- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
User:Jan/sandbox
User Interface:
- Dwarf fortress mode#Gameplay user interface • Map legend • Status icon
- Controls • Controls guide • Hotkeys • Macros and keymaps • Note
- Interface • Menu • Status screen • Health screen • Nobles screen • Military interface • Thoughts and preferences
- • • • • •
- Gameplay settings: announcements.txt • d_init.txt
- Settings: init.txt • Technical tricks • interface.txt
- About (vs Dwarf Fortress ?)
- Download & Installation • System requirements
- Dwarf fortress mode • Tutorials • Frequently Asked Questions • Troubleshooting • Category:DF2014:Errors
- Adventurer mode • Adventure mode quick start • Adventure mode quick reference
- Frames per second
- Tutorials • Quickstart guide • Category:DF2014:Getting_started • Category:DF2014:Quickstart guide
- Category:Guides
- Biome • Surroundings • Climate • Weather
- Civilization • Sites •
- Nobles • Holdings •
- Dwarf Fortress Reception of Dwarf Fortress Community of Dwarf Fortress Legacy of Dwarf Fortress
- Development: Release information • Developer diaries • Roadmap
Development:
Tools & Utilities
- Gameplay settings: announcements.txt • d_init.txt
- Settings: colors.txt • init.txt • interface.txt
- Log files: errorlog.txt • gamelog.txt
- Saved game folder
--
Misc Mechanics:
- stress Thought Emotion personalities Preferences
- Gait • Genetics • Size • Personality trait • Attribute •
- Defined: Value • Color • Density • Strain at yield • Temperature values
- Derived: Magma safety • Fire safety
- Fluids: Depth • Flow • Pressure
- Text viewer(?)
- World • Biome •
- Syndrome •
token nonsense
Modding 1A | |
---|---|
Documentation | |
Graphics | |
Modding#Guide • Utilities#Modding tools • List of mods • Graphics set repository • Game Files |
Tokens 1B | |
---|---|
General |
Biome • Creature • Entity • Interaction • Material • Inorganic material definition • Plant • Skill • Syndrome • World |
Color | |
Creature | |
Entity | |
Item definition | |
Reactions |
Modding 2 | |
---|---|
Documentation | |
Graphics | |
Tokens |
Ammo • Armor • Biome • Building • Body • Body detail plan • Bodygloss • Creature • Creature mannerism • Creature texture • Creature variation • Descriptor color • Descriptor pattern • Descriptor shape • Entity • Item • Item definition • Instrument • Interaction • Labor • Language • Material • Material definition • Inorganic material definition • Personality trait • Plant • Position • Skill • Syndrome • Tissue definition • Tool • Trap component • Unit type • Weapon • World |
Modding#Guide • Utilities#Modding tools • List of mods • Graphics set repository • Game Files |
Modding 3 | |
---|---|
Documentation | |
Graphics | |
Tokens |
Ammo • Armor • Biome • Building • Body • Body detail plan • Bodygloss • Creature • Creature mannerism • Creature texture • Creature variation • Descriptor color • Descriptor pattern • Descriptor shape • Entity • Item • Item definition • Instrument • Interaction • Labor • Language • Material • Material definition • Inorganic material definition • Personality trait • Plant • Position • Skill • Syndrome • Tissue definition • Tool • Trap component • Unit type • Weapon • World |
Modding guide • Utilities#Modding tools • List of mods • Graphics set repository • Game Files |
Modding 4 | |
---|---|
Documentation | |
Graphics | |
Tokens | Biome • Creature(Body • Body detail plan • Bodygloss • Creature variation • Creature mannerism • Creature texture • Material definition • Tissue definition • Personality trait) • Color(Descriptor color • Descriptor pattern • Descriptor shape) • Entity(Position • Unit type • Language • Building • Ethic) • Item definition(Ammo • Armor • Instrument • Tool • Trap component • Weapon • Other) • Interaction • Material • Inorganic material definition • Plant • Reactions(Item • Labor • Skill) • Syndrome • World |
Modding guide • Utilities#Modding tools • List of mods • Graphics set repository • Game Files |
Reference
Furniture |
Altar • Animal trap • Armor stand • Bed • Box • Bucket • Cabinet • Cage • Coffin • Display case • Pedestal • Restraint • Seat • Slab • Statue • Table • Weapon rack |
---|---|
Tools | |
Access | |
Constructions | |
Machine and trap parts |
