- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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Difference between revisions of "Fire man"
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[[File:Man-on-fire.jpg|thumb|left|[[preference|Admired]] for their ''licks of fire''.]] | [[File:Man-on-fire.jpg|thumb|left|[[preference|Admired]] for their ''licks of fire''.]] | ||
− | Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a | + | Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a fire jet throw, respectively). Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite [[Fun]], as the resulting burst of flame tends to set nearby creatures on fire. |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} |
Revision as of 20:36, 13 July 2014
This article was migrated from DF2014:Fire man and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
M
| |
Urist likes fire men for their licks of fire. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Building destroyer: Level 2 | |
Genderless · No Stun · No Pain · No Exert · Fire immune · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- Fire in the shape of a human that can hurl fireballs.
Fire Men are building destroyers who live in the magma sea. When killed, it leaves behind a bar of ash which can be made into lye or potash. They live in the magma sea, so beware when setting up magma forges. Despite being made of fire, they can be safely captured and stored in wooden cages.
Fire men are only dangerous because of their natural heat and fire attacks (a fireball throw and a fire jet throw, respectively). Their punches and kicks are harmless on their own, and their flame body is extremely fragile, so don't be surprised if a baby punches a fire man to death. However, actually killing a fire man can be quite Fun, as the resulting burst of flame tends to set nearby creatures on fire.
[CREATURE:ELEMENTMAN_FIRE]
[DESCRIPTION:Fire in the shape of a human that can hurl fireballs.]
[NAME:fire man:fire men:fire man]
[CASTE_NAME:fire man:fire men:fire man]
[CREATURE_TILE:'M'][COLOR:4:0:1]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:30]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[FIREIMMUNE][MAGMA_VISION]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_LAVA]
[UNDERGROUND_DEPTH:3:4]
[FREQUENCY:1][DIFFICULTY:2]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[FIXED_TEMP:10800]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:licks of fire]
[NOBONES]
[ODOR_STRING:smoke]
[ODOR_LEVEL:50]
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
[MAT_FIXED_TEMP:10800]
[USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLAME]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
[ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE] |