- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Animal person"
(fix table) |
(→Animal people organized by Attributes: remove <big> tags) |
||
| Line 133: | Line 133: | ||
! Attribute !! Effect !! Species of Animal Man | ! Attribute !! Effect !! Species of Animal Man | ||
|- | |- | ||
| − | | ''' | + | | '''[[Amphibious]]''' || Move and breathe normally on water AND dry land || <small>[[Alligator man]] | [[Axolotl man]] | [[Capybara man]] | [[Crab man]] | [[Elephant seal man]] | [[Gila monster man]] | [[Green tree frog man]] | [[Harp seal man]] | [[Hippo man]] | [[Horseshoe crab man]] | [[Leopard seal man]] | [[Olm man]] | [[Otter man]] | [[Platypus man]] | [[Pond turtle man]] | [[Reptile man]] | [[Saltwater crocodile man]] | [[Snapping turtle man]] | [[Toad man]] | [[Walrus man]]</small> |
|- | |- | ||
| − | | ''' | + | | '''[[Aquatic]]''' || Move and breathe normally in water, but drown in less than 4/7 units of water. || | <small>[[Cuttlefish man]] | [[Moon snail man]] | [[Narwhal man]] | [[Nautilus man]] | [[Octopus man]] | [[Orca man]] | [[Sperm whale man]] | [[Sponge man]] | [[Squid man]]</small> |
|- | |- | ||
| − | | ''' | + | | '''[[Egglaying]]@''' || Females will lay (sterile) eggs if given a nest box to claim || | Assumedly all species of egglaying birds |
|- | |- | ||
| − | | ''' | + | | '''[[Flying]]+(bugged)''' || Can fly through the air || | <small>[[Albatross man]] | [[Barn owl man]] | [[Bluejay man]] | [[Bushtit man]] | [[Buzzard man]] | [[Cardinal man]] | [[Crow man]] | [[Damselfly man]] | [[Dragonfly man]] | [[Eagle man]] | [[Firefly man]] | [[Fly man]] | [[Grackle man]] | [[Great horned owl man]] | [[Grey parrot man]] | [[Hornbill man]] | [[Kea man]] | [[Kestrel man]] | [[Loon man]] | [[Lorikeet man]] | [[Magpie man]] | [[Mantis man]] | [[Masked lovebird man]] | [[Monarch butterfly man]] | [[Mosquito man]] | [[Moth man]] | [[Oriole man]] | [[Osprey man]] | [[Parakeet man]] | [[Peach-faced lovebird man]] | [[Peregrine falcon man]] | [[Puffin man]] | [[Raven man]] | [[Red-winged blackbird man]] | [[Roach man]] | [[Snowy owl man]] | [[Sparrow man]] | [[Swan man]] | [[Thrips man]] | [[Vulture man]] | [[Wren man]]</small> |
|- | |- | ||
| − | | ''' | + | | '''[[Genderless]]''' || Cannot breed in normal gameplay || | [[Leech man]] | [[Slug man]] | [[Snail man]] | [[Sponge man]] | [[Worm man]] |
|- | |- | ||
| − | | ''' | + | | '''[[No Pain]]''' || Feels no pain || | [[Bark scorpion man]] | [[Brown recluse spider man]] | [[Jumping spider man]] |
|- | |- | ||
| − | | ''' | + | | '''[[No Stun]]''' || Cannot be stunned || | [[Bark scorpion man]] | [[Brown recluse spider man]] | [[Jumping spider man]] |
|- | |- | ||
| − | | ''' | + | | '''[[Shell]]''' || Has a shell that can be yielded if butchered. However, dwarves won't butcher animal people in non-modded DF. || | <small>[[Armadillo man]] | [[Desert tortoise man]] | [[Giant tortoise man]] | [[Moon snail man]] | [[Nautilus man]] | [[Pond turtle man]] | [[Snail man]] | [[Snapping turtle man]]</small> |
|- | |- | ||
| − | | ''' | + | | '''[[Steals drink]](#)''' || Approaches any available drink and steals it. Guzzles entire barrels at once, on the spot. || | [[Black bear man]] | [[Grizzly bear man]] | [[Polar bear man]] | [[Sloth bear man]] |
|- | |- | ||
