v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Sea monster"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Removing {{migrated article}})
Line 21: Line 21:
 
{{creaturedesc}}
 
{{creaturedesc}}
  
'''Sea monsters''' are just that; huge, sea dwelling monsters. They can weigh up to 8 tons and come armed with six tentacles, two pincers and powerful jaws. When [[butcher]]ed they produce enormous amounts of [[food]], enough to feed a fortress for a year or more. Their butchering returns are also worth five times the standard value.  
+
'''Sea monsters''' are huge, [[Aquatic|sea dwelling]] [[creature]]s found in [[evil]] [[ocean]]s. They can weigh up to 8 tons and come armed with six tentacles, two pincers and powerful jaws. When [[butcher]]ed they produce enormous amounts of [[food]], enough to feed a fortress for a year or more. Their butchering returns are also worth five times the standard [[Item value|value]].  
  
Though tough, sea monsters are immobile on land. A [[drowning chamber|fishing chamber]] can air-drown them, making slaughter and recovery significantly easier. As [[evil]] creatures, sea monsters cannot be [[tame]]d or trained.  
+
Though tough, sea monsters are immobile on land. A [[drowning chamber|fishing chamber]] can air-drown them, making slaughter and recovery significantly easier. An exception occurs in reanimating biomes, as [[undead]] marine creatures can freely move out of water, and into your fortress. Sea monsters possess a [[pet]] value of 1,000, but due to missing the necessary {{token|PET_EXOTIC}} token, they cannot be [[Animal trainer|trained]] without [[modding]].
  
Some dwarves [[preference|admire]] sea monsters for their ''horrifying freakish appearance''.
+
Some [[dwarves]] [[Preferences|like]] sea monsters for their ''horrifying freakish appearance''.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Revision as of 14:44, 9 September 2016

Sea monster
M
Urist likes sea monsters for their horrifying freakish appearance.
Portrait

No portrait

Biome

Attributes
Alignment: Evil

· Aquatic · Genderless

Cannot be tamed 
Size
Max: 8,000,000 cm3

Age
Adult at: 6
Max age: Immortal
Butchering returns

(Value multiplier ×5)

Food items

Meat 231
Fat 19-24
Brain 8-11
Heart 4-5
Lungs 16-22
Intestines 26-31
Liver 8-11
Kidneys 8-10
Tripe 8-11
Sweetbread 4-5
Eyes 6
Spleen 4-5

Raw materials

Bones 23-32
Skin Scales

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A giant creature with many eyes and arms to terrify the sea.

Sea monsters are huge, sea dwelling creatures found in evil oceans. They can weigh up to 8 tons and come armed with six tentacles, two pincers and powerful jaws. When butchered they produce enormous amounts of food, enough to feed a fortress for a year or more. Their butchering returns are also worth five times the standard value.

Though tough, sea monsters are immobile on land. A fishing chamber can air-drown them, making slaughter and recovery significantly easier. An exception occurs in reanimating biomes, as undead marine creatures can freely move out of water, and into your fortress. Sea monsters possess a pet value of 1,000, but due to missing the necessary [PET_EXOTIC] token, they cannot be trained without modding.

Some dwarves like sea monsters for their horrifying freakish appearance.