- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Animal person
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Animal people are half-man, half-beast creatures with various animal-like traits, some beneficial (such as flying, and poisons), or detrimental (thievery), inherited from their base animal. They generally have significantly longer lifespans than the base animals, as well as the ability to learn. They can be legless, but get arms even if their base animal is limbless. Their body size is the average of their base animal's size and 70,000 (the size of a human), working out so that the smallest animal people are 35,000cm³, half the size of a human, but they can get very large. Most animal people can join civilizations and live in sites, or come to your fort as visitors.
Animal people are playable creatures in adventurer mode. If they became established members of a playable civ (dwarf, elf, human), they will appear listed in the creature selection screen alongside the main races. Otherwise, they are selectable under Intelligent Wilderness Creature. Some animal people may not be available due to having died out or being uncontacted (e.g. excluded to an isolated island).
Wild animal people wander on the surface in savage environments or dwell underground in the caverns; these two populations form distinct groups:
- Savage animal people behave mostly like common animals, wandering the wilderness and occasionally joining human, dwarven or elven society during world generation. When encountered in gameplay, they are essentially animals who can't be butchered, incapable of any sort of non-violent interaction.
- Subterranean animal people are a civilization in themselves, rarely encountered, in small groups or "tribes". They are equipped with primitive weaponry such as wooden spears and blowguns (they are the only known source of blowdarts). Subterranean animal people will be labelled as Hostile upon discovery – they are not interested in negotiations, and will attack your dwarves on sight. Encountering them often comes as a surprise, since there is no way to know about their presence before embarking. They do not appear in the civilizations menu.
Subterranean animal people are also found in generated sewers, formed from collections of outcasts. Graphically, animal people are given their own sprites. Unlike dwarves, humans, elves, goblins and kobolds, where each of their body parts are assembled from separate smaller to combine into one sprite based on their physical traits and items in their possession, animal people will use the same exact sprite regardless of any differing qualities. Like almost every other creature in the game, animal people will have one standard sprite, and one undead sprite.
Subterranean animal people
- /
a
Amphibian man - /
a
Antman - /
b
Bat man - /
f
Cave fish man - /
s
Cave swallow man - /
o
Olm man - /
r
Reptile man - /
r
Rodent man - /
s
Serpent man
Ethics
Being an entity in their own right, subterranean animal people possess ethics, much like other civs. Those particular ethics are incomplete for now, being directly copied from kobolds and their values all set to zero (none).
Like kobolds, subterranean animal people consider the killing of other living beings acceptable, but treason is unthinkable, and they'll respond to the murder of their own kind by exiling the offender from their tribe. They oppose torturing for information and the torture of animals, but consider torturing for fun appropriate. Assault is considered a personal matter, while slavery, the taking of animal trophies, and the consumption of sapient beings (which includes other animal people) are all unthinkable acts.
Savage animal people
- /
a
Aardvark man - /
a
Adder man - /
a
Albatross man - /
A
Alligator man - /
A
Anaconda man - /
a
Anole man - /
a
Armadillo man - /
a
Axolotl man - /
a
Aye-aye man - /
b
Badger man - /
s
Bark scorpion man - /
b
