- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Mud man"
m |
m (Added link) |
||
Line 9: | Line 9: | ||
{{creaturedesc}} | {{creaturedesc}} | ||
− | '''Mud men''' are extremely rare [[creature]]s made of solid [[mud]], found exclusively at the third layer of the [[caverns]]. Like other construct creatures, they are non-sentient, [[No Pain|feel no pain]] or fear, [[No Stun|cannot be stunned]] and don't need to breathe. They are as large as [[human]]s and are level 2 [[building destroyer]]s. Mud men are immortal and only die to violence. | + | '''Mud men''' are extremely rare [[construct creature]]s made of solid [[mud]], found exclusively at the third layer of the [[caverns]]. Like other construct creatures, they are non-sentient, [[No Pain|feel no pain]] or fear, [[No Stun|cannot be stunned]] and don't need to breathe. They are as large as [[human]]s and are level 2 [[building destroyer]]s. Mud men are immortal and only die to violence. |
Mud is not a particularly strong material, and even an unarmed [[dwarf]] civilian should be able to fight them one-on-one and emerge victorious with only a few bruises. An armored squad will make even quicker work of them, making them one of the less dangerous elemental men. When killed, mud men turn into a glob of mud which can't be used for anything. In [[adventurer mode]], the player can smell mud men from a distance with {{k|o}}, with them being appropriately described as smelling like "mud". | Mud is not a particularly strong material, and even an unarmed [[dwarf]] civilian should be able to fight them one-on-one and emerge victorious with only a few bruises. An armored squad will make even quicker work of them, making them one of the less dangerous elemental men. When killed, mud men turn into a glob of mud which can't be used for anything. In [[adventurer mode]], the player can smell mud men from a distance with {{k|o}}, with them being appropriately described as smelling like "mud". |
Revision as of 02:47, 24 April 2022
M
| |
Urist likes mud men for their peculiar smell. | |
---|---|
Portrait | |
No portrait | |
Biome | |
| |
Attributes | |
Building destroyer: Level 2 | |
Genderless · No Stun · No Pain · No Exert · Humanoid | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | Immortal |
Becomes after death | |
Glob of mud |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- A humanoid made of mud which lives near water underground.
Mud men are extremely rare construct creatures made of solid mud, found exclusively at the third layer of the caverns. Like other construct creatures, they are non-sentient, feel no pain or fear, cannot be stunned and don't need to breathe. They are as large as humans and are level 2 building destroyers. Mud men are immortal and only die to violence.
Mud is not a particularly strong material, and even an unarmed dwarf civilian should be able to fight them one-on-one and emerge victorious with only a few bruises. An armored squad will make even quicker work of them, making them one of the less dangerous elemental men. When killed, mud men turn into a glob of mud which can't be used for anything. In adventurer mode, the player can smell mud men from a distance with o, with them being appropriately described as smelling like "mud".
Some dwarves like mud men for their peculiar smell.
"Mud man" in other Languages
|
[CREATURE:ELEMENTMAN_MUD]
[DESCRIPTION:A humanoid made of mud which lives near water underground.]
[NAME:mud man:mud men:mud man]
[CASTE_NAME:mud man:mud men:mud man]
[CREATURE_TILE:'M'][COLOR:6:0:0]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_WATER]
[UNDERGROUND_DEPTH:3:3]
[FREQUENCY:1]
[POPULATION_NUMBER:15:30]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT][NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[NOFEAR]
[PREFSTRING:peculiar smell]
[ODOR_STRING:mud]
[ODOR_LEVEL:90]
[SMELL_TRIGGER:10000] cannot smell
[NOBONES]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:MUD]
[TISSUE_NAME:mud:NP]
[TISSUE_MATERIAL:MUD]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MUD]
[BODY_SIZE:0:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ITEMCORPSE:GLOB:NO_SUBTYPE:MUD:NONE]
[ALL_ACTIVE]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_LEARNED] |