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Difference between revisions of "Giant capybara"
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Giant capybaras attack when attacked and can be very dangerous: they have been known to drag their quarry into the water and drown them. They may also appear as [[mount]]s during a [[siege]], easily crossing water-filled moats and potentially sneaking into your fortress via [[well]]s or irrigation systems. | Giant capybaras attack when attacked and can be very dangerous: they have been known to drag their quarry into the water and drown them. They may also appear as [[mount]]s during a [[siege]], easily crossing water-filled moats and potentially sneaking into your fortress via [[well]]s or irrigation systems. | ||
− | Giant capybaras are especially dangerous around unarmed [[dwarves]] – they can kill a dwarf with a single blow to the head, rip off limbs until they bleed to death, or even damage multiple internal organs until the dwarf dies. Even worse, they have an ability to resist attacks (similar to the [[bronze colossus]]) – their heads are extremely durable (more than those of dwarves), and they can usually manage to break a dwarf's grip on their throat, even when barely conscious. In the [[object testing arena|arena]], giant capybaras are capable of resisting over 50 dwarves in groups of 1 | + | Giant capybaras are especially dangerous around unarmed [[dwarves]] – they can kill a dwarf with a single blow to the head, rip off limbs until they bleed to death, or even damage multiple internal organs until the dwarf dies. Even worse, they have an ability to resist attacks (similar to the [[bronze colossus]]) – their heads are extremely durable (more than those of dwarves), and they can usually manage to break a dwarf's grip on their throat, even when barely conscious. In the [[object testing arena|arena]], giant capybaras are capable of resisting over 50 dwarves in groups of 1-3 without any additional assistance (as in defeating dwarves single-handedly, without being controlled). They do suffer minor injuries (bruises, minor scars) and occasionally lose consciousness, but are extremely good at survival. |
As with most [[fun|dangerous]] wild animals, players attempting to train these creatures in a [[fortress]] should use an experienced [[animal trainer]]. While [[dragon]]s are arguably more dangerous, giant capybaras rampaging through a fortress are generally not desirable (along with most other giant creatures). | As with most [[fun|dangerous]] wild animals, players attempting to train these creatures in a [[fortress]] should use an experienced [[animal trainer]]. While [[dragon]]s are arguably more dangerous, giant capybaras rampaging through a fortress are generally not desirable (along with most other giant creatures). | ||
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==See also== | ==See also== | ||
− | [[Capybara]] | + | [[Capybara]], [[Capybara man]] |
{{Gamedata}} | {{Gamedata}} |
Revision as of 21:25, 24 July 2020
C
| |
Urist likes giant capybaras for their resonant barking. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Tamed Attributes | |
Pet value | 500 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 52,335 cm3 |
Mid: | 261,675 cm3 |
Max: | 523,350 cm3
|
Age | |
Adult at: | 1 |
Max age: | 10-12 |
Butchering returns
(Value multiplier ×2) | |
Food items | |
Meat | 19-31 |
Fat | 15-25 |
Brain | 1 |
Intestines | 1-2 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 21-31 |
Skull | 1 |
Teeth | 4 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A huge rodent that walks on tall legs. Its bark can be heard at large distances. It is fond of swimming.
Giant capybaras are roughly ten times larger than a standard capybara, about the size of a full-grown moose. Unlike most other amphibious creatures, giant capybaras are grazers; when tamed, they require a pasture for food.
Giant capybaras attack when attacked and can be very dangerous: they have been known to drag their quarry into the water and drown them. They may also appear as mounts during a siege, easily crossing water-filled moats and potentially sneaking into your fortress via wells or irrigation systems.
Giant capybaras are especially dangerous around unarmed dwarves – they can kill a dwarf with a single blow to the head, rip off limbs until they bleed to death, or even damage multiple internal organs until the dwarf dies. Even worse, they have an ability to resist attacks (similar to the bronze colossus) – their heads are extremely durable (more than those of dwarves), and they can usually manage to break a dwarf's grip on their throat, even when barely conscious. In the arena, giant capybaras are capable of resisting over 50 dwarves in groups of 1-3 without any additional assistance (as in defeating dwarves single-handedly, without being controlled). They do suffer minor injuries (bruises, minor scars) and occasionally lose consciousness, but are extremely good at survival.
As with most dangerous wild animals, players attempting to train these creatures in a fortress should use an experienced animal trainer. While dragons are arguably more dangerous, giant capybaras rampaging through a fortress are generally not desirable (along with most other giant creatures).
Some dwarves appreciate giant capybaras for their graceful swimming, resonant barking, and beyond enormous rodentness.
Note that the name of these creatures in the raws is CAPYBARA, GIANT
- most other similar creatures would use GIANT_CAPYBARA
.
See also
[CREATURE:CAPYBARA, GIANT]
[COPY_TAGS_FROM:CAPYBARA]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:1163]
[GO_TO_START]
[NAME:giant capybara:giant capybaras:giant capybara]
[CASTE_NAME:giant capybara:giant capybaras:giant capybara]
[GENERAL_CHILD_NAME:giant capybara pup:giant capybara pups]
[DESCRIPTION:A huge rodent that walks on tall legs. Its bark can be heard at large distances. It is fond of swimming.]
[POPULATION_NUMBER:20:30]
[CLUSTER_NUMBER:5:10]
[CREATURE_TILE:'C']
[COLOR:6:0:0]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[SOUND:ALERT:200:1000:VOCALIZATION:bark:barks:a resounding bark]
[SOUND:PEACEFUL_INTERMITTENT:200:10000:VOCALIZATION:whistle:whistles:deep whistling]
[SOUND:PEACEFUL_INTERMITTENT:50:10000:VOCALIZATION:grunt:grunts:a loud grunt]
[SOUND:PEACEFUL_INTERMITTENT:5:10000:VOCALIZATION:purr:purrs:a deep purr]
[SOUND:PEACEFUL_INTERMITTENT:50:10000:NONE:click:clicks:a loud click]
[PREFSTRING:beyond enormous rodentness]
[PREFSTRING:graceful swimming]
[PREFSTRING:resonant barking]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:734:568:366:1900:2900] 24 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] |