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Difference between revisions of "User:Jan/sandbox"

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 +
__TOC__
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== Misc variants ==
 +
 +
 +
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{| style="padding: 0.5em 0.5em 0 0.5em; margin: 0.5rem 0; background: #dff0d8;  border: 2px solid #afbdaa;"
 +
| This article is about the current version of DF.
 +
|-
 +
|<div style="position: relative">
 +
<div class="mw-collapsible" id="mw-customcollapsible-version-toggle"><span class="mw-customtoggle-version-toggle" style="position: absolute; bottom: 0px; left: 50%; line-height: 1; cursor: pointer; font-size: 10px;">[[File:Eo circle green white caret-double-down.svg|10px|link=]] More...</span></div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-version-toggle"><span class="mw-customtoggle-version-toggle" style="position: absolute; bottom: 0px; left: 50%; line-height: 1; cursor: pointer; font-size: 10px;">[[File:Eo circle green white caret-double-down.svg|10px|link=]] Collapse</span>bla bla bla bla bla</div></div>
 +
|}
 +
 +
 +
 +
<span class="mw-customtoggle-111" style="position: relative; padding:5px; background-color: #2a4b8d; color: #fff;">[[:Release information|<span style="padding:5px; background-color: #2a4b8d; color: #fff;">v50.05 ▼</span>]]</span> This article is about the current version of DF.
 +
<div style="z-index: 101; position: absolute; background-color: #f8f9fa; color: #202122;">
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-111" style="padding:0.5em 1em; border: 1px solid #a2a9b1;">[[DF2014:{{PAGENAME}}|v0.47]]<br>[[v0.34:{{PAGENAME}}|v0.34]]<br>[[v0.31:{{PAGENAME}}|v0.31]]<br>[[40d:{{PAGENAME}}|v0.28]]<br>[[23a:{{PAGENAME}}|v0.23]]</div></div>
 +
 +
 +
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; <!--
 +
-->border-width: 0; background-color: #E7F2F8; border-radius: 4px; font-size: 84%; line-height: 1.2em;">
 +
This article is about the current version of DF ( <span style="background-color:white;">v{{current/version}}</span> | [[DF2014:{{PAGENAME}}|v0.47.05]] | [[v0.34:{{PAGENAME}}|v0.34]] | [[v0.31:{{PAGENAME}}|v0.31]] | [[40d:{{PAGENAME}}|v0.28]] | [[23a:{{PAGENAME}}|v0.23]] )
 +
</div>
 +
 +
 +
 +
== In game==
 +
 +
<div style="width:100px; padding:5px; background-color: #187c36; border: 2px outset #22b14c; color:white; {{border-radius|3px}}">Start</div >
 +
<div style="width:100px; padding:5px; background-color: #4b4b4b; border: 2px outset #786c80; color:white; {{border-radius|3px}}">Quit</div >
 +
<div style="width:100px; padding:5px; background-color: #a40d14; border: 2px outset #ed1c24; color:white; {{border-radius|3px}}">Delete</div >
 +
 +
 +
=== build shortkeys ===
 +
 +
:[[file:ui_b.png]]{{key|b}}Build
 +
::[[file:ui_bo.png]]{{key|o}}Workshops
 +
:::[[file:ui_bol.png]]{{key|l}}Clothing and Leather
 +
::::[[file:ui_boll.png]]{{key|l}}Leather
 +
::::[[file:ui_bolo.png]]{{key|o}}Loom
 +
::::[[file:ui_bolk.png]]{{key|k}}Clothes
 +
::::[[file:ui_boly.png]]{{key|y}}Dyer
 +
:::[[file:ui_bof.png]]{{key|f}}Farming
 +
::::[[file:ui_bofp.png]]{{key|p}}Farm plot 
 +
::::[[file:ui_bofl.png]]{{key|l}}Still
 +
::::[[file:ui_bofb.png]]{{key|b}}
 +
::::[[file:ui_boft.png]]{{key|t}}
 +
::::[[file:ui_bofy.png]]{{key|y}}
 +
::::[[file:ui_bofk.png]]{{key|k}}
 +
::::[[file:ui_boff.png]]{{key|f}}
 +
::::[[file:ui_bofq.png]]{{key|q}}
 +
::::[[file:ui_bofv.png]]{{key|v}}
 +
::::[[file:ui_bofn.png]]{{key|n}}
 +
::::[[file:ui_bofh.png]]{{key|h}}
 +
:::[[file:ui_bou.png]]{{key|u}}Furnaces
 +
::::[[file:ui_boug.png]]{{key|g}}Glass Furnace
 +
::::[[file:ui_bouk.png]]{{key|k}}Klin
 +
::::[[file:ui_bouG.png]]{{key|G}}Magma glass Furnace
 +
::::[[file:ui_bouK.png]]{{key|K}}
 +
::::[[file:ui_bouL.png]]{{key|L}}
 +
::::[[file:ui_boul.png]]{{key|l}}
 +
::::[[file:ui_bouf.png]]{{key|f}}
 +
:::[[file:ui_boy.png]]{{key|y}}
 +
:::[[file:ui_bob.png]]{{key|b}}
 +
:::[[file:ui_bop.png]]{{key|p}}
 +
:::[[file:ui_bor.png]]{{key|r}}
 +
:::[[file:ui_boj.png]]{{key|j}}
 +
:::[[file:ui_boI.png]]{{key|I}}
 +
:::[[file:ui_boh.png]]{{key|h}}
 +
:::[[file:ui_boi.png]]{{key|i}}
 +
:::[[file:ui_boR.png]]{{key|R}}
 +
:::[[file:ui_bog.png]]{{key|g}}
 +
:::[[file:ui_boP.png]]{{key|P}}
 +
:::[[file:ui_bot.png]]{{key|t}}
 +
::[[file:ui_bf.png]]{{key|f}}Furniture
 +
:::[[file:ui_bfb.png]]{{key|b}}Bed 
 +
:::[[file:ui_bfr.png]]{{key|r}}Chair
 +
:::[[file:ui_bft.png]]{{key|t}}
 +
:::[[file:ui_bfh.png]]{{key|h}}
 +
:::[[file:ui_bfn.png]]{{key|n}}
 +
:::[[file:ui_bfx.png]]{{key|x}}
 +
:::[[file:ui_bfl.png]]{{key|l}}
 +
:::[[file:ui_bfu.png]]{{key|u}}
 +
:::[[file:ui_bfT.png]]{{key|T}}
 +
:::[[file:ui_bfo.png]]{{key|o}}
 +
:::[[file:ui_bfy.png]]{{key|y}}
 +
:::[[file:ui_bfp.png]]{{key|p}}
 +
:::[[file:ui_bfi.png]]{{key|i}}
 +
::[[file:ui_bp.png]]{{key|p}}Doors/Hatches
 +
:::[[file:ui_bpr.png]]{{key|r}}
 +
:::[[file:ui_bph.png]]{{key|h}}
 +
::[[file:ui_bn.png]]{{key|n}}Constructions
 +
:::[[file:ui_bnl.png]]{{key|l}}wall
 +
:::[[file:ui_bnf.png]]{{key|f}}
 +
:::[[file:ui_bnr.png]]{{key|r}}
 +
:::[[file:ui_bnt.png]]{{key|t}}
 +
:::[[file:ui_bnb.png]]{{key|b}}
 +
:::[[file:ui_bno.png]]{{key|o}}
 +
:::[[file:ui_bnO.png]]{{key|O}}
 +
:::[[file:ui_bnF.png]]{{key|F}}
 +
:::[[file:ui_bnG.png]]{{key|G}}
 +
:::[[file:ui_bng.png]]{{key|g}}
 +
:::[[file:ui_bnM.png]]{{key|M}}
 +
:::[[file:ui_bnm.png]]{{key|m}}
 +
:::[[file:ui_bny.png]]{{key|y}}
 +
:::[[file:ui_bnY.png]]{{key|Y}}
 +
:::[[file:ui_bnp.png]]{{key|p}}
 +
:::[[file:ui_bnk.png]]{{key|k}}
 +
:::[[file:ui_bnK.png]]{{key|K}}
 +
::[[file:ui_bm.png]]{{key|m}}Machines/Fluids 
 +
:::[[file:ui_bml.png]]{{key|l}}
 +
:::[[file:ui_bmL.png]]{{key|L}}
 +
:::[[file:ui_bmf.png]]{{key|f}}
 +
:::[[file:ui_bmp.png]]{{key|p}}
 +
:::[[file:ui_bmh.png]]{{key|h}}
 +
:::[[file:ui_bmm.png]]{{key|m}}
 +
:::[[file:ui_bmg.png]]{{key|g}}
 +
:::[[file:ui_bma.png]]{{key|a}}
 +
:::[[file:ui_bmA.png]]{{key|A}}
 +
:::[[file:ui_bmn.png]]{{key|n}}
 +
:::[[file:ui_bmr.png]]{{key|r}}
 +
::[[file:ui_br.png]]{{key|r}}Cages/Restraints
 +
:::[[file:ui_brh.png]]{{key|h}}
 +
:::[[file:ui_brg.png]]{{key|g}}
 +
:::[[file:ui_brt.png]]{{key|t}}
 +
::[[file:ui_bt.png]]{{key|t}}Trap
 +
:::[[file:ui_btp.png]]{{key|p}}
 +
:::[[file:ui_btt.png]]{{key|t}}
 +
:::[[file:ui_bto.png]]{{key|o}}
 +
:::[[file:ui_btg.png]]{{key|g}}
 +
:::[[file:ui_btu.png]]{{key|u}}
 +
::[[file:ui_by.png]]{{key|y}}Military
 +
:::[[file:ui_byt.png]]{{key|t}}
 +
:::[[file:ui_byr.png]]{{key|r}}
 +
:::[[file:ui_byn.png]]{{key|n}}
 +
:::[[file:ui_byb.png]]{{key|b}}
 +
:::[[file:ui_byp.png]]{{key|p}}
 +
::[[file:ui_bT.png]]{{key|T}}Trade Depot
 +
 +
== Metal example ==
 +
{|
 +
|- valign=top
 +
|
 +
{{infostart|{{{name|Pig iron}}}}}
 +
{{infocell|{{{sample|[[File:PigIron Swatch.png|256px|center|frameless]]}}}}}
 +
{{infocell|{{Metal/picture|ingredients={{#if:{{{color3|}}}|3|{{#if:{{{color2|7:0:1}}}|2|1}}}}|color={{{color|7:0:1}}}|
 +
tile1={{{tile1|≡}}}|color1={{{color1|0:7:1}}}|
 +
tile2={{{tile2|≡}}}|color2={{{color2|0:7:1}}}|
 +
tile3={{{tile3|≡}}}|color3={{{color3}}}}}}}
 +
{{infoheader|Uses}}
 +
{{infocell|{{{uses|
 +
* Make [[steel]] at [[smelter]]}}}
 +
* [[Construction]]}}{{#if:{{{ore|}}}|{{infoheader|[[Ore]]}}
 +
{{infocell|{{{ore|}}}}}}}
 +
{{#if:{{{recipe|}}}|{{infoheader|Recipe}}
 +
{{infocell|{{{recipe|
 +
* 1 [[Iron]] [[bar]]
 +
* 1 [[Flux]] [[stone]]
 +
* 1 [[Fuel|Coal]] [[bar]]}}}}}}}
 +
{{infoheader|Properties}}
 +
{{infocell|{{{properties|
 +
* [[Material value]] 10
 +
{{firemagmasafe|yes|yes}}
 +
* [[Melting point]] {{ct|12106}}
 +
* [[Boiling point]] {{ct|13968}}
 +
* [[Ignition point]] none
 +
* [[Solid density]] 7850
 +
* Liquid [[density]] 6980
 +
* [[Specific heat]] 500}}}}}
 +
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki}}}|{{{name|Pig iron}}}}}|Wikipedia article]]}}|{{!-}}}}
 +
{{infoend}}
 +
|
 +
{{infostart|{{{name|Pig iron}}}}}
 +
|- style="background-color:#eaecf0;"
 +
| {{{sample|[[File:PigIron Swatch.png|100px|center|frameless]]}}}
 +
| {{Metal/picture|ingredients={{#if:{{{color3|}}}|3|{{#if:{{{color2|}}}|2|1}}}}|color={{{color|0:7:1}}}|
 +
tile1={{{tile1|≡}}}|color1={{{color1|0:7:1}}}|
 +
tile2={{{tile2|≡}}}|color2={{{color2|0:7:1}}}|
 +
tile3={{{tile3|≡}}}|color3={{{color3}}}}}
 +
{{infoheader|Uses}}
 +
{{infocell|{{{uses|
 +
* Make [[steel]] at [[smelter]]}}}
 +
* [[Construction]]}}{{#if:{{{ore|}}}|{{infoheader|[[Ore]]}}
 +
{{infocell|{{{ore|}}}}}}}
 +
{{#if:{{{recipe|}}}|{{infoheader|Recipe}}
 +
{{infocell|{{{recipe|
 +
* 1 [[Iron]] [[bar]]
 +
* 1 [[Flux]] [[stone]]
 +
* 1 [[Fuel|Coal]] [[bar]]}}}}}}}
 +
{{infoheader|Properties}}
 +
{{infocell|{{{properties|
 +
* [[Material value]] 10
 +
{{firemagmasafe|yes|yes}}
 +
* [[Melting point]] {{ct|12106}}
 +
* [[Boiling point]] {{ct|13968}}
 +
* [[Ignition point]] none
 +
* [[Solid density]] 7850
 +
* Liquid [[density]] 6980
 +
* [[Specific heat]] 500}}}}}
 +
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki}}}|{{{name|Pig iron}}}}}|Wikipedia article]]}}|{{!-}}}}
 +
{{infoend}}
 +
|
 +
{{infostart|{{{name|Pig iron <div class="mw-customtoggle-infoboxtab mw-ui-button mw-ui-progressive" style="float: right;">toggle</div>}}}}}
