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Difference between revisions of "Beak dog"
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'''Beak dogs''' are a freakish [[Creature|species]] of [[gorilla]]-sized, bird-like pack hunters found in [[surroundings#evil|evil]] [[Wetland|swamplands]]. They appear in groups of three to seven and occupy the same ecological niche that [[Wolf|wolves]] do in more normal [[surroundings]]. In the fortress-embarking flavor screen, you are sometimes warned to strike the earth quickly "ere the wolves get hungry", but in the actual game, wolves are too small to opportunistically attack [[dwarves]], preferring to predate on smaller creatures instead. Beak dogs, by contrast, are not held back by such a deficiency: they are close to four times as large as a wolf (two and a half times the [[size]] of an average dwarf), and the {{token|LARGE_PREDATOR}} [[creature token|token]] in their [[raw file]]s that they share with wolves means that they will snack on any dwarves that appear before them, given the chance. This obviously makes them very dangerous. | '''Beak dogs''' are a freakish [[Creature|species]] of [[gorilla]]-sized, bird-like pack hunters found in [[surroundings#evil|evil]] [[Wetland|swamplands]]. They appear in groups of three to seven and occupy the same ecological niche that [[Wolf|wolves]] do in more normal [[surroundings]]. In the fortress-embarking flavor screen, you are sometimes warned to strike the earth quickly "ere the wolves get hungry", but in the actual game, wolves are too small to opportunistically attack [[dwarves]], preferring to predate on smaller creatures instead. Beak dogs, by contrast, are not held back by such a deficiency: they are close to four times as large as a wolf (two and a half times the [[size]] of an average dwarf), and the {{token|LARGE_PREDATOR}} [[creature token|token]] in their [[raw file]]s that they share with wolves means that they will snack on any dwarves that appear before them, given the chance. This obviously makes them very dangerous. | ||
− | Beak dogs can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s | + | Beak dogs can be captured in [[cage]] [[trap]]s and [[Animal trainer|trained]] into [[pet]]s. They are considered [[domestic animal]]s in [[goblin]] [[civilization]]s and as such are always found with them, often being employed as attack animals or [[mount]]s during [[siege]]s. [[Mission|Raiding]] a goblin settlement may lead your dwarves to bring numerous tame beak dogs to your fortress as spoils, which is the easiest way to get a hold on the creatures - they serve well on a [[meat industry]] and can also be used in [[egg production]], being far larger than any conventional egg-laying livestock. Additionally, their parts are [[Item value|worth]] twice as much as boring dog parts. |
[[Main:Toady One|Toady One]] has said that they are based on a [http://www.bay12forums.com/smf/index.php?topic=32985.msg485243#msg485243 variety of sources]. | [[Main:Toady One|Toady One]] has said that they are based on a [http://www.bay12forums.com/smf/index.php?topic=32985.msg485243#msg485243 variety of sources]. |
Latest revision as of 03:13, 7 June 2023
B
| |
Urist likes beak dogs for their hunched backs. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Alignment: | Evil |
Tamed Attributes | |
Pet value | 50 |
| |
Not hunting/war trainable | |
Size | |
Birth: | 1,500 cm3 |
Mid: | 50,000 cm3 |
Max: | 150,000 cm3 |
Food products | |
Eggs | 5-10 |
Age | |
Adult at: | 1 |
Max age: | 10-20 |
Butchering returns
(Value multiplier ×2) | |
Food items | |
Meat | 11-13 |
Fat | 11 |
Brain | 1 |
Heart | 1 |
Lungs | 2 |
Intestines | 1 |
Liver | 1 |
Kidneys | 2 |
Tripe | 1 |
Sweetbread | 1 |
Spleen | 1 |
Raw materials | |
Bones | 16 |
Skull | 1 |
Skin | Raw hide |
Gizzard stone | 1 |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A creature from the evil swamp. It resembles a squat, wingless bird with powerful beak and legs. Its blotchy skin is brightly colored.
Beak dogs are a freakish species of gorilla-sized, bird-like pack hunters found in evil swamplands. They appear in groups of three to seven and occupy the same ecological niche that wolves do in more normal surroundings. In the fortress-embarking flavor screen, you are sometimes warned to strike the earth quickly "ere the wolves get hungry", but in the actual game, wolves are too small to opportunistically attack dwarves, preferring to predate on smaller creatures instead. Beak dogs, by contrast, are not held back by such a deficiency: they are close to four times as large as a wolf (two and a half times the size of an average dwarf), and the [LARGE_PREDATOR]
token in their raw files that they share with wolves means that they will snack on any dwarves that appear before them, given the chance. This obviously makes them very dangerous.
Beak dogs can be captured in cage traps and trained into pets. They are considered domestic animals in goblin civilizations and as such are always found with them, often being employed as attack animals or mounts during sieges. Raiding a goblin settlement may lead your dwarves to bring numerous tame beak dogs to your fortress as spoils, which is the easiest way to get a hold on the creatures - they serve well on a meat industry and can also be used in egg production, being far larger than any conventional egg-laying livestock. Additionally, their parts are worth twice as much as boring dog parts.
Toady One has said that they are based on a variety of sources.
Some dwarves like beak dogs for their large beaks, their hunched backs and their chatters and clicks.
"Beak dog" in other Languages
|
A beak dog and its goblin rider, drawn in crayon by Bay 12 Games.
[CREATURE:BEAK_DOG]
[DESCRIPTION:A creature from the evil swamp. It resembles a squat, wingless bird with powerful beak and legs. Its blotchy skin is brightly colored.]
[NAME:beak dog:beak dogs:beak dog]
[CASTE_NAME:beak dog:beak dogs:beak dog]
[CHILD:1][GENERAL_CHILD_NAME:beak dog pup:beak dog pups]
[CREATURE_TILE:'B'][COLOR:4:0:0]
[PETVALUE:50]
[LARGE_PREDATOR][MEANDERER]
[LARGE_ROAMING][FREQUENCY:25]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:MARSH_TEMPERATE_SALTWATER]
[BIOME:MARSH_TROPICAL_FRESHWATER]
[BIOME:MARSH_TROPICAL_SALTWATER]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0][EVIL]
[PET]
[MOUNT]
[COMMON_DOMESTIC]
[BONECARN]
[PREFSTRING:chatters and clicks]
[PREFSTRING:hunched backs]
[PREFSTRING:large beaks]
[BODY:HUMANOID_ARMLESS_NECK:TAIL:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:THROAT:NECK:SPINE:BRAIN:SKULL:BEAK:TONGUE:RIBCAGE:4TOES]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
[EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE]
[EBO_SHAPE:GIZZARD_STONE]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1500]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:150000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:585:390:195:1900:2900] 45 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[SWIMS_INNATE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:1600]
[CLUTCH_SIZE:5:10]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:STRIPES_RAINBOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2] |