- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Dragon
This article was migrated from DF2014:Dragon and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
D
| |
Urist likes dragons for their terrible majesty. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Building destroyer: Level 2 | |
Megabeast · No Exert · Steals items · Fire immune · War animals · Hunting animals · Fanciful · Exotic mount · Egglaying | |
Tamed Attributes | |
Pet value | 10,000 |
| |
Trainable: Hunting War | |
Size | |
Birth: | 6,000 cm3 |
Mid: | 5,000,000 cm3 |
Max: | 25,000,000 cm3 |
Food products | |
Eggs | 1-3 |
Age | |
Adult at: | 10 |
Max age: | Immortal |
Butchering returns
(Value multiplier ×15) | |
Food items | |
Meat | 113-173 |
Fat | 42-65 |
Brain | 4-8 |
Heart | 2-4 |
Lungs | 8-18 |
Intestines | 14-27 |
Liver | 4-9 |
Kidneys | 4-8 |
Tripe | 4-9 |
Sweetbread | 2-4 |
Eyes | 2 |
Spleen | 2-4 |
Raw materials | |
Bones | 66-110 |
Skull | 1 |
Teeth | 3 |
Skin | Scales |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A gigantic reptilian creature. It is magical and can breathe fire. These monsters can live for thousands of years.
Dragons are massive, fire-breathing megabeasts who, at their full size, are the second largest land creatures in the world (behind the giant elephant). They are covetous monsters and seek to steal items from your fortresses to bring back to their lairs. Dragons generally pilfer successfully in worldgen, but when they attack a player fortress, they will simply wipe the place out or die trying.
Dragons are most notable for their ability to quickly and frequently exhale long (20+ tiles) jets of dragonfire, a much-hotter (theoretically 50000 °U , over four times the heat of magma) version of fire, which can make quick work of any creature caught in its path and can kill even creatures normally immune to fire, though it can be blocked by enemies equipped with shields. All dragons are born with Talented skill in fighting, biting, kicking, dodging and observing, which, combined with their size and dragonfire, makes them formidable opponents to an untrained military squad.
While based on the western dragon model, dragons neither fly nor have wings, and are not intelligent (though there is room to address this; see Bugs and Future Plans). They are often described as glass cannons, as they are not particularly durable and can be defeated somewhat easily with skilled soldiers or traps, but only in comparison to their fellow megabeasts; a single dragon can easily wipe out an unprepared fortress. Dragons are associated with the spheres of fire and wealth, and their names will often reflect that.
They are not to be confused with the cave dragons - a separate, non-megabeast species.
Some dwarves like dragons for their terrible majesty.
Dragon Size
Defense strategies
Dragonfire can be blocked if the victim is using a shield, and it poo
Domestication
Dragons can be captured in cage traps and [[Animal
Irregularities, Bugs, and Future Plans
Dragons have been observed to occasionally wear some armor (breastplates, greaves, leggings and boots). This armor is specified as "Large [metal][armor type]" and gives the dragon the same protection as any other species might get from it. This is a bug, as dragons can't normally equip items.
Toady One has mentioned that he plans to eventually extend the random creature generator of the game to create different species and varieties of dragon within certain constraints, calling it "Half-Random", with ideas for variants including just about anything dragons have been given in literature, such as acidic blood, while maintaining a basic draconic structure.([1]) He has also commented on the game's current portrayal of dragons as wingless unintelligent creatures, citing his reasons to be the many ways dragons are depicted in real-life sources.([2])
One of the old power goals referenced stealing dragon eggs as part of an adventurer mode quest.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Contrary to popular belief, a dragon is not in fact toothless, and will tear you to shreds, resulting in fun.
They will, in accordance to popular belief, however, burninate the countryside, the peasants, and any thatched roof cottages that happen to be around.
Though dragons are thought to make their lairs in dungeons, actual sightings of "Dragons in Dungeons" are extremely rare.
Also contrary to popular belief, dragonfire is in fact not actually fire, but is composed of boiling, molten clouds of varied metals such as: silver, copper, steel, etc... So one could argue that dragons feed on minerals and armored adventurers to produce their breath, or that dragons can breath plasma.
Dragonfire is also known to make trade depots explode.
"Dragon" in other Languages
|
[CREATURE:DRAGON]
[DESCRIPTION:A gigantic reptilian creature. It is magical and can breathe fire. These monsters can live for thousands of years.]
[NAME:dragon:dragons:draconic]
[CASTE_NAME:dragon:dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[CHILD:10][CHILDNAME:dragon hatchling:dragon hatchlings]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[LARGE_PREDATOR]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:3:3:3]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:10:0:5000000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000] |