Axle • Gear assembly • Lever • Millstone • Pressure plate • Roller • Screw pump • Support • Trap • Water wheel • Windmill |
Other buildings | |
Related articles |
Settings | |
---|---|
Gameplay settings | |
Log files | |
Other |
Ornamental (2☼-15☼) | Chrysocolla • Lapis lazuli • Pyrite • Tiger iron • Turquoise • Variscite
| ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Semi-Precious (20☼-30☼) | Amethyst • Green jade • Kunzite • Light yellow diamond • Peridot • Tanzanite • Topaz
| ||||||||||||||||
Precious (40☼) | |||||||||||||||||
Rare (60☼) | |||||||||||||||||
See also: Diamond • Glass • Stone |
Mining | |
---|---|
Woodworking | |
Stoneworking | |
Hunting/Related | |
Healthcare | |
Farming/Related |
Butchery • Tanning • Farming (fields) • Dyeing • Gelding • Soap making • Wood burning • Potash making • Lye making • Milling • Brewing • Plant gathering • Plant processing • Cheese making • Milking • Shearing • Spinning • Cooking • Pressing • Beekeeping |
Fishing/Related | |
Metalsmithing | |
Jewelry | |
Crafts | |
Engineering | |
Hauling | |
Other Jobs |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |
Military and defense | |
---|---|
F.A.Q. | |
Guides | |
Managing soldiers | |
Design tips | |
Invaders |
Appointed Nobles | |
---|---|
Military Ranks | |
Elected Nobles | |
Aristocrats | |
Other | |
Unused | |
Elven |
| |||||||||||||
| |||||||||||||
|
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Museum • Office • Sculpture garden • Tomb • Zoo |
Miner | |||||||||
---|---|---|---|---|---|---|---|---|---|
Woodworker | |||||||||
Stoneworker | |||||||||
Ranger | |||||||||
Doctor | |||||||||
Farmer | |||||||||
Fishery worker | |||||||||
Metalsmith | |||||||||
Jeweler | |||||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||||
Engineer | |||||||||
Administrator | |||||||||
Military |
| ||||||||
Social |
| ||||||||
Performance |
| ||||||||
Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||||
Other/Peasant | |||||||||
Unused |
Topsoil | |
---|---|
Ocean floor | |
Sand | |
Clay |
Sedimentary | |||||
---|---|---|---|---|---|
Igneous |
| ||||
Metamorphic | |||||
Ore | |||||
Economic | |||||
Other |
Alunite · Anhydrite · Bauxite · Borax · Brimstone · Chromite · Cinnabar · Cobaltite · Cryolite · Graphite · Hornblende · Ilmenite · Jet · Kimberlite · Marcasite · Mica · Microcline · Olivine · Orpiment · Orthoclase · Periclase · Petrified wood · Pitchblende · Puddingstone · Pyrolusite · Realgar · Rutile · Saltpeter · Serpentine · Slade · Stibnite · Sylvite · Talc |
Insects & bugs |
Acorn fly · Ant · Bark scorpion · Beetle · Blood gnat · Brown recluse spider · Bumblebee · Damselfly · Dragonfly · Firefly · Fly · Grasshopper · Honey bee · Jumping spider · Knuckle worm · Large roach · Louse · Mantis · Monarch butterfly · Mosquito · Moth · Phantom spider · Slug · Snail · Termite · Thrips · Tick · Worm |
---|---|
Subterranean |
Bat · Cap hopper · Cave fish · Cave lobster · Cave spider · Cave swallow · Creepy crawler · Fire snake · Olm · Purring maggot |
Birds |
Blue jay · Bushtit · Cardinal · Cockatiel · Crow · Grackle · Lorikeet · Magpie · Masked lovebird · Oriole · Parakeet · Peach-faced lovebird · Red-winged blackbird · Sparrow · Wren |
Mammals |
Chipmunk · Demon rat · Flying squirrel · Fox squirrel · Gray squirrel · Hamster · Hedgehog · Lion tamarin · Rat · Red squirrel |
Oceanic |
Anchovy · Bat ray · Brook lamprey · Clownfish · Cuttlefish · Flounder · Glasseye · Hagfish · Hake · Herring · Mackerel · Moon snail · Mussel · Nautilus · Oyster · Salmon · Sea nettle jellyfish · Seahorse · Shad · Sole · Spotted ratfish · Squid · Steelhead trout · Thornback ray · White-spotted puffer |
Rivers & lakes |
Axolotl · Banded knifefish · Black bullhead · Brown bullhead · Char · Clown loach · Guppy · Leech · Lungfish · Perch · Rainbow trout · Sailfin molly · Yellow bullhead |
Reptiles & amphibians |
Anole · Chameleon · Green tree frog · Leopard gecko · Lizard · Moghopper · Pond turtle · Skink · Toad · Two-legged rhino lizard |
Other |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |
Workshops | |
---|---|
Furnaces | |
Related articles |
Worlds | |||||||||
---|---|---|---|---|---|---|---|---|---|
General | |||||||||
Map |
| ||||||||
Civilization |
|
Other Misc curiosities
{{Columns-list}} - css "fix" for the annoying margin glitch that skews columns sometimes.
