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Revision as of 11:06, 20 February 2023
v52.04 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Animal people are half-man, half-beast creatures with various animal-like traits, some beneficial (such as flying, and poisons), or detrimental (thievery), inherited from their base animal. They generally have significantly longer lifespans than the base animals, as well as the ability to learn. They can be legless, but get arms even if their base animal is limbless. Their body size is the average of their base animal's size and 70,000 (the size of a human), working out so that the smallest animal people are 35,000cm³, half the size of a human, but they can get very large. Animal people can join civilizations and live in sites, or come to your fort as visitors.
Animal people are playable creatures in adventure mode. If they became established members of a playable civ (dwarf, elf, human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under Intelligent Wilderness Creature. Some animal people may not be available due to having died out or being uncontacted (e.g. excluded to an isolated island).
Wild animal people wander on the surface in savage environments or dwell underground in the caverns; these two populations form distinct groups. Subterranean animal people are actually a civilization in themselves, rarely encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden spears and blowguns (they are the only known source of blowdarts). Subterranean animal people will be labelled as Hostile upon discovery – they are not interested in negotiations, and will attack your dwarves on sight. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the civilizations menu.
Subterranean animal people are also found in generated sewers, formed from collections of outcasts.
Subterranean animal people
bBat manfCave fish mansCave swallow manoOlm manrRodent man
Ethics
Being an entity in their own right, subterranean animal people possess ethics; much like other civs. Those particular ethics are incomplete for now — being directly copied from kobolds and their values all set to zero (none).
Like kobolds, subterranean animal people consider the killing of other living beings acceptable, but treason is unthinkable, and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, the taking of animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.
Other animal people
/ aAardvark man
/ aAdder man
/ aAlbatross man
/ AAlligator man
/ AAnaconda man
/ aAnole man
/ aArmadillo man
/ aAxolotl man
/ aAye-aye man
/ bBadger man
/ sBark scorpion man
/ bBarn owl man
/ bBeaver man
/ bBeetle man
/ BBlack bear man
/ sBlack mamba man
/ bBluejay man
/ bBobcat man
/ sBrown recluse spider man
/ sBushmaster man
/ bBushtit man
/ bBuzzard man
/ cCapuchin man
/ cCapybara man
/ cCardinal man
/ cCassowary man
/ cChameleon man
/ cCheetah man
/ cChinchilla man
/ cChipmunk man
/ cCoati man
/ cCockatiel man
/ sCopperhead snake man
/ cCougar man
/ cCoyote man
/ cCrab man
/ cCrow man
/ cCuttlefish man
/ dDamselfly man
/ dDeer man
/ tDesert tortoise man
/ dDingo man
/ dDragonfly man
/ eEagle man
/ eEchidna man
/ EElephant man
/ SElephant seal man
/ EElk man
/ EEmu man
/ fFirefly man
/ fFly man
/ fFlying squirrel man
/ fFox man
/ gGazelle man
/ TGiant tortoise man
/ gGila monster man
/ GGiraffe man
/ gGrackle man
/ gGrasshopper man
/ lGray langur man
/ sGray squirrel man
/ oGreat horned owl man
/ fGreen tree frog man
/ pGrey parrot man
/ BGrizzly bear man
/ gGroundhog man
/ hHamster man
/ hHare man
/ hHarp seal man
/ hHedgehog man
/ HHippo man
/ mHoary marmot man
/ bHoney badger man
/ hHornbill man
/ hHorseshoe crab man
/ hHyena man
/ iIbex man
/ iIguana man
/ iImpala man
/ jJackal man
/ JJaguar man
/ sJumping spider man
/ kKakapo man
/ KKangaroo man
/ kKea man
/ kKestrel man