 +
|- style="background-color:#eaecf0;"
 +
|<span class="mw-collapsible" id="mw-customcollapsible-infoboxtab">{{{sample|[[File:PigIron Swatch.png|100px|center|frameless]]}}}</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab">{{Metal/picture|ingredients={{#if:{{{color3|}}}|3|{{#if:{{{color2|}}}|2|1}}}}|color={{{color|0:7:1}}}|
 +
tile1={{{tile1|≡}}}|color1={{{color1|0:7:1}}}|
 +
tile2={{{tile2|≡}}}|color2={{{color2|0:7:1}}}|
 +
tile3={{{tile3|≡}}}|color3={{{color3}}}}}</span>
 +
{{infoheader|Uses}}
 +
{{infocell|{{{uses|
 +
* Make [[steel]] at [[smelter]]}}}
 +
* [[Construction]]}}{{#if:{{{ore|}}}|{{infoheader|[[Ore]]}}
 +
{{infocell|{{{ore|}}}}}}}
 +
{{#if:{{{recipe|}}}|{{infoheader|Recipe}}
 +
{{infocell|{{{recipe|
 +
* 1 [[Iron]] [[bar]]
 +
* 1 [[Flux]] [[stone]]
 +
* 1 [[Fuel|Coal]] [[bar]]}}}}}}}
 +
{{infoheader|Properties}}
 +
{{infocell|{{{properties|
 +
* [[Material value]] 10
 +
{{firemagmasafe|yes|yes}}
 +
* [[Melting point]] {{ct|12106}}
 +
* [[Boiling point]] {{ct|13968}}
 +
* [[Ignition point]] none
 +
* [[Solid density]] 7850
 +
* Liquid [[density]] 6980
 +
* [[Specific heat]] 500}}}}}
 +
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki}}}|{{{name|Pig iron}}}}}|Wikipedia article]]}}|{{!-}}}}
 +
{{infoend}}
 +
|
 +
{{infostart|{{{name|Pig iron}}}}}
 +
|- style="background-color:#eaecf0;"
 +
|<span class="mw-customtoggle-infoboxtab" title="Toggle between Premium and Classic">[[File:OOjs UI icon eyeClosed-progressive.svg|right|30px|link=]]</span><span class="mw-collapsible" id="mw-customcollapsible-infoboxtab">{{{sample|[[File:PigIron Swatch.png|100px|center|frameless]]}}}</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab">{{Metal/picture|ingredients={{#if:{{{color3|}}}|3|{{#if:{{{color2|}}}|2|1}}}}|color={{{color|0:7:1}}}|
 +
tile1={{{tile1|≡}}}|color1={{{color1|0:7:1}}}|
 +
tile2={{{tile2|≡}}}|color2={{{color2|0:7:1}}}|
 +
tile3={{{tile3|≡}}}|color3={{{color3}}}}}</span>
 +
{{infoheader|Uses}}
 +
{{infocell|{{{uses|
 +
* Make [[steel]] at [[smelter]]}}}
 +
* [[Construction]]}}{{#if:{{{ore|}}}|{{infoheader|[[Ore]]}}
 +
{{infocell|{{{ore|}}}}}}}
 +
{{#if:{{{recipe|}}}|{{infoheader|Recipe}}
 +
{{infocell|{{{recipe|
 +
* 1 [[Iron]] [[bar]]
 +
* 1 [[Flux]] [[stone]]
 +
* 1 [[Fuel|Coal]] [[bar]]}}}}}}}
 +
{{infoheader|Properties}}
 +
{{infocell|{{{properties|
 +
* [[Material value]] 10
 +
{{firemagmasafe|yes|yes}}
 +
* [[Melting point]] {{ct|12106}}
 +
* [[Boiling point]] {{ct|13968}}
 +
* [[Ignition point]] none
 +
* [[Solid density]] 7850
 +
* Liquid [[density]] 6980
 +
* [[Specific heat]] 500}}}}}
 +
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki}}}|{{{name|Pig iron}}}}}|Wikipedia article]]}}|{{!-}}}}
 +
{{infoend}}
 +
|
 +
{{infostart|{{{name|Pig iron}}}}}
 +
|- style=""
 +
|<span class="mw-customtoggle-infoboxtab" title="Toggle between Premium and Classic">
 +
<span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab">[[File:Toggle_grey.png|right|50px|link=]]</span>
 +
<span class="mw-collapsible" id="mw-customcollapsible-infoboxtab">[[File:Toggle orange.png|right|50px|link=]]</span></span>
 +
<span class="mw-collapsible" id="mw-customcollapsible-infoboxtab">{{{sample|[[File:PigIron Swatch.png|100px|center|frameless]]}}}</span><span class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab">{{Metal/picture|ingredients={{#if:{{{color3|}}}|3|{{#if:{{{color2|}}}|2|1}}}}|color={{{color|0:7:1}}}|
 +
tile1={{{tile1|≡}}}|color1={{{color1|0:7:1}}}|
 +
tile2={{{tile2|≡}}}|color2={{{color2|0:7:1}}}|
 +
tile3={{{tile3|≡}}}|color3={{{color3}}}}}</span>
 +
{{infoheader|Uses}}
 +
{{infocell|{{{uses|
 +
* Make [[steel]] at [[smelter]]}}}
 +
* [[Construction]]}}{{#if:{{{ore|}}}|{{infoheader|[[Ore]]}}
 +
{{infocell|{{{ore|}}}}}}}
 +
{{#if:{{{recipe|}}}|{{infoheader|Recipe}}
 +
{{infocell|{{{recipe|
 +
* 1 [[Iron]] [[bar]]
 +
* 1 [[Flux]] [[stone]]
 +
* 1 [[Fuel|Coal]] [[bar]]}}}}}}}
 +
{{infoheader|Properties}}
 +
{{infocell|{{{properties|
 +
* [[Material value]] 10
 +
{{firemagmasafe|yes|yes}}
 +
* [[Melting point]] {{ct|12106}}
 +
* [[Boiling point]] {{ct|13968}}
 +
* [[Ignition point]] none
 +
* [[Solid density]] 7850
 +
* Liquid [[density]] 6980
 +
* [[Specific heat]] 500}}}}}
 +
{{#ifeq:{{{wiki}}}|no||{{infocell|style=text-align:center; background-color: #eee; border-top: 1px solid #aaa|1=[[wikipedia:{{#if:{{{wiki|}}}|{{{wiki}}}|{{{name|Pig iron}}}}}|Wikipedia article]]}}|{{!-}}}}
 +
{{infoend}}
 +
|}
 +
== Workshop example ==
 +
 +
* [[:File:Carpenter's workshop.png]]
 +
[[:Category:Picture Templates]]
 +
* [[Template:Picture Carpenter's workshop]]
 +
[[:Category:Floor_Plan_Templates]]
 +
* [[Template:Floor Plan Carpenter's workshop]]
 +
 +
* 3x3  96px  96-118py  ([[Soap maker's workshop]])
 +
* 5x5 160px 162-177py  ([[Siege workshop]]
 +
* 1x1  32px 47py        ([[Screw press]])
 +
* 2x2 
 +
* 3x1  96px 46py        ([[Water wheel]])
 +
 +
=== All version ===
 +
{|
 +
|- valign=top
 +
|
 +
{| style="width:200px; background-color:#eaecf0;"
 +
|+ Base
 +
|- valign=top
 +
|colspan=2|<span class="mw-customtoggle-infoboxtab mw-ui-button mw-ui-progressive">Change view</span>
 +
|-
 +
|rowspan=2 style="width:50%;"|
 +
<div class="mw-collapsible" id="mw-customcollapsible-infoboxtab">[[File:Carpenter's workshop.png]]</div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab""><center>
 +
{| style="font-size: 175%; border-spacing: 0; background-color: black; border: 2px solid black"
 +
|- <!-- raw tile changes adds padding and margin -->
 +
| style="padding: 0; line-height: 1em"|
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|"|7:0:0}}
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|{{=}}|6:0:0}}
 +
|-
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
 +
| style="padding: 0; line-height: 1em"|
 +
| style="padding: 0; line-height: 1em"|
 +
|-
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|]|0:0:1}}
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
 +
|}</center></div>
 +
|
 +
{| style="border-spacing:5px;"
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
|}
 +
|-
 +
| style="text-align: center;" | Layout
 +
|}
 +
</div>
 +
|
 +
{| style="width:200px; background-color:#eaecf0; border-collapse: collapse; "
 +
|+ 3x3
 +
|- style="border-bottom:2px solid #3366cc; "
 +
|colspan=2 style="text-align: right;"|<div class="mw-customtoggle-infoboxtab mw-ui-button mw-ui-progressive" style="float:left; border-top-right-radius: 10px; border-top-left-radius:10px;">toggle</div><span style="padding-top:5px; text-align: right;">{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}</span>
 +
|- valign=top
 +
|rowspan=2 style="width:50%;"|
 +
<div class="mw-collapsible" id="mw-customcollapsible-infoboxtab">[[File:Carpenter's workshop.png]]</div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab""><center>
 +
{| style="font-size: 175%; border-spacing: 0; background-color: black; border: 2px solid black"
 +
|- <!-- raw tile changes adds padding and margin -->
 +
| style="padding: 0; line-height: 1em"|
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|"|7:0:0}}
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|{{=}}|6:0:0}}
 +
|-
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
 +
| style="padding: 0; line-height: 1em"|
 +
| style="padding: 0; line-height: 1em"|
 +
|-
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|]|0:0:1}}
 +
| style="padding: 0; line-height: 1em"| {{Raw Tile|░|0:7:1}}
 +
|}</center></div>
 +
|
 +
{| style="border-spacing:5px;"
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:18px; height:18px;  background-color:#86878a; border:1px solid #545557;"|
 +
|}
 +
|-
 +
| style="text-align: center;" | Layout
 +
|}
 +
</div>
 +
|
 +
{| style="width:200px; background-color:#eaecf0; border-collapse: collapse; "
 +
|+ 5x5
 +
|- style="border-bottom:2px solid #3366cc; "
 +
|<div class="mw-customtoggle-infoboxtab mw-ui-button mw-ui-progressive" style="border-top-right-radius: 10px; border-top-left-radius:10px;">toggle</div>
 +
|{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}
 +
|- valign=top
 +
|colspan=2|<div class="mw-collapsible" id="mw-customcollapsible-infoboxtab">
 +
[[File:Siege workshop.png|center|160px]]</div>
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-infoboxtab"">
 +
{|
 +
|rowspan=2 style="width:50%; font-size: 125%;"|<center>{{Template:Picture Siege workshop}}</center>
 +
|style="line-height: 1em; font-size: 125%;"|
 +
{| style="border-spacing:4px;"
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#86878a; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|-
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
| style="width:12px; height:12px;  background-color:#b7b9bd; border:1px solid #545557;"|
 +
|}
 +
|-
 +
| style="text-align: center;" | Layout
 +
|}
 +
</div>
 +
|}
 +
|
 +
{| style="width:200px; height:100px; padding:10px; background-color:#eaecf0; border-collapse: collapse;"
 +
|+ 1x1
 +
|- style="border-bottom:2px solid #3366cc;"
 +
| colspan=3 style="text-align:center;"|{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}
 +
|-
 +
| style="border-right: 1px dotted #545557;"|[[File:Screw_press.png|32px|center|link=]]
