- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Alligator"
m (removing migrated tag, nothing to add until adventure mode) |
(No alligator leather :c) |
||
Line 30: | Line 30: | ||
Some dwarves [[Preferences|like]] alligators for their ''strength''. | Some dwarves [[Preferences|like]] alligators for their ''strength''. | ||
+ | |||
+ | {{D for Dwarf}} | ||
+ | |||
+ | Rumor has it that the [[humans]] tan alligator [[skin|scales]] into [[leather]], which is then used to make [[armor#Footwear|high boots]]. Their merchants vociferously deny this, claiming that only [[elves]] would try such a thing. | ||
Revision as of 05:09, 8 February 2023
A
| |
Urist likes alligators for their strength. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Variations | |
Attributes | |
Tamed Attributes | |
Pet value | 650 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 60 cm3 |
Mid: | 200,000 cm3 |
Max: | 400,000 cm3 |
Food products | |
Eggs | 10-30 |
Age | |
Adult at: | 1 |
Max age: | 60-100 |
Butchering returns
(Value multiplier ×3) | |
Food items | |
Meat | 18-22 |
Fat | 17 |
Brain | 1 |
Gizzard | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Eyes | 2 |
Spleen | 1 |
Raw materials | |
Bones | 21 |
Skull | 1 |
Skin | Scales |
Gizzard stone | 1 |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A huge reptile, found in rivers and marshlands. It is an ambush predator, solitary and territorial.
Alligators are intimidating beasts found in and around temperate and tropical fresh water rivers and lakes. They are not tremendously aggressive animals, but will attack dwarves who venture foolishly close. They appear in clusters of 1-3, and, surprisingly, are not any faster in the water than an average land-based creature that can swim is - say, a dwarf.
With an egg yield of 10-30 per clutch, a large size (and thus high butchering returns), a derived product value three times that of a much more boring domestic animal, and a high pet value, alligators are one of the best egg producing creatures a fortress could have. As an added bonus, a trained group of gators serves as a credible threat to invaders. As an exotic mount, sieges may occasionally arrive on the map riding tame alligators, giving their riders a significant combat advantage, as well as the ability to cross or swim through large bodies of water (although this occasionally, and hilariously, has lethal results for their air-breathing riders).
Some dwarves like alligators for their strength.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Rumor has it that the humans tan alligator scales into leather, which is then used to make high boots. Their merchants vociferously deny this, claiming that only elves would try such a thing.
See also
5 kph
[CREATURE:ALLIGATOR]
[DESCRIPTION:A huge reptile, found in rivers and marshlands. It is an ambush predator, solitary and territorial.]
[NAME:alligator:alligators:alligator]
[CASTE_NAME:alligator:alligators:alligator]
[CHILD:1][GENERAL_CHILD_NAME:alligator hatchling:alligator hatchlings]
[CREATURE_TILE:'A'][COLOR:2:0:0]
[AMPHIBIOUS]
[BIOME:SWAMP_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TEMPERATE_BRACKISHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[LARGE_ROAMING][DIFFICULTY:2]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:3]
[CARNIVORE][NATURAL]
[MEANDERER]
[PETVALUE:650]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[CANNOT_JUMP]
[LARGE_PREDATOR]
[GRASSTRAMPLE:20]
[PREFSTRING:strength]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
[EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE]
[EBO_SHAPE:GIZZARD_STONE]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:60]
[BODY_SIZE:1:0:200000]
[BODY_SIZE:2:0:400000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:60:100]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:1422:1127:831:488:2500:3700] 18 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3251:2446:1640:798:4600:6500] 11 kph
[SWIMS_INNATE]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:80]
[CLUTCH_SIZE:10:30]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3] |