Barn owl man - /
b
Beaver man - /
b
Beetle man - /
B
Black bear man - /
s
Black mamba man - /
b
Bluejay man - /
b
Bobcat man - /
s
Brown recluse spider man - /
s
Bushmaster man - /
b
Bushtit man - /
b
Buzzard man - /
c
Capuchin man - /
c
Capybara man - /
c
Cardinal man - /
c
Cassowary man - /
c
Chameleon man - /
c
Cheetah man - /
c
Chinchilla man - /
c
Chipmunk man - /
c
Coati man - /
c
Cockatiel man - /
s
Copperhead snake man - /
c
Cougar man - /
c
Coyote man - /
c
Crab man - /
c
Crow man - /
c
Cuttlefish man - /
d
Damselfly man - /
d
Deer man - /
t
Desert tortoise man - /
d
Dingo man - /
d
Dragonfly man - /
e
Eagle man - /
e
Echidna man - /
E
Elephant man - /
S
Elephant seal man - /
E
Elk man - /
E
Emu man - /
f
Firefly man - /
f
Fly man - /
f
Flying squirrel man - /
f
Fox man - /
g
Gazelle man - /
T
Giant tortoise man - /
g
Gila monster man - /
G
Giraffe man - /
g
Grackle man - /
g
Grasshopper man - /
l
Gray langur man - /
s
Gray squirrel man - /
o
Great horned owl man - /
f
Green tree frog man - /
p
Grey parrot man - /
B
Grizzly bear man - /
g
Groundhog man - /
h
Hamster man - /
h
Hare man - /
h
Harp seal man - /
h
Hedgehog man - /
H
Hippo man - /
m
Hoary marmot man - /
b
Honey badger man - /
h
Hornbill man - /
h
Horseshoe crab man - /
h
Hyena man - /
i
Ibex man - /
i
Iguana man - /
i
Impala man - /
j
Jackal man - /
J
Jaguar man - /
s
Jumping spider man - /
k
Kakapo man - /
K
Kangaroo man - /
k
Kea man - /
k
Kestrel man - /
k
King cobra man - /
k
Kingsnake man - /
k
Kiwi man - /
k
Koala man - /
l
Leech man - /
g
Leopard gecko man - /
l
Leopard man - /
L
Leopard seal man - /
L
Lion man - /
l
Lion tamarin man - /
l
Lizard man - /
l
Loon man - /
l
Lorikeet man - /
l
Louse man - /
l
Lynx man - /
m
Magpie man - /
m
Mandrill man - /
m
Mantis man - /
l
Masked lovebird man - /
m
Mink man - /
b
Monarch butterfly man - /
m
Mongoose man - /
M
Monitor lizard man - /
s
Moon snail man - /
M
Moose man - /
m
Mosquito man - /
m
Moth man - /
g
Mountain goat man - /
M
Muskox man - /
N
Narwhal man - /
n
Nautilus man - /
o
Ocelot man - /
o
Octopus man - /
C
One-humped camel man - /
o
Opossum man - /
O
Orca man - /
o
Oriole man - /
o
Osprey man - /
O
Ostrich man - /
o
Otter man - /
P
Panda man - /
p
Pangolin man - /
p
Parakeet man - /
l
Peach-faced lovebird man - /
p
Penguin man - /
p
Peregrine falcon man - /
p
Platypus man - /
B
Polar bear man - /
t
Pond turtle man - /
p
Porcupine man - /
p
Puffin man - /
S
Python man - /
r
Raccoon man - /
r
Rat man - /
s
Rattlesnake man - /
r
Raven man - /
r
Red panda man - /
r
Red squirrel man - /
r
Red-winged blackbird man - /
m
Rhesus macaque man - /
R
Rhinoceros man - /
r
Roach man - /
C
Saltwater crocodile man - /
s
Skink man - /
s
Skunk man - /
B
Sloth bear man - /
s
Sloth man - /
s
Slug man - /
s
Snail man - /
t
Snapping turtle man - /
o
Snowy owl man - /
s
Sparrow man - /
W
Sperm whale man - /
m
Spider monkey man - /
s
Sponge man - /
s
Squid man - /
s
Stoat man - /
s
Swan man - /
T
Tapir man - /
t
Thrips man - /
t
Tick man - /
T
Tiger man - /
t
Toad man - /
C
Two-humped camel man - /
v
Vulture man - /
W
Walrus man - /
W
Warthog man - /
w
Weasel man - /
s
White stork man - /
B
Wild boar man - /
w
Wolf man - /
w
Wolverine man - /
w
Wombat man - /
w
Worm man - /
w
Wren man
Animal people organized by attributes
@ Probably only functions as a citizen in Fortress Mode[Verify]
+ Probably only functions in Adventure Mode[Verify]
(#) Probably only functions for procedurally generated "mob spawns" and not for adventurers[Verify]
(All animal people have the Learning and Humanoid Attributes)
Creature & body tokens altered from base animal raws
These are the tokens removed, added or replaced from the base creatures that animal people come from. They are replaced in the c_variation_default.txt raw file by the tokens APPLY_CREATURE_VARIATION:ANIMAL_PERSON and APPLY_CREATURE_VARIATION:ANIMAL_PERSON_LEGLESS which come from the animal person's raws.
