v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Giant cave spider"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(16 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Quality|Exceptional|18:29, 23 August 2014 (UTC)}}
+
{{Quality|Exceptional}}
 
{{Creaturelookup/0
 
{{Creaturelookup/0
 +
|image=giant_cave_spider_sprites.png
 
|wiki=no
 
|wiki=no
 
|contrib=no
 
|contrib=no
Line 12: Line 13:
 
{{av}}
 
{{av}}
 
{{creaturedesc}}
 
{{creaturedesc}}
 +
'''Giant cave spiders''' (also known as GCS) are large and extremely dangerous [[creature]]s who inhabit the deeper layers of [[cavern]]s. They are far different from your regular [[cave spider]]s; those are just treats for your [[cat]]. Giant cave spiders are as big as [[grizzly bear]]s and will make treats ''of'' cats, [[dwarves]], and the occasional careless adventurer.
  
'''Giant cave spiders''' (also known as GCS) are far different from your regular [[cave spider]]s; those are just treats for your [[cat]]. Giant cave spiders are as big as [[grizzly bear]]s and will make treats ''of'' cats, [[dwarves]], and the occasional careless adventurer. You can find giant cave spiders in, obviously, caves, [[caverns]] and most underground areas. They are '''the''' most dangerous creature in the caverns, excluding some [[forgotten beast]]s, as they [[No Pain|feel no pain]], [[No Stun|cannot be stunned]], can [[syndrome|poison]] creatures and have the ability to shoot [[web]]bing to ensnare their prey, with a range of 5 squares. If you see a giant cave spider in [[adventurer mode]], an announcement, "You've spotted a Giant Cave Spider!" will appear.
+
You can find giant cave spiders in, obviously, [[cave]]s, caverns and most underground areas. They are '''the''' most dangerous creature in the caverns, excluding some [[forgotten beast]]s, as they [[No Pain|feel no pain]], [[No Stun|cannot be stunned]], can [[syndrome|envenomate]] creatures and have the ability to shoot [[web]]bing to ensnare their prey, with a range of 5 squares. If you see a giant cave spider in [[adventurer mode]], an announcement, "You've spotted a Giant Cave Spider!", will appear.
  
Giant cave spiders are not a rarity with dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. They do not pose a big threat to a fortress when undisturbed, but when a dwarf ''does'' disturb one, [[Main:Armok|Armok]] bless the soul of the unlucky dwarf. On occasion, however, a lucky dwarf might pound one to death within a few attacks by punching its skull into its brain, which can be a godsend after an unfortunate cavern breaching exercise.
+
Giant cave spiders are not a rarity, with dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. They do not pose a big threat to a fortress when undisturbed, but when a dwarf ''does'' disturb one, [[Armok]] bless the soul of the unlucky dwarf. On occasion, however, a lucky dwarf might pound one to death within a few attacks by punching its skull into its brain, which can be a godsend after an unfortunate cavern breaching exercise.
  
 
Webs are quite useful when they aren't being used in an attack against you. Giant cave spider [[silk]] is worth twice as much as plant-derived textile and, given the [[silk farming|proper setup]] and victims, can be produced in endless amounts. Giant cave spiders are [[building destroyer]]s and will topple [[wood]]en [[furniture]] on sight.
 
Webs are quite useful when they aren't being used in an attack against you. Giant cave spider [[silk]] is worth twice as much as plant-derived textile and, given the [[silk farming|proper setup]] and victims, can be produced in endless amounts. Giant cave spiders are [[building destroyer]]s and will topple [[wood]]en [[furniture]] on sight.
 +
 +
Giant cave spiders give live birth and do not lay eggs, contrary to what one may expect. They also can't be gelded.
  
 
Some dwarves [[Preferences|like]] giant cave spiders for their ''mystery''.
 
Some dwarves [[Preferences|like]] giant cave spiders for their ''mystery''.
  
 
==Fighting==
 
==Fighting==
Giant cave spiders fight by throwing impressively large amounts of web at their enemies and biting them. Once an enemy is webbed, the spider goes for the head.
+
Giant cave spiders fight by throwing impressively large amounts of web at their enemies and biting them. Once an enemy is webbed, they are left immobilized for several moments, leaving them completely open to attack. Because the AI prioritizes attacks to the head if there is a good chance to hit, the spider will proceed to bite the victim on the head, which is generally fatal to dwarves or other similarly-sized creatures.
  