 +
| style="font-size:125%;"|<center>{{Template:Picture Screw press}}</center>
 +
| style="border-left: 1px dotted #545557;"|<center>{{Template:Floor Plan Screw press}}</center>
 +
|}
 +
|
 +
{| style="width:200px; height:100px; padding:10px; background-color:#eaecf0; border-collapse: collapse;"
 +
|+ 1x3
 +
|- style="border-bottom:2px solid #3366cc;"
 +
| colspan=3 style="text-align:center;"|{{Tooltip|Hotkey|adasdasdasd}}: {{Key|b|o|g}}
 +
|-
 +
| style="border-right: 1px dotted #545557;"|[[File:water_wheel.png|32px|center|link=]]
 +
| style="font-size:125%;"|<center>{{Template:Picture Water wheel}}</center>
 +
| style="border-left: 1px dotted #545557;line-height:normal;"|<center>{{Template:Floor Plan Water wheel}}</center>
 +
|}
 +
|}
 +
 +
== Gamefolder ==
 +
 +
If you installed ''Dwarf Fortress'' on Arch Linux using <tt>pacman</tt>, then running <tt>dwarffortress</tt> will dump the configuration files you should edit into your home directory under <tt>.dwarffortress</tt> - editing the files under <tt>/opt/dwarffortress/data/init</tt> will ''not'' change how the game behaves.
 +
 +
SU by default we believe the itch.io app stores game files in `%APPDATA%/itch/apps`, at least on windows.
 +
 +
== Misc ==
 +
 +
{{User:Lethosor/header}}
 +
 +
[[:Category:Message_box_templates]]
 +
{{ambox
 +
|type=warn
 +
|text=Welcome to the Dwarf Fortress Wiki!<br>
 +
'''Please do not add content specific to v50 (the new DF premium release) yet!''' We are working on a migration that will be complete in the next few days. Adding content for v0.47 or to other pages is still encouraged.
 +
}}
 +
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #d9edf7; border-left: 5px solid #1b809e;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #fcf8e3; border-left: 5px solid #aa6708;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #dff0d8; border-left: 5px solid #3c763d;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
</div>
 +
<div class="" style="padding: 0.8em 1em; margin: 0.5rem 0; background: #f2dede; border-left: 5px solid #ce4844;">
 +
{{:Main_Page/Quote}}
 +
</div>
 +
 +
How does a dwarven light bulb looks like?
 +
 +
{| class="" style="width:100%; margin: 0.5rem 0; background: #d9edf7; border-left: 5px solid #1b809e;"
 +
| style="" | [[File:BulbIcon.svg|link=]]
 +
| Style="padding: 0.8em 1em 0.8em 0px;" | {{:Main_Page/Quote}}
 +
|}
 +
{| class="" style="width:100%; margin: 0.5rem 0; background: #d9edf7; border-left: 5px solid #1b809e;"
 +
| style="" | [[File:BulbIcon.svg|75px|link=]]
 +
| Style="padding: 0.8em 1em 0.8em 0px;" |
 +
{{:Main_Page/Quote}}
 +
 +
{{:Main_Page/Quote}}
 +
 +
{{:Main_Page/Quote}}
 +
 +
{{:Main_Page/Quote}}
 +
|}
 +
 +
 +
 +
[[File:Bulbgraph.png|18px|link=]] '''Note''': {{:Main_Page/Quote}}
 +
 +
-----
 +
 +
<gallery mode="packed-hover">
 +
File:Dwarf head pixel.png
 +
File:D4Dwarf.png
 +
File:DFDefault.png
 +
File:Dwarven science stretched.png
 +
File:Beer mug.svg
 +
File:Books-aj.svg
 +
File:Forge Noun project 1044767.svg
 +
File:36 Vikingo.svg
 +
File:115 Nano.svg
 +
File:Dwarf Fortress Icon.svg
 +
File:BulbIcon.svg
 +
File:Microsoft_Tips_icon.png
 +
File:Eucalyp-Deus_WikiDwarf_(black).png
 +
File:Gimli_son_of_Gloin_by_Perrie_Nicholas_Smith.jpg
 +
</gallery>
 +
 +
----
 +
 +
{{TipBox2|float=right|titlebg=#0a0|Conserving Resources|Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.}}
 +
 +
<div style="float:right; clear:both; width: 35%; background-color: #f9f9fb; border: 1px solid #cdcdcd; border-radius: 0.25rem; box-shadow: 0 1px 2px rgba(43,42,51,.05); margin: 2rem 0; padding: 1rem;">
 +
<div style="font-size: 1.424rem;>Conserving Resources</div>
 +
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.
 +
</div>
 +
 +
<div style="float:right; clear:both; width: 35%; background-color: #f9f9fb; border: 1px solid #cdcdcd; border-left: 5px solid #3c763d; border-radius: 0.25rem; box-shadow: 0 1px 2px rgba(43,42,51,.05); margin: 2rem 0; padding: 1rem;">
 +
<div style="font-size: 1.424rem;>Conserving Resources</div>
 +
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.
 +
</div>
 +
 +
<div style="float:right; clear:both; width: 35%; background-color: #f9f8f5; border: 1px solid #cdcdcd; border-left: 5px solid #cdcdcd; border-radius: 0.25rem; box-shadow: 0 1px 2px rgba(43,42,51,.05); margin: 2rem 0; padding: 1rem;">
 +
<div style="font-size: 1.424rem;>Conserving Resources</div>
 +
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.
 +
</div>
 +
 +
<div style="float:right; clear:both; width: 35%; background-color: #fcf8e3; border: 1px solid #cdcdcd; border-left: 5px solid #aa6708; border-radius: 0.25rem; box-shadow: 0 1px 2px rgba(43,42,51,.05); margin: 2rem 0; padding: 1rem;">
 +
<div style="position:abolute; margin-top: -50px;">[[File:Dwarf Fortress Icon.svg|right|link=]]</div>
 +
<div style="font-size: 1.424rem;>Conserving Resources</div>
 +
 +
Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.
 +
</div>
 +
 +
 +
 +
{{Clear}}
 +
----
 +
 +
{| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{prettytable}} style="border: none;padding:8px; width:auto;"
 +
|- style='background-color:#ddd; border: none;padding:8px;'
 +
! style="border: none;padding:8px; border-top:1px solid #dddddd; width:20%;"|Token
 +
! style="border: none;padding:8px; border-top:1px solid #dddddd; width:20%;"|Arguments
 +
! style="border: none;padding:8px; border-top:1px solid #dddddd;"|Description
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|NAME}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|The singular form of the plant's name as seen in-game.
 +
|- style='background-color:#f5f5f5;'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|NAME_PLURAL}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|The plural form of the plant's name as seen in-game.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|ADJ}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*adjective
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|The word or phrase used to describe items made from this plant.
 +
 +
|- style='padding:8px !important; background-color:#f5f5f5'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|ALL_NAMES}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|PREFSTRING}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*reason
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
 +
 +
|- style='padding:8px !important;background-color:#f5f5f5'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|MATERIAL}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*material_name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Starts defining a new local plant material with the given name and '''no''' properties.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|USE_MATERIAL}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*material_name
 +
*old_material
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Starts defining a new local plant material with the given name and using the properties of another local plant material.
 +
 +
|- style='padding:8px !important;background-color:#f5f5f5'
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|USE_MATERIAL_TEMPLATE}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
*material_name
 +
*template_name
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Starts defining a new local plant material with the given name and using the properties of the specified material template.
 +
 +
|- style=''
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|{{text anchor|BASIC_MAT}}
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|
 +
* [[Material token|material]]
 +
| style="border: none;padding:8px; border-top:1px solid #dddddd;|Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
 +
|}
 +
 +
<pre>
 +
.wikitable,
 +
.prettytable{
 +
    border: none !important;
 +
    width:auto;
 +
    max-width:100%;
 +
    margin-bottom:20px;
 +
    background-color:transparent;
 +
    border-spacing:0px;
 +
}
 +
.wikitable tr,
 +
.prettytable tr{
 +
    border-top:1px solid #dddddd;
 +
}
 +
.wikitable th,.prettytable th{
 +
    border: none !important;
 +
    text-align:left;
 +
}
 +
.wikitable td,.wikitable th,
 +
.prettytable td,.prettytable th{
 +
    border: none !important;
 +
    padding:0;
 +
}
 +
.wikitable tr > th,
 +
.prettytable tr > th{
 +
    padding:8px !important;
 +
    line-height:1.42857143;
 +
    vertical-align:top;
 +
    border-top:1px solid #dddddd;
 +
    border-collapse:collapse;
 +
    border-spacing:0;
 +
    text-align:center;
 +
    vertical-align:middle;
 +
}
 +
.wikitable tr > td,
 +
.prettytable tr > td{
 +
    padding:8px !important;
 +
    line-height:1.42857143;
 +
    vertical-align:top;
 +
    border-top:1px solid #dddddd;
 +
    border-collapse:collapse;
 +
    border-spacing:0
 +
}
 +
.wikitable tbody > tr:nth-child(even),
 +
.prettytable tbody > tr:nth-child(even){
 +
    background-color:#f5f5f5
 +
}
 +
.wikitable tr > th.headerSort,
 +
.prettytable  tr > th.headerSort{
 +
    padding-right:21px !important
 +
}
 +
/*
 +
.wikitable tr:hover{ 
 +
    background: #f1f1f1;
 +
*/
 +
}
 +
</pre>
 +
 +
== Navigation ==
  