Tokens removed and added
Token | Change |
---|---|
NAME | Removed |
GENERAL_CHILD_NAME | Removed |
GENERAL_BABY_NAME | Removed |
CASTE_NAME | Removed |
CHILDNAME | Removed |
BABYNAME | Removed |
SMALL_REMAINS | Removed |
DESCRIPTION | Removed |
CREATURE_TILE | Removed |
COLOR | Removed |
MAXAGE | Removed |
SOUND | Removed |
PET | Removed |
PETVALUE | Removed |
PENETRATEPOWER | Removed |
VERMIN_EATER | Removed |
VERMIN_HATEABLE | Removed |
VERMIN_GROUNDER | Removed |
VERMIN_FISH | Removed |
VERMIN_SOIL | Removed |
VERMIN_SOIL_COLONY | Removed |
VERMIN_ROTTER | Removed |
VERMIN_NOTRAP | Removed |
FISHITEM | Removed |
IMMOBILE_LAND | Removed |
TRIGGERABLE_GROUP | Removed |
MOUNT | Removed only from creatures with legs |
PET_EXOTIC | Removed |
NOT_BUTCHERABLE | Removed |
SPEED | Removed |
SWIMSPEED | Removed |
MUNDANE | Removed |
POPULATION_NUMBER | Removed |
CLUSTER_NUMBER | Removed |
ATTACK | Removed |
ATTACK_SKILL | Removed |
ATTACK_VERB | Removed |
ATTACK_CONTACT_PERC | Removed |
ATTACK_PRIORITY | Removed |
ATTACK_FLAG_WITH | Removed |
ATTACK_PENETRATION_PERC | Removed |
ATTACK_PREPARE_AND_RECOVER | Removed |
ATTACK_FLAG_EDGE | Removed |
ATTACK_FLAG_CANLATCH | Removed |
SPECIALATTACK_INJECT_EXTRACT | Removed |
SPECIALATTACK_SUCK_BLOOD | Removed |
ATTACK_VELOCITY_MODIFIER | Removed |
GAIT | Removed |
UBIQUITOUS | Removed |
LARGE_ROAMING | Added |
SAVAGE | Added |
GRAVITATE_BODY_SIZE:70000 | Added |
CHANGE_FREQUENCY_PERC:10 | Added |
CAN_LEARN | Added |
CAN_SPEAK | Added |
EQUIPS | Added |
CANOPENDOORS | Added |
LOCAL_POPS_CONTROLLABLE | Added |
LOCAL_POPS_PRODUCE_HEROES | Added |
APPLY_CREATURE_VARIATION:ANIMAL_PERSON Body Tokens Converted
Target Tag | Replacement Tag |
---|---|
QUADRUPED | HUMANOID |
QUADRUPED_FRONT_GRASP | HUMANOID |
QUADRUPED_NECK | HUMANOID_NECK:3FINGERS |
QUADRUPED_NECK_FRONT_GRASP | HUMANOID_NECK |
QUADRUPED_HOOF | HUMANOID_HOOF:3FINGERS |
QUADRUPED_NECK_HOOF | HUMANOID_NECK_HOOF:3FINGERS |
HUMANOID_ARMLESS | HUMANOID:4FINGERS |
HUMANOID_ARMLESS_NECK | HUMANOID_NECK:4FINGERS |
BODY_WITH_HEAD_FLAG | HUMANOID:3FINGERS |
BASIC_1PARTBODY:BASIC_HEAD | HUMANOID:3FINGERS |
BASIC_2PARTBODY:BASIC_HEAD | HUMANOID:3FINGERS |
BASIC_1PARTBODY:BASIC_HEAD_NECK | HUMANOID_NECK:3FINGERS |
BASIC_2PARTBODY:BASIC_HEAD_NECK | HUMANOID_NECK:3FINGERS |
INSECT | HUMANOID_4ARMS:3FINGERS |
INSECT_4LEGS_2ARMS | HUMANOID:3FINGERS |
SPIDER | HUMANOID_6ARMS:3FINGERS |
5TOES_FQ_FINGERS | 5FINGERS |
4TOES_FQ_FINGERS | 4FINGERS |
3TOES_FQ_FINGERS | 3FINGERS |
5TOES_FQ_REG | 5FINGERS |
4TOES_FQ_REG | 4FINGERS |
3TOES_FQ_REG | 3FINGERS |
5TOES_RQ_ANON | 5TOES |
4TOES_RQ_ANON | 4TOES |
3TOES_RQ_ANON | 3TOES |
5TOES_RQ_REG | 5TOES |