Giant cave spider venom appears to be a neurotoxin which causes progressive [[syndrome|paralysis]] and is usually fatal due to suffocation as the victim's diaphragm succumbs and ceases to function. The poison's effects set in relatively quickly, with complete paralysis after 720 seconds (10 [[time|time units]]). Larger dwarfs will sometimes recover from this poison and resume breathing, assuming they are only bitten once. If not, death usually occurs after 1300 seconds (19 time units). In terms of Fortress mode, and depending on the speed of the victim, the venom will paralyze an infected dwarf within two steps and cause death by suffocation soon after.
+
Giant cave spider venom appears to be a neurotoxin which causes progressive [[syndrome|paralysis]] and is usually fatal due to suffocation as the victim's diaphragm succumbs and ceases to function. The venom's effects set in relatively quickly, with complete paralysis after 720 seconds (10 [[time|time units]]). Larger dwarves will sometimes recover from this and resume breathing, assuming they are only bitten once. If not, death usually occurs after 1300 seconds (19 time units). In terms of Fortress mode, and depending on the speed of the victim, the venom will paralyze an infected dwarf within two steps and cause death by suffocation soon after.
  
Giant cave spider venom is only deadly on relatively small creatures, unlike [[giant desert scorpion]] venom. It only tends to induce mild paralysis of members on large creatures such as giants, meaning a giant cave spider cannot typically kill large creatures. However, it will incapacitate and exhaust them very well.
+
Giant cave spider venom is only deadly on relatively small (read: dwarf-sized) creatures. It only tends to induce mild paralysis of members of large creatures such as giants, meaning a giant cave spider cannot typically kill large creatures. However, it will incapacitate and exhaust them very well.
  
In older versions, a lone giant cave spider could take on and fight equally with all of the [[semi-megabeast]]s and most of the [[megabeast]]s (with the notable exception of [[dragon]]s, due to [[Dragonfire|!!giant cave spider!!]] syndrome). They couldn't kill them, but not even a [[bronze colossus]] is immune to webs. They were ''more'' dangerous than [[cave dragon]]s and the only thing in the caverns that could reliably win against them is a forgotten beast with webs or ranged attack. However, as of the latest version, a [[cyclops]] or an [[ettin]] will reliably kill a GCS one-on-one.  
+
In older versions, a lone giant cave spider could take on and fight equally with all of the [[semi-megabeast]]s and most of the [[megabeast]]s (with the notable exception of [[dragon]]s, due to [[Dragonfire|!!dragonfire!!]]). They couldn't kill [[bronze colossus|bronze colossi]], but not even a [[bronze colossus]] is immune to webs. They were ''more'' dangerous than [[cave dragon]]s and the only thing in the caverns that could reliably win against them was a forgotten beast with webs or ranged attack. However, by [[version history|Version v0.47]], a [[cyclops]] or an [[ettin]] will reliably kill a GCS one-on-one.
  
 
==Killing a GCS==
 
==Killing a GCS==
Due to giant cave spiders only attacking the head of a webbed dwarf, a few dwarves armored with [[steel]] helmets should be a match for a lone GCS. The coding for all creatures sets headshots as the number one priority if possible, and the web ensures that a headshot is indeed always possible. You may want to avoid using untrained dwarves for this though, because the spider will still counterattack if the dwarf misses, potentially landing a blow on an unprotected area of the dwarf. One way to minimize this problem is to make the dwarf wear full armour (the GCS will still latch on with her bite however, helm or no, and can still kill a dwarf by shaking them by the head).
+
The web attack of a giant cave spider not only covers a wide area but also has a very short cooldown period, and as such, the creature is easily able to spam it and is able to take out entire [[squad]]s with little trouble, making melee combat extremely risky. Ranged combat with [[crossbow]]s is much safer in comparison, as marksdwarves can out-range a cave spider's web, though this does not make it flawless; marksdwarves have the tendency to charge at their foes (and as such, right into the webs) while the giant cave spider can quickly charge at them itself, plus their large size means they can usually shrug off multiple bolts before going down. The safest method to attack a giant cave spider is either to ambush it in a chokepoint (where your dwarves may get to hit it before it can web all of them), by firing bolts through [[fortification]]s or by shooting it while it is distracted fighting something else (such as your unlucky melee squad). Pray your squads do not waste time attacking the spider's limbs and go straight for the head, before the spider does the same to them.
 +
 
 +
Due to giant cave spiders only attacking the head of a webbed dwarf, a few dwarves armored with [[steel]] helmets should be a match for a lone GCS. The coding for all creatures sets headshots as the number one priority if possible, and the web ensures that a headshot is indeed always possible. You may want to avoid using untrained dwarves for this, though, because the spider will still counterattack if the dwarf misses, potentially landing a blow on an unprotected area of the dwarf. One way to minimize this problem is to make the dwarf wear full armour (the GCS will still latch on with its bite, however, helm or no, and can still kill a dwarf by shaking them by the head).
  