 
User Interface:  
 
User Interface:  
* [[Interface‎‎]] • [[Menu]] • [[Controls guide]] • [[Hotkeys]]
+
* [[Dwarf fortress mode#Gameplay user interface]] • [[Map legend]] • [[Status icon]]
* [[Map legend]] • [[Status icon]]  
+
* [[Controls]] • [[Controls guide]] • [[Hotkeys]] • [[Macros and keymaps]] • [[Note]]
* [[Status|Status screen]] • [[Health screen]] • [[Nobles screen]] • [[Military interface]] • [[Thoughts and preferences]]
+
* [[Interface‎‎]] • [[Menu]] [[Status|Status screen]] • [[Health screen]] • [[Nobles screen]] • [[Military interface]] • [[Thoughts and preferences]]
* •  •  •  •  •
 
 
* •  •  •  •  •
 
* •  •  •  •  •
 
  
 
* Gameplay settings: [[announcements.txt]] • [[d_init.txt]]  
 
* Gameplay settings: [[announcements.txt]] • [[d_init.txt]]  
 
* Settings: [[init.txt]] • [[Technical tricks]] • [[interface.txt]]
 
* Settings: [[init.txt]] • [[Technical tricks]] • [[interface.txt]]
 
  
 
* [[About]] (vs [[Dwarf Fortress]] ?)
 
* [[About]] (vs [[Dwarf Fortress]] ?)
 
* Download & [[Installation]] • [[System requirements]]
 
* Download & [[Installation]] • [[System requirements]]
 +
 +
 +
* [[Dwarf fortress mode]] • [[Tutorials]] • [[Frequently Asked Questions]] • [[Troubleshooting]] • [[:Category:DF2014:Errors]]
 +
* [[Adventurer mode]] • [[Adventure mode quick start]] • [[Adventure mode quick reference]]
 +
* [[Frames per second]]
 +
 
----
 
----
  
 
* [[world generation]] • [[Embark]]
 
* [[world generation]] • [[Embark]]
 +
:: [[Quickstart_guide#Pre-Embark]] • [[Quickstart guide/Starting site]] • [[Site finder]] • [[Starting build]]
 
* [[Troubleshooting]] • [[Frequently Asked Questions]]  
 
* [[Troubleshooting]] • [[Frequently Asked Questions]]  
  
Line 25: Line 718:
  
 
* [[Important advice]]
 
* [[Important advice]]
 
  
  
 
* [[Design strategies]]
 
* [[Design strategies]]
  
* [[Race]]s [[Creature]]s
+
* [[Race]]s [[Creature]]s
 
* [[Skills]]
 
* [[Skills]]
  
Line 36: Line 728:
 
* [[Farming]] • [[Trading]] [[Military]]
 
* [[Farming]] • [[Trading]] [[Military]]
  
* [[Item]]s • [[Materials]]  
+
* [[Item]]s • [[Materials]] ( [[Material science]] • [[:Category:DF2014:Material properties]] )
* [[Weapons]]
+
* [[Armor]] • [[Weapons]]  
  
 
* [[Building]] [[Workshop]] [[Furnace]]
 
* [[Building]] [[Workshop]] [[Furnace]]
 +
  
 
----
 
----
  
* [[Biome]] • [[Climate]] • [[Surroundings]]
+
* [[Biome]] • [[Surroundings]] • [[Climate]] • [[Weather]]
 
* [[Civilization]] • [[Site]]s •  
 
* [[Civilization]] • [[Site]]s •  
 
* [[Nobles]] • [[Holding]]s •  
 
* [[Nobles]] • [[Holding]]s •  
Line 50: Line 743:
  
 
----
 
----
 
 
* [[Dwarf Fortress]] [[Reception of Dwarf Fortress]] [[Community of Dwarf Fortress]] [[Legacy of Dwarf Fortress]]
 
* [[Dwarf Fortress]] [[Reception of Dwarf Fortress]] [[Community of Dwarf Fortress]] [[Legacy of Dwarf Fortress]]
 
* Development: [[DF2014:Release information|Release information]] • [[Dwarf Fortress Talk|Developer diaries]] • [[Dwarf Fortress Development|Roadmap]]
 
* Development: [[DF2014:Release information|Release information]] • [[Dwarf Fortress Talk|Developer diaries]] • [[Dwarf Fortress Development|Roadmap]]
  
 +
 +
* [[Challenge]]: [[Playstyle challenge]] [[Megaproject]] [[Stupid dwarf trick]]
 +
* [[:Category:Humor_and_stories]]
 +
 +
 +
* [[!!SCIENCE!!]]
 
