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Difference between revisions of "Giant hedgehog"
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'''Giant hedgehogs''', although large, pose little threat to a fortress and have been observed to walk straight into your [[meeting area]] and get slaughtered by [[dog]]s. | '''Giant hedgehogs''', although large, pose little threat to a fortress and have been observed to walk straight into your [[meeting area]] and get slaughtered by [[dog]]s. | ||
+ | |||
+ | == Bugs == | ||
+ | If a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal. As result undead echidna is invulnerable to destruction{{bug|11463}}. | ||
+ | |||
+ | It combines well with separate bug that allows curled up undead to attack{{bug|10519}}. | ||
+ | |||
+ | As result undead echidna may at once be curled up (making it unkillable) and move/attack. | ||
+ | |||
+ | The same problem affects also [[echidna]], [[echidna man]], [[giant echidna]] and [[hedgehog man]]. | ||
+ | |||
+ | Modding game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes giant hedgehogs weaker, this workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 what may restore otherwise unplayable games]. | ||
+ | |||
+ | It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} |
Revision as of 14:10, 26 March 2020
H
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Urist likes giant hedgehogs for their many spines. | |
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Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Max: | 205,600 cm3
|
Age | |
Adult at: | Birth |
Max age: | 2-3 |
Butchering returns | |
Food items | |
Meat | 14 |
Fat | 12 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 18 |
Skull | 1 |
Teeth | 0-2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large monster with the shape of a hedgehog.
This feature has one or more outstanding bugs. Please view the Bugs section for details. Giant hedgehogs, although large, pose little threat to a fortress and have been observed to walk straight into your meeting area and get slaughtered by dogs.
Bugs
If a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal. As result undead echidna is invulnerable to destructionBug:11463.
It combines well with separate bug that allows curled up undead to attackBug:10519.
As result undead echidna may at once be curled up (making it unkillable) and move/attack.
The same problem affects also echidna, echidna man, giant echidna and hedgehog man.
Modding game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes giant hedgehogs weaker, this workaround what may restore otherwise unplayable games.
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"Bug:10519.
[CREATURE:GIANT_HEDGEHOG] [COPY_TAGS_FROM:HEDGEHOG] [APPLY_CREATURE_VARIATION:GIANT] [CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_END] [SELECT_CASTE:ALL] [CHANGE_BODY_SIZE_PERC:25700] [GO_TO_START] [NAME:giant hedgehog:giant hedgehogs:giant hedgehog] [CASTE_NAME:giant hedgehog:giant hedgehogs:giant hedgehog] [DESCRIPTION:A large monster with the shape of a hedgehog.] [POPULATION_NUMBER:10:20] [CLUSTER_NUMBER:1:1] [CREATURE_TILE:'H'] [COLOR:6:0:0] [PET_EXOTIC] [PETVALUE:500] [MOUNT_EXOTIC] [GO_TO_END] [PREFSTRING:many spines] [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:657:438:219:1900:2900] 40 kph [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100]