Download links
Bay12Forum GitHubSomething
Bay12Download
DFFDDownload
SteamDownload
Files
Maybe merge many of the file articles stubs, and create an entry which documents all DF important files and folders.
Dwarf Fortress
data
art
init
save
sound
raw
graphics
objects
Dwarf Fortress
data
init
announcements.txt
arena.txt
colors.txt
d init.txt
embark profiles.txt
init.txt
interface.txt
macros
world gen.txt
gamelog.txt
errorlog.txt
Dwarf Fortress \ data \ init
announcements.txt | used to control the types of announcements displayed in-game |
arena.txt | |
colors.txt | defines the color scheme |
d init.txt | contains settings that affect game features such as saving and population controls. Further detail here. |
embark profiles.txt | |
init.txt | contains mostly the settings pertaining to the window, rendering and sound of Dwarf Fortress. Further detail here. |
interface.txt | Manually edit Key bindings |
macros | |
world gen.txt |
Tokens
- [MANNERISM_EYELIDS]
- [MANNERISM_FINGERS:finger:fingers]
- [MANNERISM_NOSE:nose]
syntax highlighting - for simple and quick code block highlight :
* [MANNERISM_EYELIDS]
* [MANNERISM_FINGERS:finger:fingers]
* [MANNERISM_NOSE:nose]
Inline template stuff:
- [MANNERISM_FINGERS:finger:fingers]
- [MANNERISM_FINGERS:fingers:fingers]
- [MANNERISM_FINGERS:fingers:fingers]
- [MANNERISM_FINGERS:fingers:fingers]
- [MANNERISM_FINGERS:fingers:fingers]
Template with anchor but no link:
<span id="{{{1}}}" style="background-color: #eaecf0; font-family: monospace,monospace; font-weight: bold;"><span style="margin: 0 2px;">[</span><!-- --><span style="color: #008000">{{{1}}}</span><!-- -->{{#if:{{{2|}}}|<!-- --><span style="margin: 0 2px;">:</span><!-- --><span style="color: #7D9029;">{{{2}}}</span>}}<!-- -->{{#if:{{{3|}}}|<!-- --><span style="margin: 0 2px;">:</span><!-- --><span style="color: #BC7A00;">{{{3}}}</span>}}<!-- --><span style="margin: 0 2px;">]</span></span>
Modding notes
- Token is catch all name for everything inside brackets
- Token pages
- Most document how to define new objects of that type.
- Some document how to reference objects and list their default parameters e.g. Material_token and Item_token
- Article naming is inconsistent
- Some Token objects aren't covered or aren't tagged as such e.g. Caste.
- Documentation
- Our syntax is sometimes unclear to the uninitiated e.g. Creature token wth is caste TYPE how it differs from creature type of special?
- Our syntax is sometimes inconsistent.
- Some object names seems inconsistent as far as I understand their use here.
[OBJECT:CREATURE] [CREATURE:<identifier>] Don't match [OBJECT:DESCRIPTOR_COLOR] - match article name, never used [COLOR:<identifier>] - what is used everwhere that I seen. [OBJECT:DESCRIPTOR_PATTERN] [COLOR_PATTERN:<identifier>] [OBJECT:DESCRIPTOR_SHAPE] [SHAPE:<identifier>]