----
 
----
  
Line 61: Line 759:
  
 
* [[Graphics]]: [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 
* [[Graphics]]: [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 
+
* [[Modding#Guide]]
 
 
 
* [[List of mods]] [[Graphics set repository]]
 
  
  
Line 84: Line 779:
 
{{Modding navbox|state=collapsed}}
 
{{Modding navbox|state=collapsed}}
  
* [[Descriptor color token|Descriptor color]] • [[Descriptor pattern token|Descriptor pattern]] • [[Descriptor shape token|Descriptor shape]] • [[Interaction token|Interaction]] • [[Material token|Material]] • [[Inorganic material definition token|Inorganic material definition]] • [[Plant token|Plant]] •
+
* [[Interaction token|Interaction]] • [[Material token|Material]] • [[Inorganic material definition token|Inorganic material definition]] • [[Plant token|Plant]] •
  
 
--
 
--
  
 +
Misc Mechanics:
 +
* [[stress]] [[Thought]] [[Emotion]] [[personalities]] [[Preferences]]
 +
* [[Gait]] • [[Genetics]] • [[Size]] • [[Personality trait]] • [[Attribute]] •
 +
 +
 +
* [[:Category:DF2014:Material_properties]] - [[Material science]]
 +
:* Defined: [[Item value#Material multipliers|Value]] •  [[Color#Material_By_Color|Color]] • [[Density]] • [[Strain at yield]] • [[Temperature#Material values|Temperature values]]
 +
:* Derived: [[Magma-safe|Magma safety]] • [[Fire-safe|Fire safety]]
 +
:* Fluids: [[Depth]] • [[Flow]] • [[Pressure]]
 +
 +
 +
 +
* [[:Category:DF2014:Modding Examples]]: [[Interaction examples]] • [[Reaction examples]] • [[Creature examples]]
 +
 +
 +
* [[Text viewer]](?)
 
* [[World token|World]] • [[Biome token|Biome]] •  
 
* [[World token|World]] • [[Biome token|Biome]] •  
* [[Entity token|Entity]] • [[Position token|Position]] • [[Unit type token|Unit type]] • [[Language token|Language]] • [[Building token|Building]] •  
+
* [[Syndrome token|Syndrome]] •  
  
* Reactions - [[Item token|Item]] • [[Labor token|Labor]] • [[Skill token|Skill]] •
 
  
* [[Creature token|Creature]] • [[Body token|Body]] • [[Body detail plan token|Body detail plan]] • [[Bodygloss]] • [[Creature variation token|Creature variation]] • [[Material definition token|Material definition]] • [[Tissue definition token|Tissue definition]] • [[Syndrome token|Syndrome]] •
+
token nonsense testing style options
 +
{{Navbox
 +
| name  = name1A
 +
| title = [[Modding]] 1A
 +
| state = no
  
* [[Item definition token|Item definition]] - [[Ammo token|Ammo]] • [[Armor token|Armor]] • [[Instrument token|Instrument]] • [[Tool token|Tool]] • [[Trap component token|Trap component]] • [[Weapon token|Weapon]] • [[Item definition token|Other]]
+
| group1 = Documentation
 +
| list1  = [[Raw file]] • [[Token]]s • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
  
 +
| group2 = [[Graphics]]
 +
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
  
 +
| below = [[Modding#Guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 +
}}
 
{{Navbox
 
{{Navbox
| name  = name1
+
| name  = name1B
| title = [[Modding]]
+
| title = [[Token]]s 1B
 +
| state = no
 +
 
 +
| group1 = General
 +
| list1  = [[Biome token|Biome]] • [[Creature token|Creature]] • [[Entity token|Entity]] • [[Interaction token|Interaction]] • [[Material token|Material]] • [[Inorganic material definition token|Inorganic material definition]] • [[Plant token|Plant]] • [[Skill token|Skill]] • [[Syndrome token|Syndrome]] • [[World token|World]]
 +
 
 +
| group2 = Color
 +
| list2  = [[Descriptor color token|Descriptor color]] • [[Descriptor pattern token|Descriptor pattern]] • [[Descriptor shape token|Descriptor shape]]
 +
 
 +
| group3 = [[Creature token|Creature]]
 +
| list3  = [[Body token|Body]] • [[Body detail plan token|Body detail plan]] • [[Bodygloss]] • [[Creature variation token|Creature variation]] • [[Creature mannerism token|Creature mannerism]] • [[Creature texture token|Creature texture]] • [[Material definition token|Material definition]] • [[Tissue definition token|Tissue definition]] • [[Personality trait]]
 +
 
 +
| group4 = [[Entity token|Entity]]
 +
| list4  = [[Position token|Position]] • [[Unit type token|Unit type]] • [[Language token|Language]] • [[Building token|Building]] • [[Ethic]]
 +
 
 +
| group5 = [[Item definition token|Item definition]]
 +
| list5  = [[Ammo token|Ammo]] • [[Armor token|Armor]] • [[Instrument token|Instrument]] • [[Tool token|Tool]] • [[Trap component token|Trap component]] • [[Weapon token|Weapon]] • [[Item definition token|Other]]
 +
 
 +
| group6 = [[Reactions]]
 +
| list6  = [[Item token|Item]] • [[Labor token|Labor]] • [[Skill token|Skill]]
 +
 
 +
}}
 +
 
 +
 
 +
{{Navbox
 +
| name  = name2
 +
| title = [[Modding]] 2
 
| state = no
 
| state = no
  
Line 108: Line 853:
 
| group2 = [[Graphics]]
 
| group2 = [[Graphics]]
 
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]  
 
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]  
 +
 +
| group3 = [[Token]]s
 +
| list3  = [[Ammo token|Ammo]] • [[Armor token|Armor]] • [[Biome token|Biome]] • [[Building token|Building]] • [[Body token|Body]] • [[Body detail plan token|Body detail plan]] • [[Bodygloss]] • [[Creature token|Creature]] • [[Creature mannerism token|Creature mannerism]] • [[Creature texture token|Creature texture]] • [[Creature variation token|Creature variation]] • [[Descriptor color token|Descriptor color]] • [[Descriptor pattern token|Descriptor pattern]] • [[Descriptor shape token|Descriptor shape]] • [[Entity token|Entity]] • [[Item token|Item]] • [[Item definition token|Item definition]] • [[Instrument token|Instrument]] • [[Interaction token|Interaction]] • [[Labor token|Labor]] • [[Language token|Language]] • [[Material token|Material]] • [[Material definition token|Material definition]] • [[Inorganic material definition token|Inorganic material definition]] • [[Personality trait]] • [[Plant token|Plant]] • [[Position token|Position]] • [[Skill token|Skill]] • [[Syndrome token|Syndrome]] • [[Tissue definition token|Tissue definition]] • [[Tool token|Tool]] • [[Trap component token|Trap component]] • [[Unit type token|Unit type]] • [[Weapon token|Weapon]] • [[World token|World]]
  
 
| below = [[Modding#Guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 
| below = [[Modding#Guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 +
}}
 +
 +
{{Navbox
 +
| name  = name3A
 +
| title = [[Modding]] 3A
 +
| state = no
 +
| bodystyle = width:100%;
 +
 +
| group1 = Documentation
 +
| list1  = [[Token]]s • [[Raw file]] • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
 +
 +
| group2 = [[Graphics]]
 +
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 +
 +
| group3 = [[Token]]s
 +
| list3  = [[Ammo token|Ammo]] • [[Armor token|Armor]] • [[Biome token|Biome]] • [[Building token|Building]] • [[Body token|Body]] • [[Body detail plan token|Body detail plan]] • [[Bodygloss]] • [[Creature token|Creature]] • [[Creature mannerism token|Creature mannerism]] • [[Creature texture token|Creature texture]] • [[Creature variation token|Creature variation]] • [[Descriptor color token|Descriptor color]] • [[Descriptor pattern token|Descriptor pattern]] • [[Descriptor shape token|Descriptor shape]] • [[Entity token|Entity]] • [[Item token|Item]] • [[Item definition token|Item definition]] • [[Instrument token|Instrument]] • [[Interaction token|Interaction]] • [[Labor token|Labor]] • [[Language token|Language]] • [[Material token|Material]] • [[Material definition token|Material definition]] • [[Inorganic material definition token|Inorganic material definition]] • [[Personality trait]] • [[Plant token|Plant]] • [[Position token|Position]] • [[Skill token|Skill]] • [[Syndrome token|Syndrome]] • [[Tissue definition token|Tissue definition]] • [[Tool token|Tool]] • [[Trap component token|Trap component]] • [[Unit type token|Unit type]] • [[Weapon token|Weapon]] • [[World token|World]]
 +
 +
| below = [[Modding guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 +
}}
 +
{{Navbox
 +
| name  = name3B
 +
| title = [[Modding]] 3B large list double space
 +
| state = no
 +
| bodystyle = width:100%;
 +
 +
| group1 = Documentation
 +
| list1  = [[Token]]s • [[Raw file]] • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
 +
 +
| group2 = [[Graphics]]
 +
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 +
 +
| group3 = [[Token]]s
 +
| list3  = [[Ammo token|Ammo]]{{*}}[[Armor token|Armor]]{{*}}[[Biome token|Biome]]{{*}}[[Building token|Building]]{{*}}[[Body token|Body]]{{*}}[[Body detail plan token|Body detail plan]]{{*}}[[Bodygloss]]{{*}}[[Creature token|Creature]]{{*}}[[Creature mannerism token|Creature mannerism]]{{*}}[[Creature texture token|Creature texture]]{{*}}[[Creature variation token|Creature variation]]{{*}}[[Descriptor color token|Descriptor color]]{{*}}[[Descriptor pattern token|Descriptor pattern]]{{*}}[[Descriptor shape token|Descriptor shape]]{{*}}[[Entity token|Entity]]{{*}}[[Item token|Item]]{{*}}[[Item definition token|Item definition]]{{*}}[[Instrument token|Instrument]]{{*}}[[Interaction token|Interaction]]{{*}}[[Labor token|Labor]]{{*}}[[Language token|Language]]{{*}}[[Material token|Material]]{{*}}[[Material definition token|Material definition]]{{*}}[[Inorganic material definition token|Inorganic material definition]]{{*}}[[Personality trait]]{{*}}[[Plant token|Plant]]{{*}}[[Position token|Position]]{{*}}[[Skill token|Skill]]{{*}}[[Syndrome token|Syndrome]]{{*}}[[Tissue definition token|Tissue definition]]{{*}}[[Tool token|Tool]]{{*}}[[Trap component token|Trap component]]{{*}}[[Unit type token|Unit type]]{{*}}[[Weapon token|Weapon]]{{*}}[[World token|World]]
 +
 +
| below = [[Modding guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 +
}}
 +
{{Navbox
 +
| name  = name5
 +
| title = [[Modding]] 5 large list grouping instead of sub groups - automatic with hlist
 +
| state = no
 +
| bodystyle = width:100%;
 +
 +
| group1 = Documentation
 +
| list1  = [[Token]]s • [[Raw file]] • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
 +
 +
| group2 = [[Graphics]]
 +
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 +
 +
| group3 = [[Token]]s
 +
| list3  = [[Biome token|Biome]] •  [[Creature token|Creature]]'''('''[[Body token|Body]] • [[Body detail plan token|Body detail plan]] • [[Bodygloss]] • [[Creature variation token|Creature variation]] • [[Creature mannerism token|Creature mannerism]] • [[Creature texture token|Creature texture]] • [[Material definition token|Material definition]] • [[Tissue definition token|Tissue definition]] • [[Personality trait]]''')'''  •
 +
Color'''('''[[Descriptor color token|Descriptor color]] • [[Descriptor pattern token|Descriptor pattern]] • [[Descriptor shape token|Descriptor shape]]''')'''  •  [[Entity token|Entity]]'''('''[[Position token|Position]] • [[Unit type token|Unit type]] • [[Language token|Language]] • [[Building token|Building]] • [[Ethic]]''')'''  •  [[Item definition token|Item definition]]'''('''[[Ammo token|Ammo]] • [[Armor token|Armor]] • [[Instrument token|Instrument]] • [[Tool token|Tool]] • [[Trap component token|Trap component]] • [[Weapon token|Weapon]] • [[Item definition token|Other]]''')'''  • [[Interaction token|Interaction]] • [[Material token|Material]] • [[Inorganic material definition token|Inorganic material definition]] • [[Plant token|Plant]] •  [[Reactions]]'''('''[[Item token|Item]] • [[Labor token|Labor]] • [[Skill token|Skill]]''')'''  • [[Syndrome token|Syndrome]] • [[World token|World]]
 +
 +
| below = [[Modding guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 +
}}
 +
{{Navbox
 +
| name  = name5A
 +
| title = [[Modding]] 5A - grouping, double space
 +
| state = no
 +
| bodystyle = width:100%;
 +
 +
| group1 = Documentation
 +
| list1  = [[Token]]s • [[Raw file]] • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
 +
 +
| group2 = [[Graphics]]
 +
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 +
 +
| group3 = [[Token]]s
 +
| list3  = [[Biome token|Biome]]{{*}} [[Creature token|Creature]]([[Body token|Body]]{{*}}[[Body detail plan token|Body detail plan]]{{*}}[[Bodygloss]]{{*}}[[Creature variation token|Creature variation]]{{*}}[[Creature mannerism token|Creature mannerism]]{{*}}[[Creature texture token|Creature texture]]{{*}}[[Material definition token|Material definition]]{{*}}[[Tissue definition token|Tissue definition]]{{*}}[[Personality trait]]) {{*}} Color([[Descriptor color token|Descriptor color]]{{*}}[[Descriptor pattern token|Descriptor pattern]]{{*}}[[Descriptor shape token|Descriptor shape]]) {{*}} [[Entity token|Entity]]([[Position token|Position]]{{*}}[[Unit type token|Unit type]]{{*}}[[Language token|Language]]{{*}}[[Building token|Building]]{{*}}[[Ethic]]) {{*}} [[Item definition token|Item definition]]([[Ammo token|Ammo]]{{*}}[[Armor token|Armor]]{{*}}[[Instrument token|Instrument]]{{*}}[[Tool token|Tool]]{{*}}[[Trap component token|Trap component]]{{*}}[[Weapon token|Weapon]]{{*}}[[Item definition token|Other]]) {{*}}[[Interaction token|Interaction]]{{*}}[[Material token|Material]]{{*}}[[Inorganic material definition token|Inorganic material definition]]{{*}}[[Plant token|Plant]]{{*}} [[Reactions]]([[Item token|Item]]{{*}}[[Labor token|Labor]]{{*}}[[Skill token|Skill]]) {{*}}[[Syndrome token|Syndrome]]{{*}}[[World token|World]]
 +
 +
| below = [[Modding guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 
}}
 
