v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "Snail man"
Jump to navigation
Jump to search
LethosorBot (talk | contribs) (Tagging v50 page (3977/4888)) |
(Added portrait.) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine}} | |
− | {{Quality| | + | {{Creaturelookup/0 |
− | {{Creaturelookup/0}} | + | |image=snail_man_sprite.png |
+ | |portrait=snail_man_portrait.png}} | ||
{{av}} | {{av}} | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Snail men''' are [[animal people]] variants of the common [[snail]], who can inhabit most [[savage]] [[biome]]s. They spawn in groups of 1-3 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average [[dwarf]]. | + | '''Snail men''' are [[animal people]] variants of the common [[snail]], who can inhabit most [[savage]] [[biome]]s. They spawn in groups of 1-3 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average [[dwarf]]. Although standard snails have no legs, snail men have legs, a fact not reflected in their sprite. |
Like other savage animal people, snail men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. | Like other savage animal people, snail men can join [[civilization]]s, become [[historical figure]]s, appear as [[visitor]]s and be playable in [[adventurer mode]]. |
Latest revision as of 20:37, 25 April 2024
s
| |
Urist likes snail men for their shells. | |
---|---|
Portrait | |
Biome | |
| |
Variations | |
Attributes | |
Alignment: | Savage |
Genderless · Learns · Shell · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 35,000.5 cm3
|
Age | |
Adult at: | Birth |
Max age: | 60-80 |
Cannot be butchered |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A creature with the shape of a man, but with stalks for eyes, and a great shell on its back.
Snail men are animal people variants of the common snail, who can inhabit most savage biomes. They spawn in groups of 1-3 individuals and are generally content to keep to themselves, but may pick fights if provoked. In terms of size, they are a little over half the weight of the average dwarf. Although standard snails have no legs, snail men have legs, a fact not reflected in their sprite.
Like other savage animal people, snail men can join civilizations, become historical figures, appear as visitors and be playable in adventurer mode.
Some dwarves like snail men for their shells.
"Snail man" in other Languages
|
[CREATURE:SNAIL_MAN]
[COPY_TAGS_FROM:SNAIL]
[APPLY_CREATURE_VARIATION:ANIMAL_PERSON]
[GO_TO_END]
[APPLY_CREATURE_VARIATION:PUNCH_ATTACK]
[APPLY_CREATURE_VARIATION:KICK_ATTACK]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[GO_TO_START]
[NAME:snail man:snail men:snail man]
[CASTE_NAME:snail man:snail men:snail man]
[DESCRIPTION:A creature with the shape of a man, but with stalks for eyes, and a great shell on its back.]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[MAXAGE:60:80]
[CREATURE_TILE:'s']
[COLOR:7:0:0] |