Fortunately (or unfortunately...), giant cave spiders tend to take time to kill their prey, giving you time to kill the GCS and save the dwarf, if you are so inclined of course. You may however not be able to save the dwarf from the GCS' poison.
+
Fortunately (or unfortunately...), giant cave spiders tend to take time to kill their prey, giving you time to kill the GCS and save the dwarf, if you are so inclined of course. However, you may not be able to save the dwarf from the GCS's venom.
  
 
Another strategy is to use large [[Animal trainer|trained]] animals to kill the GCS; two [[giant black bear]]s, [[giant grizzly bear]]s, or [[giant polar bear]]s will usually kill a GCS. The giant grizzly bears have the advantage that they can be trained for war, further increasing their strength. Other animals that can kill a GCS very effectively include:
 
Another strategy is to use large [[Animal trainer|trained]] animals to kill the GCS; two [[giant black bear]]s, [[giant grizzly bear]]s, or [[giant polar bear]]s will usually kill a GCS. The giant grizzly bears have the advantage that they can be trained for war, further increasing their strength. Other animals that can kill a GCS very effectively include:
Line 39: Line 45:
 
*[[Giant lion]]s  
 
*[[Giant lion]]s  
 
*[[Giant tiger]]s
 
*[[Giant tiger]]s
 +
 +
Clever use of [[trap]]s can also make short work of a giant cave spider before it reaches your fortress. Stone and weapon traps can severely injure, if not kill, the spider before it reaches your front lines, hopefully slowing it down and increasing the chances of your squads killing it before it can kill them.
  
 
==Capturing==
 
==Capturing==
Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a silk farm to boost their fortress's economy. While simply opening a path to the caverns and lining it with [[cage]] [[trap]]s may eventually work, a much more effective method is to take advantage of one peculiar behavior of building destroyers: simply build a '''wooden''' [[door]] within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or [[giant cave toad]], [[giant olm]], [[cave crocodile]], etc.) that wanders relatively close enough to the door will immediately charge toward it and be captured. Or, if you have enough [[mechanism]]s, cages and dwarfpower to spare, cage trap all of the cavern exits.
+
Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a [[silk farm]] to boost their fortress's economy. While simply opening a path to the caverns and lining it with [[cage]] [[trap]]s may eventually work, a much more effective method is to take advantage of one peculiar behavior of building destroyers: simply build a '''[[wood]]en''' [[door]] within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or [[giant cave toad]], [[giant olm]], [[cave crocodile]], etc.) that wanders relatively close enough to the door will immediately charge toward it and be captured. Or, if you have enough [[mechanism]]s, cages and dwarfpower to spare, cage trap all the cavern exits – a good precaution in any case in order to keep things from wandering out and causing trouble.
  
Another thing that can be done with a captured giant cave spider is turn it into a [[pet]]. They possess a pet value of 2,500, being the most valuable animals in the game who aren't cave dragons or megabeasts. It's wasteful to simply [[butcher]] them for meat, as multiple spiders can be captured and bred in order to create a very formidable [[fortress defense]] force. GCSs are born adults and as such cannot be turned fully tame, but a skilled animal trainer will ensure they never revert back into hostility.
+
Another thing that can be done with a captured giant cave spider is turning it into a [[pet]]. They possess a pet value of 2,500, making them the most valuable animals in the game that aren't cave dragons or megabeasts. It's wasteful to simply [[butcher]] them for meat, as multiple spiders can be captured and bred in order to create a very formidable [[fortress defense]] force. The spiders are born adults and as such cannot be turned fully tame, but a skilled [[animal trainer]] will ensure they never revert into hostility.
  
Raiding [[kobold]] caves for livestock is an easy way to get tame giant cave spiders.{{version|0.44.01}}
+
Raiding [[kobold]] caves for livestock is an easy way to get tame giant cave spiders.
  
