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Difference between revisions of "Lion"
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(Marginally humorous addition :)) |
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Lions can be captured and tamed by an [[animal trainer]]. Although they have a moderate pet value, their [[butcher]]ing products are 3 times as valuable as common animals. Once tamed, they may also be trained for hunting or war. Because of their value, size, and utility lions can prove quite useful to your fortress if you can secure a breeding pair. | Lions can be captured and tamed by an [[animal trainer]]. Although they have a moderate pet value, their [[butcher]]ing products are 3 times as valuable as common animals. Once tamed, they may also be trained for hunting or war. Because of their value, size, and utility lions can prove quite useful to your fortress if you can secure a breeding pair. | ||
− | [[Image:Lion waiting in Namibia.jpg|thumb|left|400px| | + | [[Image:Lion waiting in Namibia.jpg|thumb|left|400px|Dwarves only [[preference|admire]] lions for their ''roars'. Conversely, Lions often [[preference|admire]] dwarves for their impressive manes'.]] |
{{Translation | {{Translation |
Revision as of 16:47, 29 March 2016
L
| |
Urist likes lions for their roars. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Lion - Lion man - Giant lion | |
Attributes | |
Tamed Attributes | |
Pet value | 200 |
| |
Trainable: Hunting War | |
Size | |
Birth: | 20,000 cm3 |
Mid: | 100,000 cm3 |
Max: | 200,000 cm3
|
Age | |
Adult at: | 3 |
Max age: | 10-20 |
Butchering returns
(Value multiplier ×3) | |
Food items | |
Meat | 13-14 |
Fat | 13 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 11-17 |
Skull | 1 |
Teeth | 2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large ferocious predator found in grasslands. It lives in groups of females and one male with a large mane. They hunt together and are capable of felling extremely large prey.
Lions are strong carnivorous felines found in tropical areas. They often appear in small hunting groups of 2 to 3 animals. Occasionally lions may appear as mounts during a siege.
Lions can be captured and tamed by an animal trainer. Although they have a moderate pet value, their butchering products are 3 times as valuable as common animals. Once tamed, they may also be trained for hunting or war. Because of their value, size, and utility lions can prove quite useful to your fortress if you can secure a breeding pair.
"Lion" in other Languages
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1 kph
[CREATURE:LION]
[DESCRIPTION:A large ferocious predator found in grasslands. It lives in groups of females and one male with a large mane. They hunt together and are capable of felling extremely large prey.]
[NAME:lion:lions:lion]
[CASTE_NAME:lion:lions:lion]
[CHILD:3][GENERAL_CHILD_NAME:lion cub:lion cubs]
[CREATURE_TILE:'L'][COLOR:6:0:1]
[CREATURE_CLASS:MAMMAL]
[PETVALUE:200]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[TRAINABLE]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
[GRASSTRAMPLE:0]
[PREFSTRING:roars]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[DIURNAL]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:327:218:109:1900:2900] 80 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3] |