v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Sasquatch

From Dwarf Fortress Wiki
Revision as of 14:15, 30 August 2024 by Silverwing235 (talk | contribs) (balance the difference in tone, that just got eliminated with the previous edit)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Sasquatch
Sasquatch sprites.png
S

Toggle

Urist likes sasquatches for their reclusive nature.
Portrait

No portrait

Biome

Attributes
Alignment: Savage

Building destroyer: Level 2

· Fanciful · Humanoid

Cannot be tamed 
Size
Birth: 20,000 cm3
Mid: 100,000 cm3
Max: 300,000 cm3

Age
Child at: 1
Adult at: 10
Max age: 800-1000
Butchering returns

(Value multiplier ×3)

Food items

Meat 40
Fat 25
Brain 1
Heart 1
Lungs 2
Intestines 1
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Eyes 2
Spleen 1

Raw materials

Bones 39
Skull 1
Skin Raw hide

Wikipedia article

This article is about the current version of DF.
Note that some content may still need to be updated.

A large and mysterious ape-like creature found in temperate forests.

Sasquatches are large, fanciful, dangerous creatures found in savage temperate forests and taigas. They are fully capable of massacring dozens of unarmed dwarves due to their large size, and their disposition to destroy buildings will draw them into contact with fortresses, where they will topple furniture and wreck workshops in their path. Sasquatches can equip items and open unlocked doors, though the former is not typically seen in normal play and the latter is normally ignored, as the Sasquatch will simply destroy the whole door instead of opening it.

Sasquatches are exceptionally rare creatures and share their biome with dozens of other animals, making sighting them a very uncommon event. Even if you do encounter them, since they have a relatively low population number, no more than 5-10 Sasquatches will spawn before they become extinct in your biome. Despite their humanoid physiology, Sasquatches are not intelligent and your dwarves will gleefully butcher them into food and bones for crafting. Items made from Sasquatch parts are worth 3 times more than those of your standard domestic animals.

Sasquatches can be captured with cage traps, but cannot be trained. If the player doesn't want to butcher them for meat, their extremely long lifespan can make them valuable as permanent decorations for your fortress.

Some dwarves like Sasquatches for their reclusive nature.

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


Also known as "Bigfoot" by the humans, the Sasquatch has been sought by fervent Cryptozoologists, a job title the tall ones made up. Despite several generations of camping out in the wild and being exposed to the elements of fun, the foolish humans never seem to be able to find one. Dwarves have killed and eaten (or been eaten by) many Sasquatches over the centuries, proving not only that Sasquatches exist, but that there is a thriving population to make them a viable food source, and that humans are either not very good at finding giant angry things, or are simply stupid. A good day for dwarfkind, it is.

Contrary to popular belief, Sasquatches do not steal dried meat products from human caravans. There are also no recorded events of humans annoying Sasquatches in relation to any aforementioned dried meat products or the advertisement for such products. They do, however, possess considerable skill at soap-making.

Best viewed in blurry, grainy videos.