Standing as the size of a [[dwarf]], these skull-headed creatures spawn rarely, in groups of 3 to 5 individuals who will menace everything smaller than themselves. They will attack dwarves who provoke them (or at least are supposed to, but currently don't {{bug|10031}}) and may cause great injury unless countered by a [[military]] squad. They are a male-only race - no female foul blendecs exist - and are also immortal, only dying to violence and disease. | '''Foul blendecs''' are [[fanciful]], intelligent [[creature]]s found in certain [[evil]]-aligned [[forest]]s. Standing as the size of a [[dwarf]], these skull-headed creatures spawn rarely, in groups of 3 to 5 individuals who will menace everything smaller than themselves. They will attack dwarves who provoke them (or at least are supposed to, but currently don't {{bug|10031}}) and may cause great injury unless countered by a [[military]] squad. They are a male-only race - no female foul blendecs exist - and are also immortal, only dying to violence and disease. | ||
− | Foul blendecs are sapient and can open unlocked [[door]]s, though they're unlikely to enter a fortress unless | + | Foul blendecs are sapient and can open unlocked [[door]]s, though they're unlikely to enter a fortress unless chasing dwarves inside. As described, they're completely eye-less, but can still see through {{token|EXTRAVISION}} (meaning it's impossible to blind them). They possess a [[pet]] value of 250, but lack the necessary tokens to be [[Animal trainer|trainable]] (and even if [[Modding|modded]] to be trainable, the fact they are intelligent creatures will lead to [[DF2014:Animal_trainer#Taming_intelligent_creatures|strange behavior]]). Due to the aforementioned intelligence, dwarves will not [[butcher]], eat or use products made from foul blendecs, limiting their use to occupying space in your [[refuse]] [[stockpile]], [[live training]] or putting them somewhere more to your liking if you capture one in a [[cage]] [[trap]]. |
Their [[good]] counterparts are the [[satyr]]s. | Their [[good]] counterparts are the [[satyr]]s. | ||
Some dwarves [[Preferences|like]] foul blendecs for their ''goat heads'', their ''goat legs'' and their ''rotten eye sockets''. | Some dwarves [[Preferences|like]] foul blendecs for their ''goat heads'', their ''goat legs'' and their ''rotten eye sockets''. | ||
+ | <div style="margin-left: 10%;"> | ||
+ | <gallery widths="180px" heights="280px" captionalign="right"> | ||
+ | File:FoulBlendec.jpg|A foul blendec, drawn in crayon by [[Main:Bay 12 Games|Bay 12 Games]] | ||
+ | File:blendec_preview.png|A more detailed version of the foul creature.<br><small>''Art by kough_noises''</small> | ||
+ | File:foul_blendec_preview2.jpg|Another detailed view of the foul creature.<br><small>''Art by Salasti''</small> | ||
+ | </gallery></div> | ||
+ | {{D for Dwarf}} | ||
+ | Foul blendecs are quite reminiscent of another [http://darksouls.wikidot.com/capra-demon goat-skull-headed monster]. Dwarves who witness them carrying machetes and using [[dog]]s are recommended to kill the dogs first. | ||
+ | ==Trivia== | ||
+ | *[[File:foul_blendec_sprites.png|right]]Initially, the premium version had a sprite for a child foul blendec. It was later removed from the game, because foul blendecs are adults at birth. | ||
+ | *[[ThreeToe]]'s story [http://www.bay12games.com/dwarves/story/tt_forest_befouled.html "Forest Befouled"] represents a potential origin story for foul blendecs being corrupted from satyrs. | ||
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{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 18:30, 6 April 2024
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Urist likes foul blendecs for their goat heads. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Cannot be tamed | |
Size | |
Birth: | 6,000 cm3 |
Mid: | 30,000 cm3 |
Max: | 60,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.
Foul blendecs are fanciful, intelligent creatures found in certain evil-aligned forests. Standing as the size of a dwarf, these skull-headed creatures spawn rarely, in groups of 3 to 5 individuals who will menace everything smaller than themselves. They will attack dwarves who provoke them (or at least are supposed to, but currently don't Bug:10031) and may cause great injury unless countered by a military squad. They are a male-only race - no female foul blendecs exist - and are also immortal, only dying to violence and disease.
Foul blendecs are sapient and can open unlocked doors, though they're unlikely to enter a fortress unless chasing dwarves inside. As described, they're completely eye-less, but can still see through [EXTRAVISION]
(meaning it's impossible to blind them). They possess a pet value of 250, but lack the necessary tokens to be trainable (and even if modded to be trainable, the fact they are intelligent creatures will lead to strange behavior). Due to the aforementioned intelligence, dwarves will not butcher, eat or use products made from foul blendecs, limiting their use to occupying space in your refuse stockpile, live training or putting them somewhere more to your liking if you capture one in a cage trap.
Their good counterparts are the satyrs.
Some dwarves like foul blendecs for their goat heads, their goat legs and their rotten eye sockets.
A foul blendec, drawn in crayon by Bay 12 Games
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Foul blendecs are quite reminiscent of another goat-skull-headed monster. Dwarves who witness them carrying machetes and using dogs are recommended to kill the dogs first.
Trivia
- Initially, the premium version had a sprite for a child foul blendec. It was later removed from the game, because foul blendecs are adults at birth.
- ThreeToe's story "Forest Befouled" represents a potential origin story for foul blendecs being corrupted from satyrs.
[CREATURE:BLENDEC_FOUL]
[DESCRIPTION:A man-shaped creature with the legs of a goat and the empty-eyed skull of a goat.]
[NAME:foul blendec:foul blendecs:foul blendec]
[CASTE_NAME:foul blendec:foul blendecs:foul blendec]
[CREATURE_TILE:'b'][COLOR:0:0:1]
[CREATURE_CLASS:MAMMAL]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:5]
[CANOPENDOORS]
[LARGE_PREDATOR][EVIL]
[BONECARN]
[GRASSTRAMPLE:0]
[PETVALUE:250]
[LARGE_ROAMING][FREQUENCY:5]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[BIOME:FOREST_TROPICAL_CONIFER]
[BIOME:FOREST_TROPICAL_DRY_BROADLEAF]
[PREFSTRING:goat heads]
[PREFSTRING:goat legs]
[PREFSTRING:rotten eye sockets]
[BODY:HUMANOID_NECK_HOOF:TAIL:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:2HEAD_HORN:HUMANOID_JOINTS:5FINGERS:MOUTH:TONGUE:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:LEG_LOWER:HAIR:NORMAL]
[TISSUE_LAYER:BY_CATEGORY:LEG_UPPER:HAIR:NORMAL]
[TISSUE_LAYER:BY_CATEGORY:BODY_LOWER:HAIR:BOTTOM]
[EXTRAVISION]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1:168:30000]
[BODY_SIZE:12:0:60000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CAN_LEARN]
[CAN_SPEAK]
[EQUIPS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SET_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_LOWER:HAIR]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR] |