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Difference between revisions of "Grimeling"
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==Trivia== | ==Trivia== | ||
− | Initially graphic release featured a baby grimeling sprite. It was removed from the game later because grimelings are adults at | + | Initially graphic release featured a baby grimeling sprite. It was removed from the game later because grimelings are adults at birth. |
<gallery widths=200px heights=120px> | <gallery widths=200px heights=120px> | ||
File:Grimeling sprites.png|Comparison of adult and baby grimelings | File:Grimeling sprites.png|Comparison of adult and baby grimelings |
Revision as of 15:01, 5 February 2024
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Urist likes grimelings for their slithering nature. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Amphibious · Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Cannot be butchered |
v50.15 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.
Grimelings are exceptionally rare, evil-aligned creatures found in evil wetlands, resembling humanoids made out of waterlogged weeds. They stand as tall as a human and spawn one at a time, lurking in the water and attacking dwarves who get too close. All grimelings possess Legendary skill in climbing.
Grimelings are interesting creatures, different from the usual evil humanoid dwarf-harassers. They possess no organs to speak of, including internal ones such as hearts, guts, brains or even eyes (though they can still see through [EXTRAVISION]
), feel no emotion or exertion, are immune to pain, fear and dizziness, and cannot be stunned. Weapons cannot get stuck on grimelings, their corpses do not produce miasma and they cannot be butchered even though they are not intelligent. While they are currently made of standard flesh and muscle, a comment in their raw files states they are supposed to be made of weeds, implying Toady One intends to turn them into actual plant monsters when he ever gets around to it. Grimelings are the only creatures in the game with the [VEGETATION]
token.
Some dwarves like grimelings for their slithering nature and their weedy bodies.
Trivia
Initially graphic release featured a baby grimeling sprite. It was removed from the game later because grimelings are adults at birth.
[CREATURE:GRIMELING]
[DESCRIPTION:An evil monster from the swamp. It resembles a knot of waterlogged weeds but will strike the unaware victim.]
[NAME:grimeling:grimelings:grimeling]
[CASTE_NAME:grimeling:grimelings:grimeling]
[CREATURE_TILE:'g'][COLOR:2:0:0]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TEMPERATE_SALTWATER]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:SWAMP_MANGROVE]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[LARGE_ROAMING][EVIL][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[LARGE_PREDATOR]
[GRASSTRAMPLE:0]
[AMPHIBIOUS][UNDERSWIM]
[NOT_BUTCHERABLE][VEGETATION]
[PREFSTRING:slithering nature]
[PREFSTRING:weedy bodies]
[NOSMELLYROT]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOSTUCKINS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOTHOUGHT][NOEXERT]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
[NOFEAR]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
*** needs to be made out of weeds
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ODOR_LEVEL:5]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[NATURAL_SKILL:CLIMBING:15]
[SWIMS_INNATE] |