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Difference between revisions of "Beaver"
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− | + | '''Beavers''' are [[creature]]s found in [[temperate]] [[lake]]s and [[river]]s, where they appear in groups of 3-10 individuals. Comparable in [[size]] to [[kobold]]s, beavers are benign meanderers who are more likely to flee from [[Dwarf|dwarves]] than provoke them. They possess thick fur which provides them with increased insulation compared to most other animals. A newborn beaver is called a ''kit''. | |
− | [[Image:American_Beaver.jpg|thumb| | + | Beavers can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into cheap [[Exotic pet|exotic]] [[pet]]s. They provide a fair amount of returns when [[butcher]]ed and live for up to two decades, making a beaver farm a potential proposition for your [[meat industry]]. Fortunately or unfortunately, beavers in ''Dwarf Fortress'' do not actually build dams. |
+ | |||
+ | Some dwarves [[Preferences|like]] beavers for their ''dams'' and their ''tree-felling habits''. | ||
+ | |||
+ | [[Image:American_Beaver.jpg|thumb|400px|center|Admired for their ''dams''.]] | ||
{{gamedata}} | {{gamedata}} | ||
{{creatures}} | {{creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Latest revision as of 14:21, 11 June 2023
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| |
Urist likes beavers for their tree-felling habits. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Tamed Attributes | |
Pet value | 25 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 2,000 cm3 |
Mid: | 10,000 cm3 |
Max: | 20,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 15-20 |
Butchering returns | |
Food items | |
Meat | 12-13 |
Fat | 12-13 |
Brain | 1 |
Heart | 0-1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 0-2 |
Tripe | 1 |
Sweetbread | 0-1 |
Spleen | 0-1 |
Raw materials | |
Bones | 10-12 |
Skull | 1 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A small river mammal with a flat tail, known for building wooden dams.
Beavers are creatures found in temperate lakes and rivers, where they appear in groups of 3-10 individuals. Comparable in size to kobolds, beavers are benign meanderers who are more likely to flee from dwarves than provoke them. They possess thick fur which provides them with increased insulation compared to most other animals. A newborn beaver is called a kit.
Beavers can be captured in cage traps and trained into cheap exotic pets. They provide a fair amount of returns when butchered and live for up to two decades, making a beaver farm a potential proposition for your meat industry. Fortunately or unfortunately, beavers in Dwarf Fortress do not actually build dams.
Some dwarves like beavers for their dams and their tree-felling habits.
12 kph
Beavers were sponsored by the generous contributions of the Bay 12 community.
Lord Darkstar
[CREATURE:BEAVER]
[DESCRIPTION:A small river mammal with a flat tail, known for building wooden dams.]
[NAME:beaver:beavers:beaver]
[CASTE_NAME:beaver:beavers:beaver]
[GENERAL_CHILD_NAME:beaver kit:beaver kits]
[CREATURE_TILE:'b'][COLOR:6:0:0]
[CREATURE_CLASS:MAMMAL]
[PETVALUE:25]
[PET_EXOTIC]
[NATURAL]
[BIOME:ANY_TEMPERATE_LAKE]
[BIOME:ANY_TEMPERATE_RIVER]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:10]
[BENIGN][MEANDERER]
[PREFSTRING:dams]
[PREFSTRING:tree-felling habits]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:5TOES_RQ_REG:MOUTH:RODENT_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[GRASSTRAMPLE:0]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:2000]
[BODY_SIZE:1:0:10000]
[BODY_SIZE:2:0:20000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:15:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[CHILD:1]
[NOCTURNAL]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:1422:1127:831:488:2500:3700] 18 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL] |