| − | | ''' | + | | '''[[Steals food]](#)''' || Approaches any available drink and steals it, carrying a stack of food off-map. || | <small>[[Black bear man]] | [[Buzzard man]] | [[Capuchin man]] | [[Coati man]] | [[Gray langur man]] | [[Grizzly bear man]] | [[Honey badger man]] | [[Kea man]] | [[Mandrill man]] | [[Polar bear man]] | [[Raccoon man]] | [[Rhesus macaque man]] | [[Sloth bear man]] | [[Vulture man]]</small> |
|- | |- | ||
| − | | ''' | + | | '''[[Steals items]](#)''' || Approaches an item and steals it, carrying it off-map. || | [[Capuchin man]] | [[Coati man]] | [[Gray langur man]] | [[Kea man]] | [[Mandrill man]] | [[Raccoon man]] | [[Rhesus macaque man]] |
|- | |- | ||
| − | | ''' | + | | '''[[Syndrome]]''' || Venoms that cause various [[symptoms]], usually applied by bite or a special sting attack || | [[Adder man]] | [[Bark scorpion man]] | [[Black mamba man]] | [[Brown recluse spider man]] | [[Bushmaster man]] | [[Copperhead snake man]] | [[Gila monster man]] | [[King cobra man]] | [[Platypus man]] | [[Rattlesnake man]] |
|- | |- | ||
| − | | ''' | + | | '''[[Webs]]''' || Can move through webbing and collect it in adventure mode with {{k|g}}. No web spray attack included. || | [[Brown recluse spider man]] |
|- | |- | ||
|} | |} | ||
| − | + | '''(All animal people have the Learning and Humanoid Attributes)''' | |
== History == | == History == | ||
Revision as of 17:33, 4 October 2019
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Animal people are half-man, half-beast creatures with various animal-like traits (such as flying, thievery, and poisons), inherited from their base animal. They generally have significantly longer lifespans than their base animals, as well as the ability to learn. Animal people can join civilizations and live in sites. They can also come to your fort as visitors.
Animal people are playable creatures in adventure mode. If they became established members of a playable civ (dwarf, elf, human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under Intelligent Wilderness Creature. Some animal people may not be available due to having died out or being uncontacted (e.g. excluded to an isolated island).
Wild animal people wander on the surface in savage environments or dwell underground in the caverns; these two populations form distinct groups. Subterranean animal people are actually a civilization in themselves, rarely encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden spears and blowguns (they are the only known source of blowdarts). Subterranean animal people will be labeled as Hostile upon discovery. They are not interested in negotiations and will attack your dwarves on sight. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the civilizations menu.
Subterranean animal people are also found in generated sewers, formed from a collection of outcasts.
Subterranean animal people
aAmphibian manaAntmanbBat manfCave fish mansCave swallow manoOlm manrReptile manrRodent mansSerpent man
Ethics
Being an entity in their own right, subterranean animal people possess ethics much like other civs. Those particular ethics are incomplete for now — being directly copied from kobolds and their values all set to zero (none).
Like kobolds, subterranean animal people consider the killing of other living beings acceptable, but treason is unthinkable, and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, the taking of animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.