 
==Farming silk==
 
==Farming silk==
 
{{main|Silk farming}}
 
{{main|Silk farming}}
 +
Giant cave spiders can be a very lucrative and nearly-inexhaustible source of [[silk]] [[thread]] for your [[weaver]]s. The general idea is to expose the spider to a target, causing it to spew [[web]]s which can later be collected. Well-designed silk farms can maximize safety and production and greatly increase fortress [[wealth]].
  
Giant cave spiders can be a very lucrative and nearly-inexhaustible source of [[silk]] [[thread]] for your [[weaver]]s. The general idea is to expose the spider to a target, causing it to spew [[web]]s which can later be collected. Well-designed silk farms can maximize safety and production, and greatly increase fortress [[wealth]].
+
[[File:giant_cave_spider.png|thumb|230px|center|Contains even more web!<br><small>''Art by kruggsmash</small>]]
 
 
[[File:giant_cave_spider.png|thumb|230px|center|Contains even more web!<br />''Art by kruggsmash]]
 
  
 
{{gamedata}}
 
{{gamedata}}

Latest revision as of 23:34, 21 June 2024

Giant cave spider
Giant cave spider sprites.png
S

Toggle

Urist likes giant cave spiders for their mystery.
Portrait

No portrait

Biome

  • Underground Depth: 2-3
Variations

Cave spider - Giant cave spider

Attributes
Alignment: Savage

Building destroyer: Level 1

· No Stun · No Pain · Webs · Syndrome

Tamed Attributes
Pet value 2,500

Template:Tame attrib proc/

Not hunting/war trainable 

Size
Birth: 20,000 cm3
Mid: 100,000 cm3
Max: 200,000 cm3

Age
Adult at: Birth
Max age: 20-30
Butchering returns

(Value multiplier ×4)

Food items

Meat 19
Fat 18
Brain 1
Heart 1
Intestines 1

Raw materials

Skin Chitin
This article is about the current version of DF.
Note that some content may still need to be updated.

A large underground monster with eight legs and sharp, venomous fangs.

Giant cave spiders (also known as GCS) are large and extremely dangerous creatures who inhabit the deeper layers of caverns. They are far different from your regular cave spiders; those are just treats for your cat. Giant cave spiders are as big as grizzly bears and will make treats of cats, dwarves, and the occasional careless adventurer.

You can find giant cave spiders in, obviously, caves, caverns and most underground areas. They are the most dangerous creature in the caverns, excluding some forgotten beasts, as they feel no pain, cannot be stunned, can envenomate creatures and have the ability to shoot webbing to ensnare their prey, with a range of 5 squares. If you see a giant cave spider in adventurer mode, an announcement, "You've spotted a Giant Cave Spider!", will appear.

Giant cave spiders are not a rarity, with dozens present in the underground caverns, deep below the surface. They can be extremely hard to kill. They do not pose a big threat to a fortress when undisturbed, but when a dwarf does disturb one, Armok bless the soul of the unlucky dwarf. On occasion, however, a lucky dwarf might pound one to death within a few attacks by punching its skull into its brain, which can be a godsend after an unfortunate cavern breaching exercise.

Webs are quite useful when they aren't being used in an attack against you. Giant cave spider silk is worth twice as much as plant-derived textile and, given the proper setup and victims, can be produced in endless amounts. Giant cave spiders are building destroyers and will topple wooden furniture on sight.

Giant cave spiders give live birth and do not lay eggs, contrary to what one may expect. They also can't be gelded.

Some dwarves like giant cave spiders for their mystery.

Fighting[edit]

Giant cave spiders fight by throwing impressively large amounts of web at their enemies and biting them. Once an enemy is webbed, they are left immobilized for several moments, leaving them completely open to attack. Because the AI prioritizes attacks to the head if there is a good chance to hit, the spider will proceed to bite the victim on the head, which is generally fatal to dwarves or other similarly-sized creatures.

Giant cave spider venom appears to be a neurotoxin which causes progressive paralysis and is usually fatal due to suffocation as the victim's diaphragm succumbs and ceases to function. The venom's effects set in relatively quickly, with complete paralysis after 720 seconds (10 time units). Larger dwarves will sometimes recover from this and resume breathing, assuming they are only bitten once. If not, death usually occurs after 1300 seconds (19 time units). In terms of Fortress mode, and depending on the speed of the victim, the venom will paralyze an infected dwarf within two steps and cause death by suffocation soon after.