}}
 
{{Navbox
 
{{Navbox
| name  = name2
+
| name  = name5B
| title = [[Token]]s
+
| title = [[Modding]] 5B grouping bold, double space
| state =  
+
| state = no
 +
| bodystyle = width:100%;
 +
 
 +
| group1 = Documentation
 +
| list1  = [[Token]]s • [[Raw file]] • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
 +
 
 +
| group2 = [[Graphics]]
 +
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]
 +
 
 +
| group3 = [[Token]]s
 +
| list3  = [[Biome token|Biome]]{{*}}'''[[Creature token|Creature]]'''([[Body token|Body]]{{*}}[[Body detail plan token|Body detail plan]]{{*}}[[Bodygloss]]{{*}}[[Creature variation token|Creature variation]]{{*}}[[Creature mannerism token|Creature mannerism]]{{*}}[[Creature texture token|Creature texture]]{{*}}[[Material definition token|Material definition]]{{*}}[[Tissue definition token|Tissue definition]]{{*}}[[Personality trait]]){{*}}'''Color'''([[Descriptor color token|Descriptor color]]{{*}}[[Descriptor pattern token|Descriptor pattern]]{{*}}[[Descriptor shape token|Descriptor shape]]){{*}}'''[[Entity token|Entity]]'''([[Position token|Position]]{{*}}[[Unit type token|Unit type]]{{*}}[[Language token|Language]]{{*}}[[Building token|Building]]{{*}}[[Ethic]]){{*}}'''[[Item definition token|Item definition]]'''([[Ammo token|Ammo]]{{*}}[[Armor token|Armor]]{{*}}[[Instrument token|Instrument]]{{*}}[[Tool token|Tool]]{{*}}[[Trap component token|Trap component]]{{*}}[[Weapon token|Weapon]]{{*}}[[Item definition token|Other]]){{*}}[[Interaction token|Interaction]]{{*}}[[Material token|Material]]{{*}}[[Inorganic material definition token|Inorganic material definition]]{{*}}[[Plant token|Plant]]{{*}}'''[[Reactions]]'''([[Item token|Item]]{{*}}[[Labor token|Labor]]{{*}}[[Skill token|Skill]]){{*}}[[Syndrome token|Syndrome]]{{*}}[[World token|World]]
 +
 
 +
| below = [[Modding guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 +
}}
 +
{{Navbox
 +
| name  = name5c
 +
| title = [[Modding]] 5c grouping highilghted otherwise, double space
 +
| state = no
 +
| bodystyle = width:100%;
  
| group1 = General Tokens
+
| group1 = Documentation
| list1  = [[Biome token|Biome]] • [[Building token|Building]] • [[Descriptor color token|Descriptor color]] • [[Descriptor pattern token|Descriptor pattern]] • [[Descriptor shape token|Descriptor shape]] • [[Entity token|Entity]] • [[Item token|Item]] • [[Interaction token|Interaction]] • [[Labor token|Labor]] • [[Language token|Language]] • [[Material token|Material]] • [[Inorganic material definition token|Inorganic material definition]] • [[Plant token|Plant]] • [[Position token|Position]] • [[Skill token|Skill]] • [[Syndrome token|Syndrome]] • [[Unit type token|Unit type]] • [[World token|World]]
+
| list1  = [[Token]]s • [[Raw file]] • [[Reactions]] • [[syndrome]] • [[Speech file]] • [[Dipscript]]
  
| group2 = [[Creature token|Creature]]
+
| group2 = [[Graphics]]
| list2  = [[Body token|Body]] • [[Body detail plan token|Body detail plan]] • [[Bodygloss]] • [[Creature variation token|Creature variation]] • [[Material definition token|Material definition]] • [[Tissue definition token|Tissue definition]]
+
| list2  = [[Tilesets]] • [[Graphic set]] • [[Color]] • [[Color scheme]] • [[Character table]]  
  
| group3 = [[Item definition token|Item definition]]
+
| group3 = [[Token]]s
| list3  = [[Ammo token|Ammo]] [[Armor token|Armor]] [[Instrument token|Instrument]] [[Tool token|Tool]] [[Trap component token|Trap component]] [[Weapon token|Weapon]]
+
| list3  = [[Biome token|Biome]]{{*}}<span style="font-weight: bold;background: #ddf;">[[Creature token|Creature]]</span>([[Body token|Body]]{{*}}[[Body detail plan token|Body detail plan]]{{*}}[[Bodygloss]]{{*}}[[Creature variation token|Creature variation]]{{*}}[[Creature mannerism token|Creature mannerism]]{{*}}[[Creature texture token|Creature texture]]{{*}}[[Material definition token|Material definition]]{{*}}[[Tissue definition token|Tissue definition]]{{*}}[[Personality trait]]){{*}}<span style="font-weight: bold;background: #ddf;">Color</span>([[Descriptor color token|Descriptor color]]{{*}}[[Descriptor pattern token|Descriptor pattern]]{{*}}[[Descriptor shape token|Descriptor shape]]){{*}}<span style="font-weight: bold;background: #ddf;">[[Entity token|Entity]]</span>([[Position token|Position]]{{*}}[[Unit type token|Unit type]]{{*}}[[Language token|Language]]{{*}}[[Building token|Building]]{{*}}[[Ethic]]){{*}}<span style="font-weight: bold;background: #ddf;">[[Item definition token|Item definition]]</span>([[Ammo token|Ammo]]{{*}}[[Armor token|Armor]]{{*}}[[Instrument token|Instrument]]{{*}}[[Tool token|Tool]]{{*}}[[Trap component token|Trap component]]{{*}}[[Weapon token|Weapon]]{{*}}[[Item definition token|Other]]){{*}}[[Interaction token|Interaction]]{{*}}[[Material token|Material]]{{*}}[[Inorganic material definition token|Inorganic material definition]]{{*}}[[Plant token|Plant]]{{*}}<span style="font-weight: bold;background: #ddf;">[[Reactions]]</span>([[Item token|Item]]{{*}}[[Labor token|Labor]]{{*}}[[Skill token|Skill]]){{*}}[[Syndrome token|Syndrome]]{{*}}[[World token|World]]
 +
 