/ kKing cobra man
/ kKingsnake man
/ kKiwi man
/ kKoala man
/ lLeech man
/ gLeopard gecko man
/ lLeopard man
/ LLeopard seal man
/ LLion man
/ lLion tamarin man
/ lLizard man
/ lLoon man
/ lLorikeet man
/ lLouse man
/ lLynx man
/ mMagpie man
/ mMandrill man
/ mMantis man
/ lMasked lovebird man
/ mMink man
/ bMonarch butterfly man
/ mMongoose man
/ MMonitor lizard man
/ sMoon snail man
/ MMoose man
/ mMosquito man
/ mMoth man
/ gMountain goat man
/ MMuskox man
/ NNarwhal man
/ nNautilus man
/ oOcelot man
/ oOctopus man
/ COne-humped camel man
/ oOpossum man
/ OOrca man
/ oOriole man
/ oOsprey man
/ OOstrich man
/ oOtter man
/ PPanda man
/ pPangolin man
/ pParakeet man
/ lPeach-faced lovebird man
/ pPenguin man
/ pPeregrine falcon man
/ pPlatypus man
/ BPolar bear man
/ tPond turtle man
/ pPorcupine man
/ pPuffin man
/ SPython man
/ rRaccoon man
/ rRat man
/ sRattlesnake man
/ rRaven man
/ rRed panda man
/ rRed squirrel man
/ rRed-winged blackbird man
/ mRhesus macaque man
/ RRhinoceros man
/ rRoach man
/ CSaltwater crocodile man
/ sSkink man
/ sSkunk man
/ BSloth bear man
/ sSloth man
/ sSlug man
/ sSnail man
/ tSnapping turtle man
/ oSnowy owl man
/ sSparrow man
/ WSperm whale man
/ mSpider monkey man
/ sSponge man
/ sSquid man
/ sStoat man
/ sSwan man
/ TTapir man
/ tThrips man
/ tTick man
/ TTiger man
/ tToad man
/ CTwo-humped camel man
/ vVulture man
/ WWalrus man
/ WWarthog man
/ wWeasel man
/ sWhite stork man
/ BWild boar man
/ wWolf man
/ wWolverine man
/ wWombat man
/ wWorm man
/ wWren man
Animal people organized by attributes
@ Probably only functions as a citizen in Fortress Mode[Verify]
+ Probably only functions in Adventure Mode[Verify]
(#) Probably only functions for procedurally generated "mob spawns" and not for adventurers[Verify]
(All animal people have the Learning and Humanoid Attributes)
Creature & body tokens altered from base animal raws
These are the tokens removed, added or replaced from the base creature that animal people come from. They are replaced in the c_variation_default.txt raw file by the tokens APPLY_CREATURE_VARIATION:ANIMAL_PERSON and APPLY_CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS which come from the animal person's raws.
Tokens removed and added
| Token | Change |
|---|---|
| NAME | Removed |
| GENERAL_CHILD_NAME | Removed |
| GENERAL_BABY_NAME | Removed |
| CASTE_NAME | Removed |
| CHILDNAME | Removed |
| BABYNAME | Removed |
| SMALL_REMAINS | Removed |
| DESCRIPTION | Removed |
| CREATURE_TILE | Removed |
| COLOR | Removed |
| MAXAGE | Removed |
| SOUND | Removed |
| PET | Removed |
| PETVALUE | Removed |
| PENETRATEPOWER | Removed |
| VERMIN_EATER | Removed |
| VERMIN_HATEABLE | Removed |
| VERMIN_GROUNDER | Removed |
| VERMIN_FISH | Removed |
| VERMIN_SOIL | Removed |
| VERMIN_SOIL_COLONY | Removed |
| VERMIN_ROTTER | Removed |
| VERMIN_NOTRAP | Removed |
| FISHITEM | Removed |
| IMMOBILE_LAND | Removed |
| TRIGGERABLE_GROUP | Removed |
| MOUNT | Removed only from creatures with legs |
| PET_EXOTIC | Removed |
| NOT_BUTCHERABLE | Removed |
| SPEED | Removed |
| SWIMSPEED | Removed |
| MUNDANE | Removed |
| POPULATION_NUMBER | Removed |
| CLUSTER_NUMBER | Removed |
| ATTACK | Removed |
| ATTACK_SKILL | Removed |
| ATTACK_VERB | Removed |
| ATTACK_CONTACT_PERC | Removed |
| ATTACK_PRIORITY | Removed |
| ATTACK_FLAG_WITH | Removed |
| ATTACK_PENETRATION_PERC | Removed |
| ATTACK_PREPARE_AND_RECOVER | Removed |
| ATTACK_FLAG_EDGE | Removed |
| ATTACK_FLAG_CANLATCH | Removed |
| SPECIALATTACK_INJECT_EXTRACT | Removed |
| SPECIALATTACK_SUCK_BLOOD | Removed |
| ATTACK_VELOCITY_MODIFIER | Removed |
| GAIT | Removed |
| UBIQUITOUS | Removed |
| LARGE_ROAMING | Added |
| SAVAGE | Added |
| GRAVITATE_BODY_SIZE:70000 | Added |
| CHANGE_FREQUENCY_PERC:10 | Added |
| CAN_LEARN | Added |
| CAN_SPEAK | Added |
| EQUIPS | Added |