Other animal people
aAardvark man *aAdder manaAlbatross man *AAlligator manAAnaconda man *aAnole manaArmadillo man *aAxolotl manaAye-aye man *bBadger mansBark scorpion man *bBarn owl manbBeaver man *bBeetle manBBlack bear man *sBlack mamba manbBluejay man *bBobcat mansBrown recluse spider man *sBushmaster manbBushtit man *bBuzzard mancCapuchin man *cCapybara mancCardinal man *cCassowary mancChameleon man *cCheetah mancChinchilla man *cChipmunk mancCoati man *cCockatiel mansCopperhead snake man *cCougar mancCoyote man *cCrab mancCrow man *cCuttlefish mandDamselfly man *dDeer mantDesert tortoise man *dDingo mandDragonfly man *eEagle maneEchidna man *EElephant manSElephant seal man *EElk manEEmu man *fFirefly manfFly man *fFlying squirrel manfFox man *gGazelle manTGiant tortoise man *gGila monster manGGiraffe man *gGrackle mangGrasshopper man *lGray langur mansGray squirrel man *oGreat horned owl manfGreen tree frog man *pGrey parrot manBGrizzly bear man *gGroundhog manhHamster man *hHare manhHarp seal man *hHedgehog manHHippo man *mHoary marmot manbHoney badger man *hHornbill manhHorseshoe crab man *hHyena maniIbex man *iIguana maniImpala man *jJackal manJJaguar man *sJumping spider mankKakapo man *KKangaroo mankKea man *kKestrel mankKing cobra man *kKingsnake mankKiwi man *kKoala manlLeech man *gLeopard gecko manlLeopard man *LLeopard seal manLLion man *lLion tamarin manlLizard man *lLoon manlLorikeet man *lLouse manlLynx man *mMagpie manmMandrill man *mMantis manlMasked lovebird man *mMink manbMonarch butterfly man *mMongoose manMMonitor lizard man *sMoon snail manMMoose man *mMosquito manmMoth man *gMountain goat manMMuskox man *NNarwhal mannNautilus man *oOcelot manoOctopus man *COne-humped camel manoOpossum man *OOrca manoOriole man *oOsprey manOOstrich man *oOtter manPPanda man *pPangolin manpParakeet man *lPeach-faced lovebird manpPenguin man *pPeregrine falcon manpPlatypus man *BPolar bear mantPond turtle man *pPorcupine manpPuffin man *SPython manrRaccoon man *rRat mansRattlesnake man *rRaven manrRed panda man *rRed squirrel manrRed-winged blackbird man *mRhesus macaque manRRhinoceros man *rRoach manCSaltwater crocodile man *sSkink mansSkunk man *BSloth bear mansSloth man *sSlug mansSnail man *tSnapping turtle manoSnowy owl man *sSparrow manWSperm whale man *mSpider monkey mansSponge man *sSquid mansStoat man *sSwan manTTapir man *tThrips mantTick man *TTiger mantToad man *CTwo-humped camel manvVulture man *WWalrus manWWarthog man *wWeasel mansWhite stork man *BWild boar manwWolf man *wWolverine manwWombat man *wWorm manwWren man
Animal people organized by Attributes
@ Probably only functions as a Citizen in Fortress Mode (Needs Testing/Verification)
+ Probably only functions in Adventure Mode (Needs Testing/Verification)
(#) Probably only functions for procedurally generated "mob spawns" and not for adventurers (Needs Testing/Verification)
(All animal people have the Learning and Humanoid Attributes)
History
Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. Frogmen, lizardmen, and snakemen emerged from cave rivers, and antmen, batmen, and ratmen would come out from chasms to attack.
v0.27.169.32a released three-dimensional worlds, and subterranean creatures were moved to flock near generated chasms, underground rivers, and underground pools. Cave swallowmen and olmmen were introduced. The first set of above-ground savage animal people were also introduced: leechmen, snailmen, slugmen, and tigermen.
In v0.31, every creature was renamed and/or had their properties revamped (for example, "frogman" was changed to "amphibian man" and "batman" was changed to "bat man"). Not all animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced "creature variation" templates, which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current caverns, and subterranean animal people formed civilizations. More anthropomorphic variations of animals present at the time were added.
More animal people were added to the game in v0.34.
v0.42.01 allowed animal people to join civilizations, live in sites, and visit forts. Animal people became playable as adventurers. (A grizzly bear hammerman has much to offer a dwarven society.) v0.42.04 added more animal people to the game.
Bugs
- Humanoid versions of animals with the
[MEANDERER]token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless performing a task.Bug:9588