 +
| below = [[Modding guide]] • [[Utilities#Modding tools]] • [[List of mods]] • [[Graphics set repository]] • [[:Category:DF2014:Files|Game Files]]
 
}}
 
}}
 +
 +
=== Reference ===
 +
{{Template:DF2014 buildings}}
 +
{{Template:DF2014 creatures}}
 +
{{Template:DF2014 diamonds}}
 +
{{Template:DF2014 files}}
 +
{{Template:DF2014 gems}}
 +
{{Template:DF2014 labors}}
 +
{{Template:DF2014 materials}}
 +
{{Template:DF2014 metals}}
 +
{{Template:DF2014 military}}
 +
{{Template:DF2014 nobles}}
 +
{{Template:DF2014 plants}}
 +
{{Template:DF2014 rooms}}
 +
{{Template:DF2014 skills}}
 +
{{Template:DF2014 soil}}
 +
{{Template:DF2014 stones}}
 +
{{Template:DF2014 vermin}}
 +
{{Template:DF2014 weapons}}
 +
{{Template:DF2014 workshops}}
 +
{{Template:DF2014 world}}
 +
 +
= Other Misc curiosities=
 +
{{t|Columns-list}} - [https://en.wikipedia.org/wiki/Template:Div_col/styles.css css "fix"] for the annoying margin glitch that skews columns sometimes.
 +
 +
== Download links ==
 +
<span><span style="background-color:#4f4f4f; color:white; padding:2px 5px; {{Border-radius|5px 0px 0px 5px}}">Bay12</span><span style="background-color:#0374b5; color:white; padding:2px 5px;{{Border-radius|0px 5px 5px 0px}}">Forum</span></span>
 +
<span><span style="background-color:#4f4f4f; color:white; padding:2px 5px; {{Border-radius|5px 0px 0px 5px}}">GitHub</span><span style="background-color:#0374b5; color:white; padding:2px 5px;{{Border-radius|0px 5px 5px 0px}}">Something</span></span>
 +
 +
 +
<span><span style="background-color:#4f4f4f; color:white; padding:2px 5px; {{Border-radius|5px 0px 0px 5px}}">Bay12</span><span style="background-color:#0374b5; color:white; padding:2px 5px;{{Border-radius|0px 5px 5px 0px}}">Download</span></span>
 +
<span><span style="width:250px; background-color:#4f4f4f; color:white; padding:2px 5px; {{Border-radius|5px 0px 0px 5px}}">DFFD</span><span style="background-color:#0374b5; color:white; padding:2px 5px;{{Border-radius|0px 5px 5px 0px}}">Download</span></span>
 +
<span><span style="width:250px; background-color:#4f4f4f; color:white; padding:2px 5px; {{Border-radius|5px 0px 0px 5px}}">Steam</span><span style="background-color:#0374b5; color:white; padding:2px 5px;{{Border-radius|0px 5px 5px 0px}}">Download</span></span>
 +
 +
 +
<span class="mw-ui-button mw-ui-progressive">{{{1|Button text}}}</span>
 +
<span class="mw-ui-button mw-ui-progressive" style="width: 8em; margin-bottom: 20px; margin-top: 10px; font-size: 200%; line-height: 2em; border-radius: 5px;">Get Started</span> <span class="mw-ui-button mw-ui-progressive" style="width: 8em; margin-bottom: 20px; margin-top: 10px; font-size: 200%; line-height: 2em; border-radius: 5px;">Tutorial</span>
 +
== Files ==
 +
Maybe merge many of the file articles stubs, and create an entry which documents all DF important files and folders.
 +
 +
[[File:Folder-orange.svg|20px|link=]] Dwarf Fortress
 +
<br>&emsp;[[File:Folder.svg|20px|link=]] data
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] art
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] init
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] save
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] sound
 +
<br>&emsp;[[File:Folder.svg|20px|link=]] raw
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] graphics
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] objects
 +
 +
 +
[[File:Folder-orange.svg|20px|link=]] Dwarf Fortress
 +
<br>&emsp;[[File:Folder.svg|20px|link=]] data
 +
<br>&emsp;&emsp;[[File:Folder.svg|20px|link=]] init
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[announcements.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[arena.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[colors.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[d init.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[embark profiles.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[init.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[interface.txt]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[macros]]
 +
<br>&emsp;&emsp;&emsp;[[File:Text-x-generic.svg|20px|link=]][[world gen.txt]]
 +
<br>&emsp;[[File:Text-x-generic.svg|20px|link=]][[gamelog.txt]]
 +
<br>&emsp;[[File:Text-x-generic.svg|20px|link=]][[errorlog.txt]]
 +
 +
 +
[[File:Folder-orange.svg|20px|link=]]Dwarf Fortress \ [[File:Folder.svg|20px|link=]]data \ [[File:Folder.svg|20px|link=]]init
 +
{|  cellspacing="5" style="padding-left: 5px;"
 +
| [[File:Text-x-generic.svg|20px|link=]] [[announcements.txt]]
 +
| used to control the types of [[announcement]]s displayed in-game
 +
|- style="border: 1px solid black;"
 +
| [[File:Text-x-generic.svg|20px|link=]] [[arena.txt]]
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[colors.txt]]
 +
|  defines the [[color scheme]]
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[d init.txt]]
 +
| contains settings that affect game features such as saving and population controls. Further detail [[Technical tricks|here]].
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[embark profiles.txt]]
 +
|
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[init.txt]]
 +
| contains mostly the settings pertaining to the window, rendering and sound of Dwarf Fortress.  Further detail [[Technical tricks|here]].
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[interface.txt]]
 +
| Manually edit Key bindings
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[macros]]
 +
|
 +
|-
 +
| [[File:Text-x-generic.svg|20px|link=]] [[world gen.txt]]
 +
|
 +
|}
 +
 +
== Modding notes ==
 +
 +
* Token is catch all name for everything inside brackets
 +
* Token pages
 +
** Most document how to define new objects of that type.
 +
** Some document how to reference objects and list their default parameters e.g. [[Material_token]] and [[Item_token]]
 +
** Article naming is inconsistent
 +
** Some Token objects aren't covered or aren't tagged as such e.g. [[Caste]].
 +
* Documentation
 +
** Our syntax is sometimes unclear to the uninitiated e.g. [[Creature token]] wth is caste TYPE how it differs from creature type of special?
 +
** Our syntax is sometimes inconsistent.
 +
** Some object names seems inconsistent as far as I understand their use here.
 +
<pre>
 +
[OBJECT:CREATURE]
 +
[CREATURE:<identifier>]
 +
 +
Don't match
 +
[OBJECT:DESCRIPTOR_COLOR]  - match article name, never used
 +
[COLOR:<identifier>]        - what is used everwhere that I seen.
 +
[OBJECT:DESCRIPTOR_PATTERN]
 +
[COLOR_PATTERN:<identifier>]
 +
[OBJECT:DESCRIPTOR_SHAPE]
 +
[SHAPE:<identifier>]
 +
</pre>

Latest revision as of 10:56, 6 January 2023

Misc variants[edit]

This article is about the current version of DF.
Eo circle green white caret-double-down.svg More...
Eo circle green white caret-double-down.svg Collapsebla bla bla bla bla


v50.05 ▼ This article is about the current version of DF.


This article is about the current version of DF ( v50.12 | v0.47.05 | v0.34 | v0.31 | v0.28 | v0.23 )


In game[edit]

Start
Quit
Delete


build shortkeys[edit]

Ui b.pngbBuild
Ui bo.pngoWorkshops
Ui bol.pnglClothing and Leather
Ui boll.pnglLeather
Ui bolo.pngoLoom
Ui bolk.pngkClothes
Ui boly.pngyDyer
Ui bof.pngfFarming
Ui bofp.pngpFarm plot
Ui bofl.pnglStill
Ui bofb.pngb
Ui boft.pngt
Ui bofy.pngy
Ui bofk.pngk
Ui boff.pngf
Ui bofq.pngq
Ui bofv.pngv
Ui bofn.pngn
Ui bofh.pngh
Ui bou.pnguFurnaces
Ui boug.pnggGlass Furnace
Ui bouk.pngkKlin
Ui bouG.pngGMagma glass Furnace
Ui bouK.pngK
Ui bouL.pngL
Ui boul.pngl
Ui bouf.pngf
Ui boy.pngy
Ui bob.pngb
Ui bop.pngp
Ui bor.pngr
Ui boj.pngj
Ui boI.pngI
Ui boh.pngh
Ui boi.pngi
Ui boR.pngR
Ui bog.pngg
Ui boP.pngP
Ui bot.pngt
Ui bf.pngfFurniture
Ui bfb.pngbBed
Ui bfr.pngrChair
Ui bft.pngt
Ui bfh.pngh
Ui bfn.pngn
Ui bfx.pngx
Ui bfl.pngl
Ui bfu.pngu
Ui bfT.pngT
Ui bfo.pngo
Ui bfy.pngy
Ui bfp.pngp
Ui bfi.pngi
Ui bp.pngpDoors/Hatches
Ui bpr.pngr
Ui bph.pngh
Ui bn.pngnConstructions
Ui bnl.pnglwall
Ui bnf.pngf
Ui bnr.pngr
Ui bnt.pngt
Ui bnb.pngb
Ui bno.pngo
Ui bnO.pngO
Ui bnF.pngF
Ui bnG.pngG
Ui bng.pngg
Ui bnM.pngM
Ui bnm.pngm
Ui bny.pngy
Ui bnY.pngY
Ui bnp.pngp
Ui bnk.pngk
Ui bnK.pngK
Ui bm.pngmMachines/Fluids
Ui bml.pngl
Ui bmL.pngL
Ui bmf.pngf
Ui bmp.pngp
Ui bmh.pngh
Ui bmm.pngm
Ui bmg.pngg
Ui bma.pnga
Ui bmA.pngA
Ui bmn.pngn
Ui bmr.pngr
Ui br.pngrCages/Restraints
Ui brh.pngh
Ui brg.pngg
Ui brt.pngt
Ui bt.pngtTrap
Ui btp.pngp
Ui btt.pngt
Ui bto.pngo
Ui btg.pngg
Ui btu.pngu
Ui by.pngyMilitary
Ui byt.pngt
Ui byr.pngr
Ui byn.pngn
Ui byb.pngb
Ui byp.pngp
Ui bT.pngTTrade Depot

Metal example[edit]

Pig iron
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
= = Ω
= Ω
= = Ω
= Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
toggle
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
OOjs UI icon eyeClosed-progressive.svg
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
Toggle grey.png
Toggle orange.png
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Workshop example[edit]

Category:Picture Templates

Category:Floor_Plan_Templates

All version[edit]

Base
Change view
Carpenter's workshop.png
" =
]
Layout
3x3
toggle
Hotkey: bog
Carpenter's workshop.png
" =
]
Layout
5x5
toggle
Hotkey: bog
Siege workshop.png
o
\
/
o
~
Layout
1x1
Hotkey: bog
Screw press.png
X
1x3
Hotkey: bog
X
X
X

Gamefolder[edit]

If you installed Dwarf Fortress on Arch Linux using pacman, then running dwarffortress will dump the configuration files you should edit into your home directory under .dwarffortress - editing the files under /opt/dwarffortress/data/init will not change how the game behaves.

