- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Lion"
LethosorBot (talk | contribs) m (Removing {{migrated article}}) |
m (Reference: The Lion, the Witch and the Wardrobe / Chronicles of Narnia) |
||
(12 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Exceptional|21:04, 17 February 2023 (CST)}} |
{{Creaturelookup/0 | {{Creaturelookup/0 | ||
− | | | + | |image=lion_sprites_anim.gif |
|bone=11-17 | |bone=11-17 | ||
|meat=13-14 | |meat=13-14 | ||
Line 23: | Line 23: | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Lions''' are strong carnivorous felines found in tropical areas | + | '''Lions''' are strong, carnivorous and very rare [[Creature|felines]] found in [[tropical]] areas, where they appear in prides of 1 to 3 individuals. At over thrice the size of the average [[dwarf]], wild lions are quite dangerous to unarmed civilians and can rip a dwarf apart in seconds, and as such, they should be engaged with an armored [[squad]] if necessary. A newborn lion is called a ''cub''. |
− | Lions can be captured and | + | Lions can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into exotic [[pet]]s, and they're also sometimes brought along with [[Elf|elven]] [[caravan]]s. They can receive additional war or hunting training as well, with their large size and maximum [[Gait|speed]] making them particularly attractive for the purpose of [[fortress defense]], however their {{token|MEANDERER}} tag will cause them to move around very slowly, making them unreliable{{Bug|9588}}. Products made from lion parts are [[item value|worth]] thrice more than those made from parts of common animals. They take 3 years to reach adulthood, though are fully grown by the age of 2. Additionally, lions are exotic [[mount]]s and as such may appear during [[siege]]s, being used by surface-dwelling races. |
− | [[Image:Lion waiting in Namibia.jpg|thumb| | + | Some dwarves [[Preferences|like]] lions for their ''roars''. |
+ | |||
+ | {{Translation | ||
+ | | dwarven = kurel | ||
+ | | elvish = alatha | ||
+ | | goblin = dostom | ||
+ | | human = san | ||
+ | }} | ||
+ | [[Image:Lion waiting in Namibia.jpg|thumb|center|400px|Admired for its ''roars''.]] | ||
+ | |||
+ | |||
+ | {{D for Dwarf}} | ||
+ | |||
+ | <!-- Reference: "The Lion, the Witch and the Wardrobe" novel and its film adaption "The Chronicles of Narnia" both feature a talking lion named "Aslan" in a campaign against the White Witch Jadis --> | ||
+ | A lion with the [CAN_LEARN] and [SPEAKS] tags is known to live in a magical land hidden within a [[cabinet|wardrobe]] along with a [[satyr]]. He often leads his [[military|armies]] in [[war|wars]] against an [[evil]] [[necromancer|witch]]. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Latest revision as of 08:32, 30 October 2024
L
| |
Urist likes lions for their roars. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Lion - Lion man - Giant lion | |
Attributes | |
Tamed Attributes | |
Pet value | 200 |
| |
Trainable: Hunting War | |
Size | |
Birth: | 20,000 cm3 |
Mid: | 100,000 cm3 |
Max: | 200,000 cm3
|
Age | |
Adult at: | 3 |
Max age: | 10-20 |
Butchering returns
(Value multiplier ×3) | |
Food items | |
Meat | 13-14 |
Fat | 13 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 11-17 |
Skull | 1 |
Teeth | 2 |
Skin | Raw hide |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A large ferocious predator found in grasslands. It lives in groups of females and one male with a large mane. They hunt together and are capable of felling extremely large prey.
Lions are strong, carnivorous and very rare felines found in tropical areas, where they appear in prides of 1 to 3 individuals. At over thrice the size of the average dwarf, wild lions are quite dangerous to unarmed civilians and can rip a dwarf apart in seconds, and as such, they should be engaged with an armored squad if necessary. A newborn lion is called a cub.
Lions can be captured in cage traps and trained into exotic pets, and they're also sometimes brought along with elven caravans. They can receive additional war or hunting training as well, with their large size and maximum speed making them particularly attractive for the purpose of fortress defense, however their [MEANDERER]
tag will cause them to move around very slowly, making them unreliableBug:9588. Products made from lion parts are worth thrice more than those made from parts of common animals. They take 3 years to reach adulthood, though are fully grown by the age of 2. Additionally, lions are exotic mounts and as such may appear during sieges, being used by surface-dwelling races.
Some dwarves like lions for their roars.
"Lion" in other Languages
|
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
A lion with the [CAN_LEARN] and [SPEAKS] tags is known to live in a magical land hidden within a wardrobe along with a satyr. He often leads his armies in wars against an evil witch.
1 kph
[CREATURE:LION]
[DESCRIPTION:A large ferocious predator found in grasslands. It lives in groups of females and one male with a large mane. They hunt together and are capable of felling extremely large prey.]
[NAME:lion:lions:lion]
[CASTE_NAME:lion:lions:lion]
[CHILD:3][GENERAL_CHILD_NAME:lion cub:lion cubs]
[CREATURE_TILE:'L'][COLOR:6:0:1]
[CREATURE_CLASS:MAMMAL]
[PETVALUE:200]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[TRAINABLE]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
[GRASSTRAMPLE:0]
[PREFSTRING:roars]
[BODY:QUADRUPED_NECK:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:0:100000]
[BODY_SIZE:2:0:200000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[DIURNAL]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:327:218:109:1900:2900] 80 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:TAN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3] |