- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "Coyote"
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Latest revision as of 00:53, 4 February 2024
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Urist likes coyotes for their howling. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Tamed Attributes | |
Pet value | 50 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 1,500 cm3 |
Mid: | 7,500 cm3 |
Max: | 15,000 cm3
|
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns
(Value multiplier ×2) | |
Food items | |
Meat | 7-11 |
Fat | 7-11 |
Brain | 1 |
Lungs | 2 |
Intestines | 2 |
Liver | 1 |
Tripe | 1 |
Raw materials | |
Bones | 6-10 |
Skull | 1 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A medium-sized dog-like creature. It is sly, and groups can be heard howling in the night.
Coyotes are small and rare canine animals found in packs of 2-10 in most biomes, except tropical and freezing ones. Half the size of a dog or wolf, coyotes aren't aggressive and will generally avoid dwarves despite being carnivorous, preferring to simply meander around the area aimlessly. A juvenile coyote is called a pup.
Coyotes can be captured in cage traps and trained into exotic pets. They aren't trainable for war or hunting and give roughly less returns than dogs when butchered, but their parts are worth twice more than those of common animals. Due to their low frequency rate, however, they make poor choices for livestock, as you may not even encounter them at all.
Some dwarves like coyotes for their howling.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Coyotes are well known for eating only very fast birds, and they will frequently try and lay slightly overblown traps to catch them, only for the trap to fail spectacularly and nail the coyote instead, not unlike what happens with some dwarven settlements. As a result, some dwarves tend to see the coyote as kin, a brotherhood of bad luck, if you will.
1 kph
Coyotes were sponsored by the generous contributions of the Bay 12 community.
Cruxador
"The Trickster can find his way into anything, the hard part is getting out!"
[CREATURE:COYOTE]
[DESCRIPTION:A medium-sized dog-like creature. It is sly, and groups can be heard howling in the night.]
[NAME:coyote:coyotes:coyote]
[CASTE_NAME:coyote:coyotes:coyote]
[CHILD:1][GENERAL_CHILD_NAME:coyote pup:coyote pups]
[CREATURE_TILE:'c'][COLOR:7:0:0]
[CREATURE_CLASS:MAMMAL]
[MEANDERER]
[LARGE_ROAMING][FREQUENCY:5]
[BIOME:MOUNTAIN]
[BIOME:TUNDRA]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:SAVANNA_TEMPERATE]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:ANY_TEMPERATE_WETLAND]
[BIOME:ANY_DESERT]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:2:10]
[GRASSTRAMPLE:0][NATURAL]
[PETVALUE:50]
[PET_EXOTIC]
[BONECARN]
[PREFSTRING:howling]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1500]
[BODY_SIZE:1:0:7500]
[BODY_SIZE:2:0:15000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[DIURNAL] supposedly became more nocturnal after human pressure
[HOMEOTHERM:10070]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:411:274:137:1900:2900] 64 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:MOTTLED_GRAY_BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_TAN:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2] |