4TOES_RQ_REG | 4TOES |
3TOES_RQ_REG | 3TOES |
APPLY_CREATURE_VARIATION:ANIMAL_PERSON:LEGLESS Body Tokens Converted
Target Tag | Replacement Tag |
---|---|
QUADRUPED | HUMANOID_LEGLESS |
QUADRUPED_NECK | HUMANOID_LEGLESS_NECK:3FINGERS |
QUADRUPED_HOOF | HUMANOID_LEGLESS:3FINGERS |
QUADRUPED_NECK_HOOF | HUMANOID_LEGLESS_NECK:3FINGERS |
HUMANOID_ARMLESS | HUMANOID_LEGLESS:4FINGERS |
HUMANOID_ARMLESS_NECK | HUMANOID_LEGLESS_NECK:4FINGERS |
BODY_WITH_HEAD_FLAG | HUMANOID_LEGLESS:3FINGERS |
BASIC_1PARTBODY:BASIC_HEAD | HUMANOID_LEGLESS:3FINGERS |
BASIC_2PARTBODY:BASIC_HEAD | HUMANOID_LEGLESS:3FINGERS |
BASIC_1PARTBODY:BASIC_HEAD_NECK | HUMANOID_LEGLESS_NECK:3FINGERS |
BASIC_2PARTBODY:BASIC_HEAD_NECK | HUMANOID_LEGLESS_NECK:3FINGERS |
INSECT | HUMANOID_LEGLESS_4ARMS:3FINGERS |
SPIDER | HUMANOID_LEGLESS_6ARMS:3FINGERS |
5TOES_FQ_FINGERS | 5FINGERS |
4TOES_FQ_FINGERS | 4FINGERS |
3TOES_FQ_FINGERS | 3FINGERS |
5TOES_FQ_REG | 5FINGERS |
4TOES_FQ_REG | 4FINGERS |
3TOES_FQ_REG | 3FINGERS |
5TOES_RQ_ANON | Removed |
4TOES_RQ_ANON | Removed |
3TOES_RQ_ANON | Removed |
5TOES_RQ_REG | Removed |
4TOES_RQ_REG | Removed |
3TOES_RQ_REG | Removed |
History
Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. Frogmen, lizardmen, and snakemen emerged from cave rivers, and antmen, batmen, and ratmen would come out from chasms to attack.
v0.27.169.32a released three-dimensional worlds, and subterranean creatures were moved to flock near generated chasms, underground rivers, and underground pools. Cave swallowmen and olmmen were introduced. The first set of above-ground savage animal people were also introduced: leechmen, snailmen, slugmen, and tigermen.
In v0.31, every creature was renamed and/or had their properties revamped (for example, "frogman" was changed to "amphibian man" and "batman" was changed to "bat man"). Not all animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced "creature variation" templates, which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current caverns, and subterranean animal people formed civilizations. More anthropomorphic variations of animals present at the time were added.
More animal people were added to the game in v0.34.
v0.42.01 allowed animal people to join civilizations, live in sites, and visit forts. Animal people became playable as adventurers. (A grizzly bear hammerman has much to offer a dwarven society.) v0.42.04 added more animal people to the game.
Bugs
- Humanoid versions of animals with the
[MEANDERER]
token will keep it when converted, leading to severe issues with their pathfinding. These animal people will move extremely slowly unless performing a task.Bug:9588