SU by default we believe the itch.io app stores game files in `%APPDATA%/itch/apps`, at least on windows.

Misc[edit]

Category:Message_box_templates

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

How does a dwarven light bulb looks like?

BulbIcon.svg I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev
BulbIcon.svg

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev

I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev


Bulbgraph.png Note: I like to think that the other pole [of the world] was destroyed by a dwarven experiment gone right. --GMDev



Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.


Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.

Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.

Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.

Dwarf Fortress Icon.svg
Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.



Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.
NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
.wikitable,
.prettytable{
    border: none !important;
    width:auto;
    max-width:100%;
    margin-bottom:20px;
    background-color:transparent;
    border-spacing:0px;
}
.wikitable tr,
.prettytable tr{
    border-top:1px solid #dddddd;
}
.wikitable th,.prettytable th{
    border: none !important;
    text-align:left;
}
.wikitable td,.wikitable th,
.prettytable td,.prettytable th{
    border: none !important;
    padding:0;
}
.wikitable tr > th,
.prettytable tr > th{
    padding:8px !important;
    line-height:1.42857143;
    vertical-align:top;
    border-top:1px solid #dddddd;
    border-collapse:collapse;
    border-spacing:0;
    text-align:center;
    vertical-align:middle;
}
.wikitable tr > td,
.prettytable tr > td{
    padding:8px !important;
    line-height:1.42857143;
    vertical-align:top;
    border-top:1px solid #dddddd;
    border-collapse:collapse;
    border-spacing:0
}
.wikitable tbody > tr:nth-child(even),
.prettytable tbody > tr:nth-child(even){
    background-color:#f5f5f5
}
.wikitable tr > th.headerSort,
.prettytable  tr > th.headerSort{
    padding-right:21px !important
}
/*
.wikitable tr:hover{  
    background: #f1f1f1;
*/
}

Navigation[edit]

User Interface:



Quickstart_guide#Pre-EmbarkQuickstart guide/Starting siteSite finderStarting build










Modding:



Development:

Tools & Utilities


Game Files:


Template:Main modding

--

Misc Mechanics:





token nonsense testing style options

Documentation
Graphics
Modding#GuideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Tokens 1B
General
Color
Creature
Entity
Item definition
Reactions
ItemLaborSkill


Documentation
Graphics
Tokens
Modding#GuideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 3B large list double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5 large list grouping instead of sub groups - automatic with hlist
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5A - grouping, double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5B grouping bold, double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 5c grouping highilghted otherwise, double space
Documentation
Graphics
Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files

Reference[edit]


Furniture
AltarAnimal trapArmor standBedBoxBucketCabinetCageCoffinDisplay casePedestalRestraintSeatSlabStatueTableWeapon rack
Tools

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine and trap parts
Other buildings

Related articles

Template:DF2014 diamonds

Settings
Gameplay settings
Log files
Other
Ornamental
Amber opalAventurineBanded agateBloodstoneBlue jadeBone opalBrown jasperCarnelianCherry opalChrysocollaChrysopraseCitrineClear tourmalineDendritic agateFire agateFortification agateGold opalGray chalcedonyJasper opalLace agateLapis lazuliLavender jadeMilk opalMilk quartzMoonstoneMorionMoss agateMoss opalOnyxOnyx opalPicture jasperPineapple opalPink jadePipe opalPlume agatePrasePrase opalPyriteResin opalRock crystalRose quartzSardSardonyxSchorlShell opalSmoky quartzSunstoneTiger ironTigereyeTube agateTurquoiseVarisciteWax opalWhite chalcedonyWhite jadeWood opalYellow jasper
Semi-Precious
AlexandriteAlmandineAmethystAquamarineBandfire opalBlack opalBlack pyropeBlack zirconBlue garnetBrown zirconCat's eyeChrysoberylCinnamon grossularClaro opalClear garnetClear zirconCrystal opalDemantoidFire opalGolden berylGosheniteGreen jadeGreen tourmalineGreen zirconHarlequin opalHeliodorHoney yellow berylIndigo tourmalineJelly opalKunziteLevin opalLight yellow diamondMelaniteMorganitePeridotPinfire opalPink garnetPink tourmalinePrecious fire opalPurple spinelRed berylRed flash opalRed grossularRed pyropeRed spinelRed tourmalineRed zirconRhodoliteRubicelleTanzaniteTopazTopazoliteTsavoriteViolet spessartineWhite opalYellow grossularYellow spessartineYellow zircon
Precious
Rare
See also: Diamond
Mining
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Metalsmithing
Jewelry
Crafts
Engineering
Hauling
Other Jobs
More: GemsMetalsStones
Creature
BloodBoneBrainCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkNailNervous tissueParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlour) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science
Base
AluminumBismuthCopperGoldIronLeadNickelPlatinumSilverTinZinc
Alloys
Special
Military and defense
F.A.Q.
Guides
Managing soldiers
Design tips
Invaders
Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven
Surface
Crops
Garden
Other
Subterranean
Surface
AbacaAcaciaAlderAlmondAppleApricotAshAvocadoBananaBayberryBirchBitter orangeCacao treeCandlenutCarambolaCashewCedarCherryChestnutCitronCoconut palmCoffeeCustard-appleDate palmDesert limeDurianFeather treeFinger limeGinkgoGlumprongGuavaHazelHighwoodKapokKumquatLarchLimeLycheeMacadamiaMahoganyMango treeMangroveMapleOakOliveOrangePapayaParadise nutPeachPearPecanPersimmonPinePlumPomegranatePomeloRambutanRound limeRubber treeSaguaroSand pearTeaWalnutWillow
Subterranean
Surface
Subterranean
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Poetry
Dance
Storytelling
Scholar

Other/Peasant
Unused
Topsoil
Ocean floor
Sand
Clay
Sedimentary
Igneous
Intrusive
Extrusive
Metamorphic
Ore
Economic
Other
Insects & bugs
Subterranean
Birds
Mammals
Oceanic
Rivers & lakes
Reptiles & amphibians
Other
Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types
Workshops
Furnaces
Related articles
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other

Other Misc curiosities[edit]

{{Columns-list}} - css "fix" for the annoying margin glitch that skews columns sometimes.

Download links[edit]

Bay12Forum GitHubSomething


Bay12Download DFFDDownload SteamDownload


Button text Get Started Tutorial

Files[edit]

Maybe merge many of the file articles stubs, and create an entry which documents all DF important files and folders.

Folder-orange.svg Dwarf Fortress
Folder.svg data
  Folder.svg art
  Folder.svg init
  Folder.svg save
  Folder.svg sound
Folder.svg raw
  Folder.svg graphics
  Folder.svg objects


Folder-orange.svg Dwarf Fortress
Folder.svg data
  Folder.svg init
   Text-x-generic.svgannouncements.txt
   Text-x-generic.svgarena.txt
   Text-x-generic.svgcolors.txt
   Text-x-generic.svgd init.txt
   Text-x-generic.svgembark profiles.txt
   Text-x-generic.svginit.txt
   Text-x-generic.svginterface.txt
   Text-x-generic.svgmacros
   Text-x-generic.svgworld gen.txt
Text-x-generic.svggamelog.txt
Text-x-generic.svgerrorlog.txt


Folder-orange.svgDwarf Fortress \ Folder.svgdata \ Folder.svginit

Text-x-generic.svg announcements.txt used to control the types of announcements displayed in-game
Text-x-generic.svg arena.txt
Text-x-generic.svg colors.txt defines the color scheme
Text-x-generic.svg d init.txt contains settings that affect game features such as saving and population controls. Further detail here.
Text-x-generic.svg embark profiles.txt
Text-x-generic.svg init.txt contains mostly the settings pertaining to the window, rendering and sound of Dwarf Fortress. Further detail here.
Text-x-generic.svg interface.txt Manually edit Key bindings
Text-x-generic.svg macros
Text-x-generic.svg world gen.txt

Modding notes[edit]

  • Token is catch all name for everything inside brackets
  • Token pages
    • Most document how to define new objects of that type.
    • Some document how to reference objects and list their default parameters e.g. Material_token and Item_token
    • Article naming is inconsistent
    • Some Token objects aren't covered or aren't tagged as such e.g. Caste.
  • Documentation
    • Our syntax is sometimes unclear to the uninitiated e.g. Creature token wth is caste TYPE how it differs from creature type of special?
    • Our syntax is sometimes inconsistent.
    • Some object names seems inconsistent as far as I understand their use here.
[OBJECT:CREATURE]
[CREATURE:<identifier>]

Don't match
[OBJECT:DESCRIPTOR_COLOR]   - match article name, never used
[COLOR:<identifier>]        - what is used everwhere that I seen.
[OBJECT:DESCRIPTOR_PATTERN]
[COLOR_PATTERN:<identifier>]
[OBJECT:DESCRIPTOR_SHAPE]
[SHAPE:<identifier>]