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Difference between revisions of "Elephant"

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'''Elephants''' are the [[list of creatures by adult size#end_of_list|largest]] <tt>[NATURAL]</tt> land animals in the game (only the fanciful [[ogre]]s and [[megabeast]]s/[[semi-megabeast]]s are larger). Elephants were famous in past versions of the game as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], blood eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. [[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues. Nonetheless, their sheer size means that they pack a huge blunt force, able to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.
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'''Elephants''' are massive [[creature]]s who inhabit [[tropical]] [[shrubland]]s and [[forest]]s and the largest terrestrial mundane animals in the game. In past versions of the game, elephants were famed as [[23a:Elephant|cold, emotionless, and highly effective dwarf killing machines]], [[blood]] eternally dripping from their ivory tusks, the bane of even the mightiest of [[Main:Boatmurdered|fortresses]], so on and so forth. ([[Size]] used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues.) Nonetheless, their sheer size means that they still pack a wallop, sufficient to rip apart even the most well-[[armor]]ed of [[goblin]]s with ease.
  
In the wild, elephants appear in clusters of three to seven individuals, and their size notwithstanding can be caught by the same [[cage trap]]s as any other creature. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. [[Animal training|Tamed]] elephants can be trained for both war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train.
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In the wild, elephants appear in clusters of 3-7 individuals, and—their size notwithstanding—can be caught by the same [[cage]] [[trap]]s as any other creature. Elephants may be [[domestic animal|domesticated]] by civilizations that settled in tropical regions during [[worldgen]]. Additionally, [[elf|elven]] [[caravan]]s may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound [[donkey]] carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. [[Animal training|Trained]] elephants can be turned further into war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train. In the future, it is planned that they will [[Grazing|graze]] upon trees for food, but for now they eat grass and cave moss like all other grazing animals.
  
Keeping elephants alive, however, is pretty much impossible, because of how [[pasture|grazing]] works. When it comes to grazing, a higher <tt>[GRAZER:#]</tt> [[creature token|value]] is better, allowing the creature to feed itself with less effort and on a lesser surface area. A grazer value of 20 is the lowest numbered creature that could survive, given a large enough pasture containing perfectly dense grass growth; with a <tt>[GRAZER:12]</tt> token, tame elephants are literally impossible to feed, and will invariably expire.{{Bug|4113}} Death can be delayed if the elephant is a [[pet]] of an owner that likes feeding it, but seems to be inevitable regardless. This will be fixed in the next version: with the introduction of multi-tiled trees and of tree browsing for nutrition, {{DF:Next}} will allow you to maintain live elephants, although you'll almost certainly require an extremely large pasture to do so.
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If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will give birth to 1-3 calves, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.
  
If you plan on [[breeding]] elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will sometimes give birth to triplets, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth ''five'' times as much as those of more boring animals (like [[cow]]s), and their great size means that there will be a ''lot'' of products.
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Since they're "War Animals", "Hunting Animals" and "Exotic Mounts", they can also be fielded during sieges. They're used by Human, Elven and Dwarven siegers as tanks - essentially, as budget [[Cave dragon|cave dragons]].
  
[[File:Elephant_Creature.jpg|thumb|left|400px|[[preference|Admired]] for its ''strength''.]]
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Some [[dwarves]] [[Preferences|like]] elephants for their ''strength'', their ''amazing trunks'', their ''calves' spirited antics'', their ''tusks'', their ''great weight'', their ''social behavior'', their ''flappy ears'', their ''uprooting of trees'', their ''aggressive sparring'', their ''trumpeting'', their ''tool use'' and their ''self-awareness''. They have, by far, the most reasons to be liked by dwarves of all creatures in the game.
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[[File:African Bush Elephant.jpg|thumb|center|250px|Admired for its ''strength''.]]
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[[File:Elephant Size Comparison.png|thumb|center|alt=Size Comparison|Estimated Elephant Size Comparison.]]
  
 
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{{Category|Animals}}

Latest revision as of 09:57, 11 October 2024

Elephant
Elephant couple sprite.png
E

Toggle

Urist likes elephants for their trumpeting.
Portrait

No portrait

Biome

Variations

Elephant - Elephant man - Giant elephant

Attributes

· War animals · Hunting animals · Grazer · Exotic mount

Tamed Attributes
Pet value 500

Template:Tame attrib proc/

Trainable:  Hunting   War 

Size
Birth: 500,000 cm3
Mid: 2,500,000 cm3
Max: 5,000,000 cm3

Age
Adult at: 10
Max age: 50-70
Butchering returns

(Value multiplier ×5)

Food items

Meat 36-219
Fat 13-58
Brain 4-6
Heart 2-3
Lungs 8-12
Intestines 14-19
Liver 4-6
Kidneys 4-6
Tripe 4-6
Sweetbread 2-3
Spleen 2-3

Raw materials

Bones 49-67
Skull 1
Ivory 3
Skin Raw hide

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A huge, hairless mammal, found grazing in grasslands in groups. It eats plants which it lifts up with its long trunk. When angered, it will attack with its long tusks.

Elephants are massive creatures who inhabit tropical shrublands and forests and the largest terrestrial mundane animals in the game. In past versions of the game, elephants were famed as cold, emotionless, and highly effective dwarf killing machines, blood eternally dripping from their ivory tusks, the bane of even the mightiest of fortresses, so on and so forth. (Size used to be correlated with combat bonuses, both to damage and damage resistance, making them incredibly dangerous animals; today it just translates into more and thicker tissues.) Nonetheless, their sheer size means that they still pack a wallop, sufficient to rip apart even the most well-armored of goblins with ease.

In the wild, elephants appear in clusters of 3-7 individuals, and—their size notwithstanding—can be caught by the same cage traps as any other creature. Elephants may be domesticated by civilizations that settled in tropical regions during worldgen. Additionally, elven caravans may occasionally bring tame elephants with them, if they have settlements in the right locations - the method by which a 1,000 pound donkey carries a 15,000 pound elephant in a cage, on top of whatever else it's carrying, is a deeply veiled elven secret. Trained elephants can be turned further into war and hunting roles (no word yet on how elephant sneaking works, exactly), and are easily the most effective war animals that your fortress can train. In the future, it is planned that they will graze upon trees for food, but for now they eat grass and cave moss like all other grazing animals.

If you plan on breeding elephants, note that elephant calves take 10 years to mature (though they reach full size in only 5 years). Pregnant elephants will give birth to 1-3 calves, and they have longer lives than most animals (50-70 years) as well. Even in death, elephants are wonderful creatures; once butchered, their products are worth five times as much as those of more boring animals (like cows), and their great size means that there will be a lot of products.

Since they're "War Animals", "Hunting Animals" and "Exotic Mounts", they can also be fielded during sieges. They're used by Human, Elven and Dwarven siegers as tanks - essentially, as budget cave dragons.

Some dwarves like elephants for their strength, their amazing trunks, their calves' spirited antics, their tusks, their great weight, their social behavior, their flappy ears, their uprooting of trees, their aggressive sparring, their trumpeting, their tool use and their self-awareness. They have, by far, the most reasons to be liked by dwarves of all creatures in the game.


Admired for its strength.
Size Comparison
Estimated Elephant Size Comparison.