Giant cave spider venom is only deadly on relatively small (read: dwarf-sized) creatures. It only tends to induce mild paralysis of members of large creatures such as giants, meaning a giant cave spider cannot typically kill large creatures. However, it will incapacitate and exhaust them very well.

In older versions, a lone giant cave spider could take on and fight equally with all of the semi-megabeasts and most of the megabeasts (with the notable exception of dragons, due to !!dragonfire!!). They couldn't kill bronze colossi, but not even a bronze colossus is immune to webs. They were more dangerous than cave dragons and the only thing in the caverns that could reliably win against them was a forgotten beast with webs or ranged attack. However, by Version v0.47, a cyclops or an ettin will reliably kill a GCS one-on-one.

Killing a GCS[edit]

The web attack of a giant cave spider not only covers a wide area but also has a very short cooldown period, and as such, the creature is easily able to spam it and is able to take out entire squads with little trouble, making melee combat extremely risky. Ranged combat with crossbows is much safer in comparison, as marksdwarves can out-range a cave spider's web, though this does not make it flawless; marksdwarves have the tendency to charge at their foes (and as such, right into the webs) while the giant cave spider can quickly charge at them itself, plus their large size means they can usually shrug off multiple bolts before going down. The safest method to attack a giant cave spider is either to ambush it in a chokepoint (where your dwarves may get to hit it before it can web all of them), by firing bolts through fortifications or by shooting it while it is distracted fighting something else (such as your unlucky melee squad). Pray your squads do not waste time attacking the spider's limbs and go straight for the head, before the spider does the same to them.

Due to giant cave spiders only attacking the head of a webbed dwarf, a few dwarves armored with steel helmets should be a match for a lone GCS. The coding for all creatures sets headshots as the number one priority if possible, and the web ensures that a headshot is indeed always possible. You may want to avoid using untrained dwarves for this, though, because the spider will still counterattack if the dwarf misses, potentially landing a blow on an unprotected area of the dwarf. One way to minimize this problem is to make the dwarf wear full armour (the GCS will still latch on with its bite, however, helm or no, and can still kill a dwarf by shaking them by the head).

Fortunately (or unfortunately...), giant cave spiders tend to take time to kill their prey, giving you time to kill the GCS and save the dwarf, if you are so inclined of course. However, you may not be able to save the dwarf from the GCS's venom.

Another strategy is to use large trained animals to kill the GCS; two giant black bears, giant grizzly bears, or giant polar bears will usually kill a GCS. The giant grizzly bears have the advantage that they can be trained for war, further increasing their strength. Other animals that can kill a GCS very effectively include:

Clever use of traps can also make short work of a giant cave spider before it reaches your fortress. Stone and weapon traps can severely injure, if not kill, the spider before it reaches your front lines, hopefully slowing it down and increasing the chances of your squads killing it before it can kill them.

Capturing[edit]

Due to the considerable value of giant cave spider silk, many players attempt to capture a live spider and set up a silk farm to boost their fortress's economy. While simply opening a path to the caverns and lining it with cage traps may eventually work, a much more effective method is to take advantage of one peculiar behavior of building destroyers: simply build a wooden door within the caverns and surround it with cage traps (to a distance of at least 2 tiles), and any giant cave spider (or giant cave toad, giant olm, cave crocodile, etc.) that wanders relatively close enough to the door will immediately charge toward it and be captured. Or, if you have enough mechanisms, cages and dwarfpower to spare, cage trap all the cavern exits – a good precaution in any case in order to keep things from wandering out and causing trouble.

Another thing that can be done with a captured giant cave spider is turning it into a pet. They possess a pet value of 2,500, making them the most valuable animals in the game that aren't cave dragons or megabeasts. It's wasteful to simply butcher them for meat, as multiple spiders can be captured and bred in order to create a very formidable fortress defense force. The spiders are born adults and as such cannot be turned fully tame, but a skilled animal trainer will ensure they never revert into hostility.

Raiding kobold caves for livestock is an easy way to get tame giant cave spiders.

Farming silk[edit]

Main article: Silk farming

Giant cave spiders can be a very lucrative and nearly-inexhaustible source of silk thread for your weavers. The general idea is to expose the spider to a target, causing it to spew webs which can later be collected. Well-designed silk farms can maximize safety and production and greatly increase fortress wealth.

Contains even more web!
Art by kruggsmash