| CANOPENDOORS | Added |
| LOCAL_POPS_CONTROLLABLE | Added |
| LOCAL_POPS_PRODUCE_HEROES | Added |
APPLY_CREATURE_VARIATION:ANIMAL_PERSON Body Tokens Converted
| Target Tag | Replacement Tag |
|---|---|
| QUADRUPED | HUMANOID |
| QUADRUPED_FRONT_GRASP | HUMANOID |
| QUADRUPED_NECK | HUMANOID_NECK:3FINGERS |
| QUADRUPED_NECK_FRONT_GRASP | HUMANOID_NECK |
| QUADRUPED_HOOF | HUMANOID_HOOF:3FINGERS |
| QUADRUPED_NECK_HOOF | HUMANOID_NECK_HOOF:3FINGERS |
| HUMANOID_ARMLESS | HUMANOID:4FINGERS |
| HUMANOID_ARMLESS_NECK | HUMANOID_NECK:4FINGERS |
| BODY_WITH_HEAD_FLAG | HUMANOID:3FINGERS |
| BASIC_1PARTBODY:BASIC_HEAD | HUMANOID:3FINGERS |
| BASIC_2PARTBODY:BASIC_HEAD | HUMANOID:3FINGERS |
| BASIC_1PARTBODY:BASIC_HEAD_NECK | HUMANOID_NECK:3FINGERS |
| BASIC_2PARTBODY:BASIC_HEAD_NECK | HUMANOID_NECK:3FINGERS |
| INSECT | HUMANOID_4ARMS:3FINGERS |
| INSECT_4LEGS_2ARMS | HUMANOID:3FINGERS |
| SPIDER | HUMANOID_6ARMS:3FINGERS |
| 5TOES_FQ_FINGERS | 5FINGERS |
| 4TOES_FQ_FINGERS | 4FINGERS |
| 3TOES_FQ_FINGERS | 3FINGERS |
| 5TOES_FQ_REG | 5FINGERS |
| 4TOES_FQ_REG | 4FINGERS |
| 3TOES_FQ_REG | 3FINGERS |
| 5TOES_RQ_ANON | 5TOES |
| 4TOES_RQ_ANON | 4TOES |
| 3TOES_RQ_ANON | 3TOES |
| 5TOES_RQ_REG | 5TOES |
| 4TOES_RQ_REG | 4TOES |
| 3TOES_RQ_REG | 3TOES |
APPLY_CREATURE_VARIATION:ANIMAL_PERSON:LEGLESS Body Tokens Converted
| Target Tag | Replacement Tag |
|---|---|
| QUADRUPED | HUMANOID_LEGLESS |
| QUADRUPED_NECK | HUMANOID_LEGLESS_NECK:3FINGERS |
| QUADRUPED_HOOF | HUMANOID_LEGLESS:3FINGERS |
| QUADRUPED_NECK_HOOF | HUMANOID_LEGLESS_NECK:3FINGERS |
| HUMANOID_ARMLESS | HUMANOID_LEGLESS:4FINGERS |
| HUMANOID_ARMLESS_NECK | HUMANOID_LEGLESS_NECK:4FINGERS |
| BODY_WITH_HEAD_FLAG | HUMANOID_LEGLESS:3FINGERS |
| BASIC_1PARTBODY:BASIC_HEAD | HUMANOID_LEGLESS:3FINGERS |
| BASIC_2PARTBODY:BASIC_HEAD | HUMANOID_LEGLESS:3FINGERS |
| BASIC_1PARTBODY:BASIC_HEAD_NECK | HUMANOID_LEGLESS_NECK:3FINGERS |
| BASIC_2PARTBODY:BASIC_HEAD_NECK | HUMANOID_LEGLESS_NECK:3FINGERS |
| INSECT | HUMANOID_LEGLESS_4ARMS:3FINGERS |
| SPIDER | HUMANOID_LEGLESS_6ARMS:3FINGERS |
| 5TOES_FQ_FINGERS | 5FINGERS |
| 4TOES_FQ_FINGERS | 4FINGERS |
| 3TOES_FQ_FINGERS | 3FINGERS |
| 5TOES_FQ_REG | 5FINGERS |
| 4TOES_FQ_REG | 4FINGERS |
| 3TOES_FQ_REG | 3FINGERS |
| 5TOES_RQ_ANON | Removed |
| 4TOES_RQ_ANON | Removed |
| 3TOES_RQ_ANON | Removed |
| 5TOES_RQ_REG | Removed |
| 4TOES_RQ_REG | Removed |
| 3TOES_RQ_REG | Removed |
History
Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. Frogmen, lizardmen, and snakemen emerged from cave rivers, and antmen, batmen, and ratmen would come out from chasms to attack.
v0.27.169.32a released three-dimensional worlds, and subterranean creatures were moved to flock near generated chasms, underground rivers, and underground pools. Cave swallowmen and olmmen were introduced. The first set of above-ground savage animal people were also introduced: leechmen, snailmen, slugmen, and tigermen.
In v0.31, every creature was renamed and/or had their properties revamped (for example, "frogman" was changed to "amphibian man" and "batman" was changed to "bat man"). Not all animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced "creature variation" templates, which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current caverns, and subterranean animal people formed civilizations. More anthropomorphic variations of animals present at the time were added.
More animal people were added to the game in v0.34.
v0.42.01 allowed animal people to join civilizations, live in sites, and visit forts. Animal people became playable as adventurers. (A grizzly bear hammerman has much to offer a dwarven society.) v0.42.04 added more animal people to the game.
Bugs
- Humanoid versions of animals with the
[MEANDERER]token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless performing a task.Bug:9588